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Add more things in ot

 
Totaloverdose
Member
Posts: 20
Member of Xerazx-OTS Forum.
2015-06-06 #18712
add more hunts and add more defense at the Palladim


new spells palladin consume 60% e hit 15 or 20% paladin needs more defense or attack

the hunt 1220 are very strong monsters and too bad XP
 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2015-06-06 #18713
it's not the defense from paladin that is weak

the damage from extreme runes are too overpowered

also what is paladin consume?? and you want more damage and more defense? so lets make paladin a knight with the ability so hit from distance and with the damage of mages?

i agree with the new hunting grounds and about eternize that is has bad XP

i can remember that wiggler's from fungus had exp boost with 15% and party skeletons a downgrade of 15% so maybe add some XP to the party skeletons
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2015-06-07 #18717
You know mages will profit the most if there wouldn't be crits or when the extreme runes are nerfed.
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2015-06-08 #18721
Gollum do you know that ek will become TANKER and paladin will be semi tank while mage can't handle damage of ur weapons or even defend himself if it hasn't orbs. "orbs" "orbs" "orbs"
if they removed legendary or made exhausted in extreme rune but still it's better for us, but i feel comfortable about adding exhausted at extreme rune.
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2015-06-08 #18728
Yes knights will become more tank. But same goes for all other vocations, it wont change anything on how good the vocations are balanced between each other.
For example.
Let's say druid is top damage dealer at the moment and can tank the most people with the right amount of soul orbs. After the extreme rune fix they will have lower damage like all the other vocations but will still be the top damage dealer. Now we come to the tanking part, a druid with the right amount of orbs, they can tank most so after a fix they will be even more tank like all the other vocations but still be the top tank.
And now to the part where I said mages will benefit the most from it. It's simply because of your huge amount of mana, everything but criticals is based on numbers so you will take the least overall % of damage. I will show it to you with a math example.
Let's say one sd does 10 damage and since the knight recieve a little bit less damage it will be 8 for him. A knight has 50 health and a mage has twice as much mana which means 100.
So let's see how many sds it takes to kill the mage and the knight.
Knight = 50/8 = 6,25 SDs
Druid = 100/10= 10 SDs
And since you are always talking about soul orbs and waste enableing you to do so, tank more as a knight since you heal much (25%) and keep in mind you have a huge pool of mana, why not enable knights to boost their health to the level of a mages mana ( with soul orbs of course ). That would make us able to tank more but with the same amount of waste. Seems fair to me since we are supposed to be the tanking vocation.
After a fix of the extreme runes, if they would do it, trust me you would be the biggest tank of the server.
Edit: Just to show you how extremely big your mana is, if I as a knight would want to have the amount of your mana rebirth 1834 as health I would have to be rebirth 2828,6.
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