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Keep Doing The Things Like This

 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2015-05-12 #18452
@Thy Light
I'm 1261 and I've soloed twice Gk in duel (he's 1300). Whatever, playing as pally requires really fast reaction and coordination between defensive and offensive playing. You have to use the advantego of fire from extreme runes to win, that's all.


Yours Pieroo
 
Thy Light
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Posts: 105
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2015-05-12 #18454
Pieroo The Legend, Why you settle for so little? We need to do a lot more than the others, do you think that this is fair?

When you play with your paladin I can kill you so easy, but when you play with your druid you can kill me and they both are the same rebirth...
 
Old Powerz
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Posts: 537
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2015-05-12 #18455
problem is much easier than you imagine thy light but i completely understand ur feeling now.
if they removed immune or replaced it with attack spell or support spell which all of us need it and also doesn't make any problem with other vocation + making extreme rune has exhausting or it needs mana-cost and hp-cost like 5% so it become more effective and none can abuse it + making ultimate mana reliable for mages trust me server will be insane i played here for 3-4 years staff still has no experience
thats why they need our opinions
 
Hortblade
Member
Posts: 246
2015-05-12 #18457
Quote:
Originally Posted by Old Powerz

if they removed immune or replaced it with attack spell or support spell



I do have to agree with that, the druid spell is so great and so unique compared to the others, that or would be great that all vocations had such spell, or none.

Or maybe other vocations had an equal support spell that suits'em better.

Or perhaps also, add an attack spell to druids and support spells to the others. So all vocations would have one attack and one support spell of their own.

Just ideas of course.
 
Sariel
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Posts: 921
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2015-05-12 #18459
Hortblade i made the same ideas a long time ago

- knight hp buff for 10 seconds 1 min cooldown or something
-paladin hp/mana buff
- sorc damage buff
- sorc a killing spell

I also said about the field runes which can be really good for the pvp

Old powerz is right there has to come exhaust on extreme runes

Without the power of the extreme runes paladins and knights will survive alot longer too

Thy light thinks druid has the most chance to survive with mana per soul etc but the reason druid can survive longer is because they got the time to say 1 mana per soul en use immune after that

 
Thy Light
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Posts: 105
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2015-05-12 #18463
How much a Druid can block?



I think that would be better If the Immune spell can't be used in thyself because as you can see in the video and as Sariel say "they got the time to say 1 mana per soul en use immune after that", the Druids just need to do the Immune for make their mana full. If the spell can't be used on thyself, the vocations will have a good balance I think.

I'm not agree with the spell need to be removed because this spell is for support, this spell will be needed for make future quests or whatever, maybe add a new killing spell but can't be removed.

Just my opinions.
 
Dhavii
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Posts: 602
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2015-05-12 #18464
In my opinion the paladin vocation is in its worst period. Something need to be changed, lately i seen in wars (PVP) that the paladins die very easy. Just like you show us Thy Light.

Also the merger is kind of bugged because when you use merger rune on someone and freeze them thereafter they can move but they still ```frezzed``

However new spells would be awesome, something like ``Utamo super strong`` Paladins gain extra health points and mana points, Druids extra mana points, Sorcerers extra mana points and Knights Extra Health Points. This will make it funnier in wars (just a suggestion)

Also maybe the problem is that ``Mana per soul`` gives to much mana? Reduce the ``Mana per soul`` to 20% instead of 25%? That will force the druids make 2x ``Mana per souls``for make ``HULK`` which gives enough time to freeze again.
 
Sariel
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Posts: 921
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2015-05-13 #18473
sure dhavii lets downgrade don uh to 40% too gives us enough time to freeze again...

everyone keeps saying that druid is op etc and i have to agree with that for a bit but in the video is shows again HOW POWERFULL the extreme runes are when the 1402 paladin died he had 50-60% hp left and the druid used a extreme rune and not even a sd and dead within 1 sec, this proves druids are not op they just have a higher survivability (idk if this is a word again ) against the extreme runes because they have more mana as paladin and knight, we can't do anything about the amount of hp and mana for every vocation, what do you want give knight and paladin the same amount of hp as druids have mana? NO!! im already saying this for a couple of times and im sure it's fixed by the next update the extreme runes are so OP atm that even a knight 1200 could have killed that 1402 paladin...
 
Sariel
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Posts: 921
Member of Xerazx-OTS Forum.
2015-05-13 #18474
oh and we will never know how much mana the paladin has left?

he was already using mps when he was freezed so i think he had around 30-40% mana left so he was not full...
 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2015-05-13 #18475
you are saying that druid is op thy light? im my oppinion it was 2 v 2 you and zexit vs its druidz and maroz ek

i can't see you were ever on your hp while the druid had alot of problems to survive

and when - the blood - came it was 3 v 2 and its druidz died in no time

and its druidz played it smart, he used freeze on you while you freezed him, so he would not lose alot of mana and he has the advantage of immune while you have the advantage of don uh

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