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Changelog Thread

 
GM Xerazx
Administrator
Posts: 541
2014-10-17 #15258
- Fixed a couple of map bugs (the bridge stairs) and another map bug.
- Server is running back to on its default mode, we are done from the safe mode phase (which caused lags last 48 hours).
- We have detected plenty of cloned fishing jars due to the recent server engine crashes. Players who had a high amount of fishing jars are no longer having them (starting from 120+).
- Fishing strong monsters probability has been significantly reduced.
- Fishing system functionality has been reactivated.
 
GM Xerazx
Administrator
Posts: 541
2014-10-21 #15396
Fishing Area has been reworked, a new map was implemented to the area. Also, the area is no longer PZ. Visit the new Fishing Area and take a peek into it!
 
GM Xerazx
Administrator
Posts: 541
2014-10-22 #15427
The #1 server maintenance is done during the last hour, another scheduled maintenance is coming up during the next 24 hours.
 
CM Jean
Administrator
Posts: 1031
2014-10-26 #15499
We are working on lots of improvements to the game engine, plenty of code optimization and stuff that would improve the overall server performance and eliminate the randomly occurring lags. Please note that we might need to perform several game restarts (you will be in game notified) to implement these patches and test them.

Also we have updated our official names to make them more unique against potential scams, also more expressive:

Community Manager -> CM Jean
Admin -> GM Xerazx
 
CM Jean
Administrator
Posts: 1031
2014-10-30 #15552
Donate UH is now usable by players at level 8 instead of 24.
Fishing Rod is no longer usable by players who are either less than the protection level or protection rebirth.
 
GM Xerazx
Administrator
Posts: 541
2014-11-01 #15609
War Arena Event is going to start today (Saturday 1st of November) at same time 21:00 CEST instead of yesterday due to the occurred downtime.
 
CM Jean
Administrator
Posts: 1031
2014-11-04 #15640
Castle manager is currently disabled due to a bug fix.
The game map temple has been updated.
Huge portion of code optimization was applied to the game engine during the last 24 hours and further optimization would be done. These optimizations improves the creatures behaviors such as death, attack, and movement. Further more it improves the overall performance of the server.
 
GM Xerazx
Administrator
Posts: 541
2014-11-15 #15823
- All players cap has been increased to 50k instead of 20k.
- Fixed a bug in crafted NPC was asking for items that are not taken from the player (thanks to Gollum).
- Demostar now no longer requires 10 players to access the area. Alternatively you can just trigger the lever while standing on any of the marked tiles (This would change again).
- PayPal and google checkout payment methods are now available.
 
CM Jean
Administrator
Posts: 1031
2014-12-14 #16426
We are aware of the lags and connection instability issue, our host provider is experiencing networking issues and they are resolving it. If these issues persisted we will move the server to a better provider Thanks for bearing with us.
 
GM Xerazx
Administrator
Posts: 541
2014-12-30 #16892
Following up with our previous announcement about vocation changes, we are initially implementing the following changes for both Druids and Sorcerers as they are most critical vocations for now, please note that below changes are subject to change and they are not the end of the vocations reworking plan:

Druid:
We are mainly reworking the "Exura Immune" spell to reduce its usage for both Freeze Bullying (freeze someone while he can't do anything about it) and the intense protection the druid gains for almost no cost (as its usually easy to regain the 25% mana cost with a couple of mana per soul). We also buffing the spell bonus damage to reward players who are capable of correctly using it. The following changes have applied to the spell:

1. If the Hulk spell (Exura immune) was up and the player attempted to freeze other player, the freeze duration will be only 1 second.
2. Druids are no longer able to cast the Hulk spell if they are freezed, however, while the Hulk is up, all of the crowd control (freeze, slow, merge, etc) and damage are not affecting the player who is on the Hulk mode.
3. Bonus damage gained from touching other players with the spell animation have been increased to 30% from only 15%.

Sorcerer:
Sorcerers were not fairly rewarded as Druids by their 1000 rebirth spell from the Challenger Quest, we believe that Sorcerers are supposed to be a highly damage dealer in wars in trade of not having as many supportive spells as Druids. The following changes have applied:

1. Mega mas flam damage has been increased by 81% (this makes it the highest damage spell for Sorcerers).
2. The spell isn't getting stronger by the Crafted DeathCap extra buff, we are working on fixing this asap, however this means that spell will even get stronger with the usage of DeathCap in the future.

Knight:
In order to reduce the high burst of damage against Knights by mages (due to critical and the usage of Crafted Items), we had to increase the magic defense of knights by 15% this is a compensation of not having a defensive Crafted item to counter the attack Crafted items by both mage and paladins (this change applies after next server restart).

General:
- Admin SD can no longer be used with any healing rune, this is to make a cost for using it over the mega spells.
- Ultimate manarune cooldown is slightly reduced, you should find it way smoother while using.


Again, these changes are subject to change and we are in the initial stage of reworking the vocations.

PS: Comments and Feedback about the Latest Vocation Changes are hosted into the following thread (clickable link), feel free to comment there if you wish to.

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