Following up with our previous announcement about vocation changes, we are initially implementing the following changes for both Druids and Sorcerers as they are most critical vocations for now, please note that below changes are subject to change and they are not the end of the vocations reworking plan:
Druid:
We are mainly reworking the "Exura Immune" spell to reduce its usage for both Freeze Bullying (freeze someone while he can't do anything about it) and the intense protection the druid gains for almost no cost (as its usually easy to regain the 25% mana cost with a couple of mana per soul). We also buffing the spell bonus damage to reward players who are capable of correctly using it. The following changes have applied to the spell:
1. If the Hulk spell (Exura immune) was up and the player attempted to freeze other player, the freeze duration will be only 1 second.
2. Druids are no longer able to cast the Hulk spell if they are freezed, however, while the Hulk is up, all of the crowd control (freeze, slow, merge, etc) and damage are not affecting the player who is on the Hulk mode.
3. Bonus damage gained from touching other players with the spell animation have been increased to 30% from only 15%.
Sorcerer:
Sorcerers were not fairly rewarded as Druids by their 1000 rebirth spell from the Challenger Quest, we believe that Sorcerers are supposed to be a highly damage dealer in wars in trade of not having as many supportive spells as Druids. The following changes have applied:
1. Mega mas flam damage has been increased by 81% (this makes it the highest damage spell for Sorcerers).
2. The spell isn't getting stronger by the Crafted DeathCap extra buff, we are working on fixing this asap, however this means that spell will even get stronger with the usage of DeathCap in the future.
Knight:
In order to reduce the high burst of damage against Knights by mages (due to critical and the usage of Crafted Items), we had to
increase the magic defense of knights by 15% this is a compensation of not having a defensive Crafted item to counter the attack Crafted items by both mage and paladins (this change applies after next server restart).
General:
- Admin SD can no longer be used with any healing rune, this is to make a cost for using it over the mega spells.
- Ultimate manarune cooldown is slightly reduced, you should find it way smoother while using.
Again, these changes are subject to change and we are in the initial stage of reworking the vocations.
PS: Comments and Feedback about the Latest Vocation Changes are
hosted into the following thread (clickable link), feel free to comment there if you wish to.