X

Login

Forgot password ?

Fungus & Toughts

 
Mr - Panini
Member
Posts: 12
Member of Xerazx-OTS Forum.
2014-03-23 #8881
Since the Community Manager asked me to make a discussion on the forum instead of in the 'help channel' here it is.

My toughts about changing the exp rate in fungus is completely wrong, unattractive for new players and unsatisfying.

Unattractive for new players, or players who are getting close to go to fungus soon, because in the past players did hunt here with the normal exp rate so they had a big advantage, we are not talking about 100exp points less or something we are talking about 20% which is insane. New players will get the feeling they are never ever going to reach the top of the server which is as the same time unsatisfying and kinda boring. Even more players who are now 1200 rebirths or something like that it is completely unsatisfying to level now because you get even LESS level then before the update. How are we going to motivate new players to play this OT? By saying: 'Hey we had a big advantage before you came so good luck ever trying to reach 1100 rebirths...' So in my opinion this is a WRONG decision made by the staff. It's keeping players away from leveling instead of motivate them to level.

Please share your toughts about things below this post in a comment and i will edit the begin post with good toughts.
 
Riesen
Seniour Tutor
Posts: 2176
2014-03-23 #8883
*These are MY thoughts*

20%? It could've been worse, but I think Fungus should have a higher exp/better spawn than Moronia
and Eternize shoud be better than Fungus. And I dont only refer to the exp now, I also refer on how long to kill the target.
What I understand now (from players) moronia are currently the best spawn while Eternizes the worst.
Reason why I want eternize to be the best (or better) is because I payed a lot of things to recieve the key.

Also, are you guys sure that the exp-stage after 1200 should be that high?
At my reb it's maybe legit, I dont know. I just think it's a bit boring to sit by the computer for ~5hours (can be more or less, idk) just to get one rebirth on a OT server


Before the fix at Eternize it was ~20 min for a rebirth. (might been faster tbh).
 
Ultimate Sniper
Member
Posts: 130
Member of Xerazx-OTS Forum.
2014-03-23 #8884
Agree with all of you, exp stage after 1200 is way to high. About fungus exp it should have be increased by 20% instead of been decreased and hp from eternize's monster should be lower.
 
Brilliant
Member
Posts: 30
Member of Xerazx-OTS Forum.
2014-03-24 #8898
thought i said my opinion before but anyway here's it
it's not fair for 850+ players now to hunt because everyone including myself "my other char 760 reb" was looking to hunt in fungus for faster reb but why would i hunt there if i can get faster lvls in moronia ? even "Eternize" new spawn everyone's telling me mages,knights can't get fast exp there only RP might handle hunting there and kill mobs fast in same time.
one more thing im not sure because i didn't test by myself Riesen says " Also, are you guys sure that the exp-stage after 1200 should be that high?
At my reb it's maybe legit, I dont know. I just think it's a bit boring to sit by the computer for ~5hours (can be more or less, idk) just to get one rebirth on a OT server"
if it's true that 1200 reb get 1 reb in 5h so trust me it's worthless to play here when many players already reached 1400~1600~1700 and still we're trying to reach 1100
by we i mean new players i started playing here or to be more specific i back to play here 2 weeks ago
thanks.
 
GM Xerazx
Administrator
Posts: 541
2014-03-24 #8913
ok guys it's time to give you some more clarifications about the reasons we had to decrease the Wiggler exp also to let you know about some changes we have just made:

Historically players were intending to hunt in Moronia due to it's fair exp monsters in comparison with the monsters easiness, low exp and doesn't hurt much. But since Moronia was the only place to hunt after reaching rebirth 750, we had to push with an update with a new hunting area to as an extension for Moronia. Nevertheless Funguns have always been a sensitive hunt place for a quite few months due to i'ts high monsters count, fast spawn and the capability to carry more than one player hunting at the same time. So in order to decrease the stress on Fuguns and even share it among other hunting areas we had to decrease the Wiggler exp, so you can have a better option which is either Moronia or Eternize when a couple of players do exists at Funguns.

Let's head over some facts after this update (especially after the new manarune healing), personally have logged into my account and started to hunt at Moronia for a while then moved to Funguns but couldn't stay there for along time since there were already other two players hunting there, so my last option was Eternize, and that's what i found and hopefully you do as well.

Hunting at Moronia (alone), gives a satisfy amount of experience but the spawn interval of the Lost Dragons slow my motivation for a bit and made me relay more on the Mini Dragons which dies so easy and gives me less amount of Exp. Also in case another player came to share a resp with me, it's just over.

Hunting at Funguns (with others): The amount of experince was not good enough as being at Moronia alone, but i believe that if i was alone there, i would have gained way more than Moronia.

Hunting at Eternize (alone): After this patch, mages are no longer suffering to stand for a monster at Eternize, the exp is charming over there and the monsters are killable, they have more health but the return is worth, also here's a couple of changes we have made to make it way more interesting to visit Eternize:

- The "Party Skeleton" experience has been increased by 30% due to it's high health and no loot monster.

- The "Shaburak Prince" which is the boss at Eternize damage has been heavily decreased, so a mage can carry to fight it as 1v1, please note that this monster has a triple experience of a Lost Dragon Lord.

In conclusion, head over Eternize if you are higher than 1100 rebirth, Eternize has became way easier for mages to handle, and more worthy to do and it may handle more than 3 players at once.

Hopefully you like these changes, happy hunting !

 
Brilliant
Member
Posts: 30
Member of Xerazx-OTS Forum.
2014-03-24 #8918
Quote:
Originally Posted by Admin

ok guys it's time to give you some more clarifications about the reasons we had to decrease the Wiggler exp also to let you know about some changes we have just made:

Historically players were intending to hunt in Moronia due to it's fair exp monsters in comparison with the monsters easiness, low exp and doesn't hurt much. But since Moronia was the only place to hunt after reaching rebirth 750, we had to push with an update with a new hunting area to as an extension for Moronia. Nevertheless Funguns have always been a sensitive hunt place for a quite few months due to i'ts high monsters count, fast spawn and the capability to carry more than one player hunting at the same time. So in order to decrease the stress on Fuguns and even share it among other hunting areas we had to decrease the Wiggler exp, so you can have a better option which is either Moronia or Eternize when a couple of players do exists at Funguns.

Let's head over some facts after this update (especially after the new manarune healing), personally have logged into my account and started to hunt at Moronia for a while then moved to Funguns but couldn't stay there for along time since there were already other two players hunting there, so my last option was Eternize, and that's what i found and hopefully you do as well.

Hunting at Moronia (alone), gives a satisfy amount of experience but the spawn interval of the Lost Dragons slow my motivation for a bit and made me relay more on the Mini Dragons which dies so easy and gives me less amount of Exp. Also in case another player came to share a resp with me, it's just over.

Hunting at Funguns (with others): The amount of experince was not good enough as being at Moronia alone, but i believe that if i was alone there, i would have gained way more than Moronia.

Hunting at Eternize (alone): After this patch, mages are no longer suffering to stand for a monster at Eternize, the exp is charming over there and the monsters are killable, they have more health but the return is worth, also here's a couple of changes we have made to make it way more interesting to visit Eternize:

- The "Party Skeleton" experience has been increased by 30% due to it's high health and no loot monster.

- The "Shaburak Prince" which is the boss at Eternize damage has been heavily decreased, so a mage can carry to fight it as 1v1, please note that this monster has a triple experience of a Lost Dragon Lord.

In conclusion, head over Eternize if you are higher than 1100 rebirth, Eternize has became way easier for mages to handle, and more worthy to do and it may handle more than 3 players at once.

Hopefully you like these changes, happy hunting !


hmm..
now everything clear for me but one thing
new weapons "crafted weapons" why we cant get loot from monsters there ? is it suppose to be that hard ?
 
Ultimate Sniper
Member
Posts: 130
Member of Xerazx-OTS Forum.
2014-03-27 #8947
Ok, and what about the 1200 reb exp stage? Is it not way to high? Also, what about the exp apple wich isnt working yet.
 
Artamiel
Member
Posts: 33
Member of Xerazx-OTS Forum.
2014-03-31 #9048
admin are u going to answer on ultimate sniper question soon ? ;o 4 days is so long for answer i mean
 
CM Jean
Administrator
Posts: 1031
2014-03-31 #9057
Quote:
Originally Posted by Ultimate Sniper

Ok, and what about the 1200 reb exp stage? Is it not way to high? Also, what about the exp apple wich isnt working yet.



The exp stage after 1200 rebirth is not very high, it must be a bit harder after 1200 rebirth, i believe, please don't consider those 1500+ rebirth players as a base of your theory because those players have been on this server for almost a year+ and they were truly power gaming at some point of time. So 1500-1700 rebirth stages are reachable but they just need some effort.

Exp apple is working fine, if you believe it's bugged please send me an email with your character name and i will be more than glad to prove it's validation.
 
Brilliant
Member
Posts: 30
Member of Xerazx-OTS Forum.
2014-04-01 #9063
after i tested exp by myself with my 1112 reb rp i can tell you that it's easier & faster to get reb "Now" in fungus more than Eternize because there u take like 1~2 min "as paladin" to kill 1 monster for example Party Skeleton
in this same 1~2 min i can kill 5~6 monsters in fungus so still fungus better even when u decrease 20% from exp there
but again it's extremely hard to get 1 reb after 1100 reb "didn't try 1200+ yet" if exp is that hard at my reb so what should i do after 1200 ?
and i have to consider those 1500+ players when im talking about rebs as 1100 player here how i can imagine to reach this reb "1500+" when i get now reb in 30min and sometimes even more
i know it's only my opinion but i won't get more rebs if exp won't be little bit higher or atleast decrease monster hp at Eternize
not getting rebs = leaving btw
Again i saiy it's only my opinion, and you don't have to listen to it
good luck with ur server anyway

Copyright © 2010 - 2018 HighExp.eu | All Rights Reserved.
Forum layout by Riot Games.