ok guys it's time to give you some more clarifications about the reasons we had to decrease the Wiggler exp also to let you know about some changes we have just made:
Historically players were intending to hunt in Moronia due to it's fair exp monsters in comparison with the monsters easiness, low exp and doesn't hurt much. But since Moronia was the only place to hunt after reaching rebirth 750, we had to push with an update with a new hunting area to as an extension for Moronia. Nevertheless Funguns have always been a sensitive hunt place for a quite few months due to i'ts high monsters count, fast spawn and the capability to carry more than one player hunting at the same time. So in order to decrease the stress on Fuguns and even share it among other hunting areas we had to decrease the Wiggler exp, so you can have a better option which is either Moronia or Eternize when a couple of players do exists at Funguns.
Let's head over some facts after this update (especially after the new manarune healing), personally have logged into my account and started to hunt at Moronia for a while then moved to Funguns but couldn't stay there for along time since there were already other two players hunting there, so my last option was Eternize, and that's what i found and hopefully you do as well.
Hunting at Moronia (alone), gives a satisfy amount of experience but the spawn interval of the Lost Dragons slow my motivation for a bit and made me relay more on the Mini Dragons which dies so easy and gives me less amount of Exp. Also in case another player came to share a resp with me, it's just over.
Hunting at Funguns (with others): The amount of experince was not good enough as being at Moronia alone, but i believe that if i was alone there, i would have gained way more than Moronia.
Hunting at Eternize (alone): After this patch, mages are no longer suffering to stand for a monster at Eternize, the exp is charming over there and the monsters are killable, they have more health but the return is worth, also here's a couple of changes we have made to make it way more interesting to visit Eternize:
- The "Party Skeleton" experience has been increased by 30% due to it's high health and no loot monster.
- The "Shaburak Prince" which is the boss at Eternize damage has been heavily decreased, so a mage can carry to fight it as 1v1, please note that this monster has a triple experience of a Lost Dragon Lord.
In conclusion, head over Eternize if you are higher than 1100 rebirth, Eternize has became way easier for mages to handle, and more worthy to do and it may handle more than 3 players at once.
Hopefully you like these changes, happy hunting !