too much diffrence between vocations...
druids/sorc: druids are undead with healer is what everyone think. but you guys dont know how hard it is to play with druid. druids have to sio other ppl (25%) (not sorcerers ofc). druids have to increase much atks (20%). we have to use 1k spell for ultimate dmg (20%). if we use 1k spell we cant use mana per soul for 5 seconds (much exhausted). and we use mega spells too (1% each mega spell). 25% + 20% + 20% + 1% = 66% mana for just 1 atk. so druids have to use 3 times mana per soul to get his mana full again. so 3 soul orbs for 1 atk.
paladin: ofc same story for paladin as druid/paladin. but paladins got much hp to compete it. paladins waste too but mages waste 100 times more.
knights: knights are supposed to block everything caz its the story of tibia but in real tibia they have to buy the potions too like health potion/ small healt potion/ great health potion/ and ultimate health potion ofcourse. but at this ot knights waste nothing. and mages and paladins have to buy ultimate manarune for 8k points and knights dont have to waste anything for 450 points? thats a litle bit unfair right? and mages/ paladins have to waste much too for soul orbs and knights just spam don uh.
this ot is going backwards:
reasons:
- too many players in 1 guild
- ppl have to pay too much money for soul orbs and ultimate mana rune
- much laggs and many bugs
- diffrence between vocations (ppl created 5 months ago a druid but now knights are best because they dont waste anything)
suggestions:
- make ultimate manarune 3k points and don uh too
- less diffrence in waste between vocations ( 800 soul orbs for 1k points same like runes)
- mdc in shop system? would be very nice
- its hard to take rebs outside castles. everyone kill each other. ( non pvp areas. not alone for
druids/sorc: druids are undead with healer is what everyone think. but you guys dont know how hard it is to play with druid. druids have to sio other ppl (25%) (not sorcerers ofc). druids have to increase much atks (20%). we have to use 1k spell for ultimate dmg (20%). if we use 1k spell we cant use mana per soul for 5 seconds (much exhausted). and we use mega spells too (1% each mega spell). 25% + 20% + 20% + 1% = 66% mana for just 1 atk. so druids have to use 3 times mana per soul to get his mana full again. so 3 soul orbs for 1 atk.
paladin: ofc same story for paladin as druid/paladin. but paladins got much hp to compete it. paladins waste too but mages waste 100 times more.
knights: knights are supposed to block everything caz its the story of tibia but in real tibia they have to buy the potions too like health potion/ small healt potion/ great health potion/ and ultimate health potion ofcourse. but at this ot knights waste nothing. and mages and paladins have to buy ultimate manarune for 8k points and knights dont have to waste anything for 450 points? thats a litle bit unfair right? and mages/ paladins have to waste much too for soul orbs and knights just spam don uh.
this ot is going backwards:
reasons:
- too many players in 1 guild
- ppl have to pay too much money for soul orbs and ultimate mana rune
- much laggs and many bugs
- diffrence between vocations (ppl created 5 months ago a druid but now knights are best because they dont waste anything)
suggestions:
- make ultimate manarune 3k points and don uh too
- less diffrence in waste between vocations ( 800 soul orbs for 1k points same like runes)
- mdc in shop system? would be very nice
- its hard to take rebs outside castles. everyone kill each other. ( non pvp areas. not alone for

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