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Old Powerzc
Member
Posts: 163
Member of Xerazx-OTS Forum.
2017-08-21 #22856
Ill say my ideas for new update just for PVP
Knight...
1.Making grav vita spell takes 10% of mana instead of soul, and making new spell for mwall just like grav vita spell takes like 25-45 soul so at least it deserves the soul ek wastes, why?
because grav vita can be removed easily with machete or holy rune of paladin so it shouldnt cost any thing just mana, but mwall which i want it will isolate enemy from his team mates so it deserves wasted souls and
2.if knight get slowed he can't use donate uh so staff should fix this how? making Exana hellborn for example heals 100% of hp and it has 1 sec exhausts for example and also it needs souls like mana per soul of mages.
3.making rune like slow rune and merger rune for knights while help them or making spell for example.
1- Utamo tempo "Gm xerazx.... if this spell casted on gm xerazx for example,, the caster will take all damage instead of gm xerazx.. this idea taken from other server btw i was the one who gave them the idea..
2- current exori hellborn change it into stun spell it stuns all people around u but not ur guild member or party member.
3-4-5-6- i let it for people incase they have ideas.
Paladin
paladin has Overpowered rune which is "Merger" this rune is powerful enough to make them competitive vocation but most of them nagging about how week is it..
ok lets put some ideas for paladin?
1.making spell for paladin which takes damage from enemy 30% on mana 70% on hp..
for example if ultimate sniper said Utamo archer this is the spell.. it makes all damaged on him 30% on mana and 70% on hp.
2. making spell increase his damage for 3-4 seconds and decrease his defense for same amount of seconds this idea taken from "DOTA"
3.making rune specially for paladin heals for example 30%hp and 60% mana.
or its up to staff its only example.
Mages..
staff are doing something for it so ill wait until they release it...
Druids
i said it once and twice and ill say it again and again
rebirth should be first place for any damage dealing by this chars why? bcz if echoes for example 1500 reb freezed rebellion 1600 he can kill him so easy if echoes is full crafted why? bcz his ml is 158..
when angelous, old powerz and exitium were ml 120 our damage couldnt make rebeillion dark red look at our rebirths.
so makes rebirth 70% assist damage and magic level rest.
Admin sd being charge-able is good idea
making training monks for magic levels in next update for both mages and druids.
remove extra damage we gain from immune..
General
Mdc should be loot-able and and buy-able from shops like u sell certain items u looting for this mdcs..
deleting DC and making mdc for broadcast.
mdc become general currency of server instead of cc and making market working with it and make market working for rich items prem etc
 
Old Powerzc
Member
Posts: 163
Member of Xerazx-OTS Forum.
2017-08-21 #22857
Lol.. bugged
 
Asian Potatos
Member
Posts: 421
Member of Xerazx-OTS Forum.
2017-08-22 #22858
I think knights deserve a spell like exura gran ico that has a long cooldown just like on RL but heals them to full health, no soul cost(really similar to what old powerzc was saying). The long cooldown means they wouldn't be invincible and it also keeps them as the low cost voc.

It'd also be nice for them to get a buffing spell that makes their offence higher, but lowers their defense like utito tempo.

I agree with everyone saying that damage should be more based on rebirths than it is now, but mlevel should still be a major factor in it. I've been really close to 1 shotting wrigglers with mega mas flam for the past 60~ rebs and it feels like my damage doesn't increase unless my mlevel does. So like I said, mlevel still needs to be a big contributor to a mages damage but not as big as it is now.
 
Alegator
Member
Posts: 22
Member of Xerazx-OTS Forum.
2017-08-23 #22861
i agree with riesen but according to old powerz.

the one who thinks pally " MERGER "MERGER"
merger rune is used as a support rune you cant kill someone with it.
as druids have slow

though what are you saying wtf 70% from hp ? like i use it then 1 freezed and im dead? wow.
i cant get old powerz to red with his hp. on 2300 i can die 1 freeze i cant take 50% of your mana 2 freezes.

nice..

druid damage is so op and i admit i can do alot of things with mr action damage and old powerz have more damage would be nice to see if admin tests

gollum can solo you ?? doubt it we're talking about " solo " not someone healing and unfreezing gollum can maybe deal 40% damage on mana but you can get him to nearly red talking about a 2200 ek.
druids are really tanky thanks to abusing mana per soul and immune i as a paladin should have half tank and half damage

and it dont seem to have tank or damage. all of them 0
"merger"
talking about merger if im in 1v1 with you i can use 2 of them to get you 50% but does that mean ic an kill you with it ? no.
if i use full utamo my mana goes down too fast thanks to op dmg of druids etc
if i use e ring like 1 sd from old 15% +
i cant see myself a "half tank" if i die from a player and if a 1500 druid can get me red easily with good ml
paladins are really underated so are eks with the tank and the damage.
or maybe mages are overpowered.
i deal like 4-5% on old powerz with sd he heals 6% or 7% means like its really hard to take his mana if he use "mana per soul " 25 % recovered with immune you have the chance to heal all of your mana.

"grav vita " for ek its a good idea but 10% isnt something for eks that it coudl be abused really really easily 70% would be good as a number 10% is just abusive

add a cooldown that shows how many seconds left for taunt
and im free to test anytime
 
Dhavii
Member
Posts: 602
Member of Xerazx-OTS Forum.
2017-08-24 #22862
Here are some of my thoughts, ideas and suggestions for the new upcoming update.

First thing first I think the damage from the Super Lizard Chosen are way too much and need to change. The main reason is because if someone comes and freezes you it's game over and there is absolutely nothing you can do about the situation. I get it! The strategy of the new hunting area is about playing smart and in distance. But the thing is once you hunting there is always going to be other people there, since the variety of hunting places in the server is not that many, Im talking about for those who are 1250+. However what i'm trying to say is there is always going to be that kid who comes and ruin your day of hunting by only using 1 slow rune / merger rune and a freeze is enough to take you down nothing else since the creatures 3 shot you. I mean what's the point then? You lose so much levels now and if you constantly going to die and lose level/rebirth I don't see the point of hunting. There is of course always thousand of ways to prevent a problem from happening and my suggestion would simply be to fix a unfreeze rune or item this gives you the second chance of surviving. I also see a more tactical PVP in the feature since it will be harder to kill your opponent. I know, I know you can already unfreeze your teammate but with the new weapons and other cool stuff, the damage will still be enough to kill someone even though you can unfreeze your self per 8 seconds for example.

The exp per hour in the new 1500 rebirth quest is higher than Super Lizard Chosen spawn. The quest itself is huge and I can see many people in the feature hunt here, is this something you guys planned? Or will this be adjusted, personally I think the new “1500 quest” should be the new hunt itself instead of the new quest. Mainly because there is variety of creatures and some rare bosses in the area. The area is big and will allow more people to hunt there. In most cases the “dominando” guild always have the hunts for themselves and especially for the Top Arena winner, but now I can see a change in that and more people hunting in the same area as the Top Arena winner.

A change into the new pay to rebirth system need to change if it doesnt im afraid it will be the end of rebirthing for people. Now I assume this payment is for the higher rebirths but I still think the payment is to high. Here is an idea though, how about paying bar of gold instead? And how about creating loot in the creatures just as in crystal base creatures but with new items that's worth more crystal tokens than the other ones. Another cool thing would be if you could convert your crystal tokens to bar of gold (not sure if you already can but if you do PERFECT!). Now I think that would add a balance to the rebirth system since you will pretty much farm up some gold needed for the next rebirth.

I like the new “ test “ spell its really cool while hunting but the spell is to broken, because you can spam it. I think a good balance to the new test spell would be to only spell it once and when the spell effect ends you can use it again. I also think the spell should be a quest.

Now I love the idea of getting exp from killing players, but I think something that will add more benefits from killing players would be to add “pvp tokens” the method of getting exp should be the same of getting “pvp tokens” for example when you kill a higher rebirth player than yourself you get a pvp token which can be traded for MDC/Bar of gold, you name it. Now I know many people will criticize the idea of getting pvp tokens since most of the people will abuse this. But so will the exp from players be. A solution could be that you don't get pvp tokens from the same ip address. or simply creating a chat channel for helpers there they can see “XX player killed YY”.

Adding more damage to the donation runes.

[Knight]
Add a spell that transform you to a beast and increase your health. (TANKA BAZIR)

[Paladin]
Add a spell that increase your attack speed for 2 seconds, with the new weapons this will add a decent damage to the vocation. (For you who plays League Of Legends I'm talking about Ashe Q Spell here)

[Sorcerer]
Add a spell that increase your mana and magic level.

[Druid]
Remove mana cost from immune, and that's good enough. Now to all druid out there notice that a adjustment need to be made to the immune spell if an unfreeze item or rune would exist in the gameplay.

What do you guys think?
Dhavii



 
Riesen
Seniour Tutor
Posts: 2176
2017-08-24 #22863
Still vacation= rip computer

However, is the "pay to rebirth" actually a thing?
I personally thought it was just something on the BETA since it's not mentioned in the BETA notes.
 
Outfaced
Member
Posts: 2
Member of Xerazx-OTS Forum.
2017-08-28 #22869
Sounds great as fuck!
 
Outfaced
Member
Posts: 2
Member of Xerazx-OTS Forum.
2017-08-28 #22870
Sounds great as hell!
 
Asian Potatos
Member
Posts: 421
Member of Xerazx-OTS Forum.
2017-08-28 #22873
Knights damage should definitely scale a lot better with their skills than it does currently. Thing is it's hard to balance it properly, because unless you can kill a knight in 1 freeze you have to get a perfect freeze on him to kill him, so if he's easily getting your mana down while being essentially invincible it doesn't really feel like a fair fight, as it stands now though knights are easily killed by high rebirths with 1 freeze so I think that buffing their tankiness a lot and damage by a bit is the way to go.

As for dhavii's suggestion: Exura immune is still by far the least fun spell to play against. It means that druids will pretty much always be the best 1v1 voc because they get a free double freeze + immunity from freezes + extra damage so they're essentially the highest dps and tankiest voc for essentially free, so I don't think buffing it would be fair for other vocations and it's only right that the other vocs get some changes this patch rather than druids, even if all the other changes would be implemented.

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