Quote:
Originally Posted by CM Jean and that's what we recently figured is a bottleneck to answer the question of "why the game sound so over for me?" |
To be honest, I dont get more than 10 rebirths in like 1 year, and I have this opinion for a while (tho I probably havent shared it or maybe I have, not sure)
The game sounds over for me because: There's no gameplay after higher rebirths.
By that I mean, one or two quests or some small new content isnt enough. What made me go from rebirth 1 to rebirth 1000 at least, was that I wanted to get those 40-50 rebirths to get a new promotion, to be able to make that quest (even if the reward wasn't thaaaat good) some area that I needed 850 or 950 rebirths to enter, those were the stuff that motivated me to get rebirths.
I understand that most players motivation is: being the stronger one, improve survivability, so pretty much
PvP. But the game isnt all about PvP. Its about moving and creating new things as the server evolves. I remember I was the first one to get crafted bow when released, putted some good effort getting it, and the weapon isnt "that good"
Of course changing the dynamic of things like is being done on this update its cool but isnt enough.
When I first joined the server, Death Rush was already like 1000+ for a while, and now 4 years later, whats the gameplay after 1000+? Ultra rich quest, MP/HP bonus quest, new spell quest, (all those quests requering some great team which is okay, but how about quests that you can solo, but challanges you to play smart?) some areas to explore like eternize, demostar and I could be missing some others. And thats pretty much it.
Also I dont expect to things to get easier as you "grow" into the server, and not even sure if that's working like that now, but the experience change between 1220~~ was like too much! I remember I used to rebirth in 1 hour before 1220, and 4 hours after 1220.
My thoughts could be wrong, I know that VIP area is good to hunt, and I never entered it after the rework, so some stuff I said could not be right, but thats how I used to feel/still feel about the server.
Quote:
Originally Posted by CM Jean Castles: As per our castles policy, we wanted to maintain castles as a lifetime house even if you left the game for years and came back later, however, this policy started to negatively affect our server's economy where the legacy of already purchased castles with soms, sios, is an easy and unpaid way of hunting. |
Castles are dead a long time ago! I remember like 2 years ago I was almost donating for one dedicated, I'm glad I didnt. They're just as good as rebirth 500 or so, and now with auto rebirth thing & not having to logout, you can get rebirth 500 in barely a week, with or without the castle. So not sure why even bother about it.
Not to mention that the castle costs some real points, so you should be able to invite as many players as you wanted to.
Quote:
Originally Posted by CM Jean @Hortable: You should catch me sometime on the Public Beta Server (PBS) for this :P |
Intentional misspell? hahahah I surely will enter when I have the time to.
About what I saw in the new update, temple looks amazing, I loved the ~side opens, that ladder to the second floor tho is lame, took me a few minutes to find it. Haven't explored much more since I had limited time yesterday, and now that I have some time, the server is offline.
Last but not unimportant.
I feel like as the server changed, things were made to prevent botting, 9.83 with limited "working" bots, later antibot system, and now this rabbit thing.
I managed some servers of my own, played as staff on others and I personally think, that servers should embrace bots instead of fight against'em, the effort made into creating tools, or ways to prevent it are just too much for the effects they produce. Players will use bot no matter what you do. Most just for automated things like healing, auto targeting, sometimes caveboting. So instad of fighting you can just create tools to shape, how you want it to work.
Another matter but related to botting.
I suggest for the uneffective antibot captcha system this: Random events
They already work in another games and tho you have to put some effort on those, would be harder to make the bot to play all those random events~ like 10 random events, you have math.rand(1,10) to any of'em but they're all unrelated, and you should complete the challange to get TPed back to the spawn. Getting one prize if completed in like 10 minutes or so
(ps) I just now made like 3 ideas, but sky is the limit here.
First one could be one maze that shifts everytime. Second could be one sign, that displays one random letter each time, and you have to "recreate" that letter with a rune on the floor, and so on. Third could be one npc that tells you 5 random words that you should reply in "logical" order.
(ps) Why adding prize instead of just jail if the player dont complete the event? 2 main reasons, first: New players or non english could have some hard time to find out how to solve the puzzles, so they wouldnt get punished for something they didnt knew how/what to do.
Second, as skinner would already tell in psychology, "extinction of the behavior" is the best way to prevent it from happening again, and punishment is necessary but humans respond better to a reinforcement, and its easier to get to extinction by removing the reinforcement than adding a punishment.
I guess thats all for now. Thanks for anyone that had the patience to read it all the way down.