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Merger Rune

Merger Rune

 
Thy Light
Member
Posts: 105
Member of Xerazx-OTS Forum.
2015-05-12 #18453
If the Merger Rune will cost 35% of the mana total, make better hits after of the first 2 hits from Merger. As you can see in this video Paladin need to use 16-19 Merger Runes for kill a player.



I'm not talking about make the Merger the unique damage from Paladin, I'm talking about the cost which now represent for the Paladin to use Merger Rune.
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2015-05-12 #18456
slow rune doesn't kill people either bro you have to think before u use it.
 
Thy Light
Member
Posts: 105
Member of Xerazx-OTS Forum.
2015-05-12 #18458
Old Powerz, Slow Rune don't let the players heal and don't let the players make the freezer so?
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2015-05-12 #18460
if they pushed u, you cant heal if they didnt u can heal easy.
also merger makes freeze for 1 second
 
Thy Light
Member
Posts: 105
Member of Xerazx-OTS Forum.
2015-05-12 #18461
Old Powerz, They don't need to push you, when you are fighting, you need to move, so they use the Slow when you are walking and you can't heal and freezer.
 
Riesen
Seniour Tutor
Posts: 2176
2015-05-13 #18465
Hope you don't mind if I borrow the thread. I'm to lazy to create a new one.
And this one is to all the players.

------------------------------------------------------------------------------------------------

If you take a look at the Changelog thread, they clearly stated that further changes will be implemented. I'm sure it's just a small hotfix to see the changes. Just as they did with the merger rune.

I've tried RL Tibia for a bit, and it's circa 4 reason why you die from another player.
1) He's higher level with a higher skill.
2) They're more in numbers.
3) Monsters attack you while you're being attacked by another player.
4) You're out of potions.

Of course there may be some other reasons but these are the main ones.

Another notable thing about RL Tibia is that every vocation is special in their own way. And the skills make them better in different ways.*They wear different equipment for different purposes, *focus on different spells to bring down their target. *In a PVP situation, they use their different abilities to bring their target down.

I've also played another RPG game (doesn't really matter which game). However, there it's more than 4 different vocation. They focus on classes, and each class actually have 3 different choices to choose from. Even though it's so many choices, they're all equal in their own way. In the end, it depends on who's behind the screen. You can't predict the incoming damage, but you can predict every move they make (if you're a nerd like me, haha
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2015-05-13 #18466
fuckkkkk, i lost in your post like 3-4 times :P anyways i agree with fixing first before making new things :P
but what is the problem i didn't really know because like i said im lost 3-4 times in ur post.
 
CM Jean
Administrator
Posts: 1031
2015-05-13 #18467
The last couple of changes were sort of a "hotfix" to unbalanced runes. This is not how things will end up, further info will be announced at the upcoming update. In conclusion, any kind of rune / spell that will affect the other player control (crown control spell / rune) will have to be critically considered.
 
Afion
Member
Posts: 3
Member of Xerazx-OTS Forum.
2015-05-13 #18468
CM Jean What is the date this update ?
 
Hortblade
Member
Posts: 246
2015-05-13 #18469
Quote:
Originally Posted by Riesen

But in the end, player care more about PVP than new spawns and cool mounts and quests.



HEY I do care more about new spawns, new quests and new features than PVP lol

I was the first person to get crafted bow when they released it. PVP Its just about showing that you have the ability/skills to kill others, of course its important but at the end, its just PVP. New features and things that make the server enjoyable, since you have new goals, like finish that hard quest, or get that hard item.

I would like a lot to see a functional addon system, with collecting and maybe adding hp/mp/protect bonuses depending on how hard the addon is to get, also perhaps new mounts/pets rewarded by collecting items too instead of just taming.

Along with all that, an award panel at website, maybe rewarding a few premium points so players would actually go for it (Ex: 10 premium points for easier awards like geting 5 mounts, 50 for harder like finishing the insect quest)

Other servers I've played of course it was for some players just about PVP, but the ones I've spend most time on it, was about that sided features that made me put some goals on it.

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