With this thread I would like you all to participate and collect as many ideas and thoughts for an upcomming major update or a small pvp patch.
So feel free to add your thoughts.
At first I will start off with the gameplay.
Gameplay:
1.Demostar & shared experience:
Already spoke out my thoughts in another thead -> https://highexp.eu/forum/board/Feedback/9648
2.Daily quests:
Make us be able to choose the monster we want to hunt for our daily rewards, and maybe even the rewards itself.
For example if you are low on extreme runes or exp eggs to buy something you can just pick it as reward. And the monsters, if for instance Eternize is crowded, I could just go to Fungus and hunt wigglers for my daily task.
And perhaps you should increase the rewards a little bit, because only a small minority uses it and I for myself barely use them too. You see drillworms as daily task, considerding the rewards it's kinda useless to hunt them as I can get much better exp as total outcome at party skeletons.
3.Hunting Grounds:
I would suggest you to even further increase the existing hunting grounds or even add new similar ones, as for example Party Skeletons at Eternize. The spawn can barely handle me when I am alone there on my druid, because it is rather small and the respawn isn't that fast either. Here I would like to see what other people have on their mind.
Keep in mind in real tibia you are not bound to one specific hunting ground either.
4.New quests:
For this I would like other people to share their ideas for a nice quest maybe even a quest line as well as the rewards.
5.New runes: (Taken from Sariel)
Would be nice to have but in my opinion it would only be good if the general damage would be lowered as it is really high at the moment and I would make the damage depend on rebirth so that when a rebirth 10 throws a fire field rune when there is a big war I won't lose 1% each time I walk over it, same goes for the other runes of course too.
6.Vip area
Add it again? It has been gone for months now.
7.Raids
Make raids like back in the time but with stronger monsters this time and let them hold a few exp eggs,mdc and soul orbs.
8.More events
Shouldn't be to hard to make one event like once a week, like for example finding CM.
-
Vocation balancing:
To be honest, at the moment the vocations seem pretty balanced to me. However I think there are still some big changes needed.
1.Extreme runes
I think this is the most important point to do at the moment. As the "pvp" is most of the time at the moment based on spamming runes.
Also the vocations are all kinda the same at the moment, because everyone becomes a huge damage dealer with them and no I am no exaggerating.
I will give you one example. I played on my druid and made a duel against a knight.
Well I guess I can't really call it a duel as he literally just stood on the spot without moving spamming extreme runes and freeze (and heal of course). And when my mana was low he just started following me, freezed me till I was frozen and he wasn't and killed me and trust me there is not much you can do in such situation. If you want it to call "good" gameplay that is up to you but for me this is some stupid shit.
So my suggestion is an exhaust of 3 seconds or drastically lower the chance of critical strikes. For this you should put them as seperate cooldown so you can use them as combo abilities or in rotations.
2.Bot
You should join wars more often and see how many people just use auto target and dash and much more. I won't say names but some people even go so far that they use their mega spells with bot and only need 3 hotkeys, extreme runes and 2 freezes.
3.Merger and Slow runes:
Same like extreme runes. They are just spammed way to much, so here a 3 second exhaust too. For this you should put them as seperate cooldown so you can use them as combo abilities or in rotations.
4.Mega vis lux:
I want sorcerers to add their suggestions, since I don't play one myself but the spells seems quite "useless" to me.
5.Exori mort strike
Useless since the change of sd. Maybe you should put it as seperate cooldown with a 10 seconds exhaust so it becomes a finishing or combo ability. For this I would like to hear the opinion of all vocations what seems fair in their mind.
6.Crafted bow:
Still seems "underpowered" to me, as the person whoever uses it drop simply to fast.
For this I would like to create a poll and let the paladins vote what they favor.
My idea is to change the bow to 15% protection but by doing this remove the slow effect it has, so every vocations crafted weapon is equal.
7.Exeta taunt:
People can run away from it even before the duration expires.
8.Nova sio:
I noticed that you nerfed it a lot. It's pretty "bad" at the moment. I did one test where it only healed ~61% of my maximum mana, which is not quite much since you have to consider that it blocks exura immune and removes 25% mana. I would like to hear other peoples opinion about it.
-
I don't want to go further into the vocations at the moment because everything is kinda fucked up because of the extreme runes. If you should apply those changes especially the extreme runes one, there sure will have to be some more balancing but rather about the specific vocations than just about one rune.
Haha and this time I was smart enough to safe the text.
So feel free to add your thoughts.
At first I will start off with the gameplay.
Gameplay:
1.Demostar & shared experience:
Already spoke out my thoughts in another thead -> https://highexp.eu/forum/board/Feedback/9648
2.Daily quests:
Make us be able to choose the monster we want to hunt for our daily rewards, and maybe even the rewards itself.
For example if you are low on extreme runes or exp eggs to buy something you can just pick it as reward. And the monsters, if for instance Eternize is crowded, I could just go to Fungus and hunt wigglers for my daily task.
And perhaps you should increase the rewards a little bit, because only a small minority uses it and I for myself barely use them too. You see drillworms as daily task, considerding the rewards it's kinda useless to hunt them as I can get much better exp as total outcome at party skeletons.
3.Hunting Grounds:
I would suggest you to even further increase the existing hunting grounds or even add new similar ones, as for example Party Skeletons at Eternize. The spawn can barely handle me when I am alone there on my druid, because it is rather small and the respawn isn't that fast either. Here I would like to see what other people have on their mind.
Keep in mind in real tibia you are not bound to one specific hunting ground either.
4.New quests:
For this I would like other people to share their ideas for a nice quest maybe even a quest line as well as the rewards.
5.New runes: (Taken from Sariel)
Quote:
- soulfire rune for all vocations deals 3% damage every 5 seconds - great fireball rune/ avalanche rune for druid/sorc deals pretty much damage like 7% or something and 3 seconds exhausted for everything - field runes for all vocations ( if you walk into the field rune deals 1% damage each step) for example firebomb rune, in real tibia you lose 10 hp/mana every time you walk in the fire |
Would be nice to have but in my opinion it would only be good if the general damage would be lowered as it is really high at the moment and I would make the damage depend on rebirth so that when a rebirth 10 throws a fire field rune when there is a big war I won't lose 1% each time I walk over it, same goes for the other runes of course too.
6.Vip area
Add it again? It has been gone for months now.
7.Raids
Make raids like back in the time but with stronger monsters this time and let them hold a few exp eggs,mdc and soul orbs.
8.More events
Shouldn't be to hard to make one event like once a week, like for example finding CM.
-
Vocation balancing:
To be honest, at the moment the vocations seem pretty balanced to me. However I think there are still some big changes needed.
1.Extreme runes
I think this is the most important point to do at the moment. As the "pvp" is most of the time at the moment based on spamming runes.
Also the vocations are all kinda the same at the moment, because everyone becomes a huge damage dealer with them and no I am no exaggerating.
I will give you one example. I played on my druid and made a duel against a knight.
Well I guess I can't really call it a duel as he literally just stood on the spot without moving spamming extreme runes and freeze (and heal of course). And when my mana was low he just started following me, freezed me till I was frozen and he wasn't and killed me and trust me there is not much you can do in such situation. If you want it to call "good" gameplay that is up to you but for me this is some stupid shit.
So my suggestion is an exhaust of 3 seconds or drastically lower the chance of critical strikes. For this you should put them as seperate cooldown so you can use them as combo abilities or in rotations.
2.Bot
You should join wars more often and see how many people just use auto target and dash and much more. I won't say names but some people even go so far that they use their mega spells with bot and only need 3 hotkeys, extreme runes and 2 freezes.
3.Merger and Slow runes:
Same like extreme runes. They are just spammed way to much, so here a 3 second exhaust too. For this you should put them as seperate cooldown so you can use them as combo abilities or in rotations.
4.Mega vis lux:
I want sorcerers to add their suggestions, since I don't play one myself but the spells seems quite "useless" to me.
5.Exori mort strike
Useless since the change of sd. Maybe you should put it as seperate cooldown with a 10 seconds exhaust so it becomes a finishing or combo ability. For this I would like to hear the opinion of all vocations what seems fair in their mind.
6.Crafted bow:
Still seems "underpowered" to me, as the person whoever uses it drop simply to fast.
For this I would like to create a poll and let the paladins vote what they favor.
My idea is to change the bow to 15% protection but by doing this remove the slow effect it has, so every vocations crafted weapon is equal.
7.Exeta taunt:
People can run away from it even before the duration expires.
8.Nova sio:
I noticed that you nerfed it a lot. It's pretty "bad" at the moment. I did one test where it only healed ~61% of my maximum mana, which is not quite much since you have to consider that it blocks exura immune and removes 25% mana. I would like to hear other peoples opinion about it.
-
I don't want to go further into the vocations at the moment because everything is kinda fucked up because of the extreme runes. If you should apply those changes especially the extreme runes one, there sure will have to be some more balancing but rather about the specific vocations than just about one rune.
Haha and this time I was smart enough to safe the text.


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