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Gameplay & Vocation balancing

 
Bonzo
Member
Posts: 17
Member of Xerazx-OTS Forum.
2015-04-01 #17825
With this thread I would like you all to participate and collect as many ideas and thoughts for an upcomming major update or a small pvp patch.
So feel free to add your thoughts.
At first I will start off with the gameplay.
Gameplay:
1.Demostar & shared experience:
Already spoke out my thoughts in another thead -> https://highexp.eu/forum/board/Feedback/9648
2.Daily quests:
Make us be able to choose the monster we want to hunt for our daily rewards, and maybe even the rewards itself.
For example if you are low on extreme runes or exp eggs to buy something you can just pick it as reward. And the monsters, if for instance Eternize is crowded, I could just go to Fungus and hunt wigglers for my daily task.
And perhaps you should increase the rewards a little bit, because only a small minority uses it and I for myself barely use them too. You see drillworms as daily task, considerding the rewards it's kinda useless to hunt them as I can get much better exp as total outcome at party skeletons.
3.Hunting Grounds:
I would suggest you to even further increase the existing hunting grounds or even add new similar ones, as for example Party Skeletons at Eternize. The spawn can barely handle me when I am alone there on my druid, because it is rather small and the respawn isn't that fast either. Here I would like to see what other people have on their mind.
Keep in mind in real tibia you are not bound to one specific hunting ground either.
4.New quests:
For this I would like other people to share their ideas for a nice quest maybe even a quest line as well as the rewards.
5.New runes: (Taken from Sariel)
Quote:
- soulfire rune for all vocations deals 3% damage every 5 seconds
- great fireball rune/ avalanche rune for druid/sorc deals pretty much damage like 7% or something and 3 seconds exhausted for everything
- field runes for all vocations ( if you walk into the field rune deals 1% damage each step) for example firebomb rune, in real tibia you lose 10 hp/mana every time you walk in the fire

Would be nice to have but in my opinion it would only be good if the general damage would be lowered as it is really high at the moment and I would make the damage depend on rebirth so that when a rebirth 10 throws a fire field rune when there is a big war I won't lose 1% each time I walk over it, same goes for the other runes of course too.
6.Vip area
Add it again? It has been gone for months now.
7.Raids
Make raids like back in the time but with stronger monsters this time and let them hold a few exp eggs,mdc and soul orbs.
8.More events
Shouldn't be to hard to make one event like once a week, like for example finding CM.
-
Vocation balancing:
To be honest, at the moment the vocations seem pretty balanced to me. However I think there are still some big changes needed.
1.Extreme runes
I think this is the most important point to do at the moment. As the "pvp" is most of the time at the moment based on spamming runes.
Also the vocations are all kinda the same at the moment, because everyone becomes a huge damage dealer with them and no I am no exaggerating.
I will give you one example. I played on my druid and made a duel against a knight.
Well I guess I can't really call it a duel as he literally just stood on the spot without moving spamming extreme runes and freeze (and heal of course). And when my mana was low he just started following me, freezed me till I was frozen and he wasn't and killed me and trust me there is not much you can do in such situation. If you want it to call "good" gameplay that is up to you but for me this is some stupid shit.
So my suggestion is an exhaust of 3 seconds or drastically lower the chance of critical strikes. For this you should put them as seperate cooldown so you can use them as combo abilities or in rotations.
2.Bot
You should join wars more often and see how many people just use auto target and dash and much more. I won't say names but some people even go so far that they use their mega spells with bot and only need 3 hotkeys, extreme runes and 2 freezes.
3.Merger and Slow runes:
Same like extreme runes. They are just spammed way to much, so here a 3 second exhaust too. For this you should put them as seperate cooldown so you can use them as combo abilities or in rotations.
4.Mega vis lux:
I want sorcerers to add their suggestions, since I don't play one myself but the spells seems quite "useless" to me.
5.Exori mort strike
Useless since the change of sd. Maybe you should put it as seperate cooldown with a 10 seconds exhaust so it becomes a finishing or combo ability. For this I would like to hear the opinion of all vocations what seems fair in their mind.
6.Crafted bow:
Still seems "underpowered" to me, as the person whoever uses it drop simply to fast.
For this I would like to create a poll and let the paladins vote what they favor.
My idea is to change the bow to 15% protection but by doing this remove the slow effect it has, so every vocations crafted weapon is equal.
7.Exeta taunt:
People can run away from it even before the duration expires.
8.Nova sio:
I noticed that you nerfed it a lot. It's pretty "bad" at the moment. I did one test where it only healed ~61% of my maximum mana, which is not quite much since you have to consider that it blocks exura immune and removes 25% mana. I would like to hear other peoples opinion about it.
-
I don't want to go further into the vocations at the moment because everything is kinda fucked up because of the extreme runes. If you should apply those changes especially the extreme runes one, there sure will have to be some more balancing but rather about the specific vocations than just about one rune.

Haha and this time I was smart enough to safe the text.
 
Ultimate Sniper
Member
Posts: 130
Member of Xerazx-OTS Forum.
2015-04-02 #17826
I also think that the general dmg should be decreased maybe I dont know 25%? I am a paladin and I have to tell that the crafted bow is not even an option actually since a druid 1200 reb can already outheal me within one freeze thanks to the immune spell and the insane dmg from sd's even with rich shield so as I said, crafted bow isnt an option at all.There should be exaust on extreme rune and slow/merger rune too. It's quite annoying actually that the gameplay is so fucked up..
 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2015-04-03 #17840
new quests

upgrading quests maybe

for example ultimate manarune tier 2 which heals 50% more than it supposed to be, have in mind that ultimate manarune cost 8k points and people use admin manarune upgraded because it's faster. ultimate manarune need to heal more mana
you can also upgrade your ultra rich items or something for example ultra rich legs tier 2 has 16% protection and 10% more mana


rework all the ultra items + creating new one's

ultra rich armor: 18% protection + 2% protection death damage + 2% energy damage + 2% holy damage + 2 % (mega gran) damage + 2% frigo damage
ultra rich boots: i think ultra rich boots are good at the moment because they are alot better than normal rich boots
ultra rich legs: 16-17% protection + 10% more mana
ultra rich helmet: 16-17% protection + 10% health
ultra rich shield: 20%
ultra rich amulet: 2% protection + forever aol + protects 5% of the death damage
ultra rich ring: 15% protection + 8% protection against death damage

with these items people will collect all of the items for diffrent situations (like riesen mentioned in another thread). and SD won't be so strong anymore thanks to the diffrent % protection against death damage.
 
Riesen
Seniour Tutor
Posts: 2176
2015-04-05 #17850
Public Forum so I'll share my thoughts.
You're not forced to agree with them or even read it..

Balancing.

*Decrease the general damage..
*2-3 seconds exhaust on Extreme Runes.
*Higher the mana cost of Exura Immune..
*Lower /remove the Magic level damage with Admin SD..
*Longer taunt effect on Exeta Taunt. (1-2seconds)..


I liked this OT because it required skills to both survive and to kill someone. Now you just have to spamm extreme runes and have a high magic level to kill someone within 1 damn freeze.
That's the reason to lower the general damage. You can still kill players even if you lower it. Just requires some more patience like it did in the good old days.

Gollum mentioned some of the reason for some of the things I mentioned above.
But about the Extreme runes, the effect last for ~3 seconds you you can still get a high critical chance if you spamm them with the "new"exhaust.
25% Mana is nothing if you get +10% more damage. (E U spell)
The damage from Admin SD is silly. I doubt any player even use the Mega spell.
I don't say that the Mega spells should deal more damage, but it should still be an optimate option to use. (e.g) use SD if you can atk without being attacked or freeze. Else use the Mega spells and still deal decent damage.


I doubt anything will go back like it used to. But I still remember when me and Notsureifzrz Jr spend days in Fungus trying to level. Usually it came 3-4 players trying to kill us and we could spend 15minutes before we or them killed us all. If it would've been like it is now back then, the fight would've been (at max) 2minutes long. I leveled to increase my power (just like the FAQ explains with rebirths). But I feel just as weak as a did when I was rebirth 500.

Please, bring back the old feeling that you could block players and required skills and a good team to kill someone or a big team. I doubt you'll remove the new spells, but you could atleast decrease the damage and do a rework with the magic level.

And I'm not saying this as a Knight. The experience I mentioned (with Notsure), I sometimes used a Paladin.


 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2015-04-07 #17865
Quote:
Originally Posted by Niklaus

7.Exeta taunt:
People can run away from it even before the duration expires



you want your target following you or can't endure it for 60 second? i didn't understand your point.

Quote:
Originally Posted by riesen

*Higher the mana cost of Exura Immune..


why didn't you talk about decreasing donate uh healing?
or increasing ultimate manarune healing?

it's better idea than removing ml or sd damage just make it related with rebirth more logical.

 
Bonzo
Member
Posts: 17
Member of Xerazx-OTS Forum.
2015-04-07 #17867
Quote:
you want your target following you or can't endure it for 60 second? i didn't understand your point.

I mean when you taunt someone that he can escape after like 1-2 seconds. So make it that he follows you for like 5 seconds so you can actually pull him somewhere.
 
Riesen
Seniour Tutor
Posts: 2176
2015-04-07 #17868
Quote:
Originally Posted by Old Powerz


why didn't you talk about decreasing donate uh healing?
or increasing ultimate manarune healing?

it's better idea than removing ml or sd damage just make it related with rebirth more logical.



It would've been so much easier if you read my post..

Why would I talk about decreasing the donate uh healing?
- A Druid can kill any knight with 1 paralyze rune + 1 freeze. If he got a high magic level, he doesn't even need to use Extreme Runes. It wouldn't matter if they increased or decreased the Donate UH. The Knight would still die with that combo..

About "increasing the Ultimate Manarune". A Druid has a bigger chance of surviving since they can use the new spell and use Mana Per Soul.
1-2 Mana Per Soul is like 1 Donate UH. And since a Druid has x2 times more Mana than a Knight has HP, he'll have a bigger chance to survive. And a Mage also deal more damage. A knight is stuck at Magic level ~14 while the Mages run around with 130.
So, you think it's fair that a Druid with magic level 130, can kill a +1500 Knight with one freeze? And on top of the iceberg, you want to decrease our healing and improve the mages healing?

- That's why I want to decrease the Magic level and SD damage. The SD is like our main attack, but Knights deal so much lesser damage than the others since we cannot advance that fast in magic level. It used to be more fair since we had the ability to survive but now we lost that too.

If we decrease the general damage and fix the SD damage. The fights would be longer and you could actually feel the power when you advance in rebirths.
Surely a Knight has more protection but we will never be able to pull out that combo since we dont have access to Paralyze Runes or the power to get magic level +100.


I miss the good old days when a Druid had to use Paralyze Rune / Double Freeze / Mega or SD / Extreme Runes. It could be really tricky to get a double freeze. Now however, you dont need that skill. Just get a high magic level, buy some slow runes and voila!


 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2015-04-07 #17870
Unfortunately, paralyze rune on mage more effective than knight/paladin so i dislike it and also i dont use it often.

mage has mana more than ek ye sure whole tibia know that not only in this server so it has nth to do with this thread but mage has lower defense than ek what about lowering your defense so you can feel like mage? or better make mage and play with it i dont say you should quit ek, but gollum solved all ek problem like 2weeks ago i saw him fighting against the blood and sty les and their guild he was sickest ek i have ever seen he is a commander.
you about killing ek 1500 you a big lie because i cant kill 1400 ill kill 1500? when you rebirth you lose hp or increase hp?

gollum i used taunt with doctor alot in wars it fine you only need to be faster, u have alot of healers just taunt and trap. "skills" you can improve it.

anyways, have fun i hope they change any thing better than this shit.
 
Ultimate Sniper
Member
Posts: 130
Member of Xerazx-OTS Forum.
2015-04-07 #17875
Old powerz, I dont wanna sound rude but why do you always have to trash talk over when its about update and change?! why dont you use your brain and admit the fact? why are you lying constantly about balancing? dont try to tell that you cant solo a 1500 knight cuz its surely a lie dude! stop being so silly please :/

Also, it would be nice if the raid token changer would give us our soul orb without a bag.. its really annoyinh to stack them all after you sold your token.
 
Riesen
Seniour Tutor
Posts: 2176
2015-04-08 #17876
@Old Powerz

Gollum is surely a great Knight. But he was actually the one who killed Riesen with his Druid. I even let him do it twice since I couldn't believe it the first time. It's nothing about level, connection or gear. It's simply just unbalanced. That combo is silly.

Also, how much does 15% protection matter when you have x2 mana. Also, the critical always seem to hit the same. So if we'd spamm Extreme Runes on eachothers without healing, you'd most likely win.
And if we spamm everything we got and both heals with Ultimate Manarune, not using donate uh as a knight, you'd still win.

Quote:
Originally Posted by Old Powerz


mage has mana more than ek ye sure whole tibia know that not only in this server so it has nth to do with this thread but mage has lower defense than ek what about lowering your defense so you can feel like mage?



And Knights are supposed to be tanks. I doubt a mage can kill a higher knight in mere seconds on rl tibia.
You mentioned earlier that you wanted to decrease the healing from Donate UH. >IF< they would do that, it would be more than fair to increase our HP. And while you're at it, you could decrease the mages damage.


And since you praise Gollum that high. You should know that he won't play on his Knight unless he has a Knight or Paladin to heal him. Simply they're useless alone.
Isn't it quite strange that the "Commander" wont play on his Knight but instead play on his Druid .? :/

Anyway, Admin is working on the Client so it might come an update with changes on the vocations.
If we got some sort of approval, I'll upload the videos.

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