Would be nice if you could apply some changes to Demostar because at the moment no one is hunting there because the place is good for nothing.
So I thought why not throw in some ideas to make the hunting ground team based.
1) I would really like a revamp of the shared exp.
1.I would like to share exp within the level range of 8-4000000 as you wont always be the same level and to get on the same can be quite annoying. Old suggested once make it rebirth based ? Anyway I think just enabling it from 8-4000000 would be the easiest.
2. Extra experience if you hunt with different vocations, the idea is taken from real tibia. This is an overview taken from tibia wikia.
Bonus Experience
Sharing experience will give additional experience depending on the party size and vocations.
Activating shared experience: 20% (for all combinations) plus
2 different vocations 10%
3 different vocations 40%
4 different vocations 80%
The amount of experience gained is:
(M*S)/P
M = Monster EXP
S = shared experience bonus (e.g. 30% = 1.3)
P = Party size
2) Revamp the monsters to force team hunting
Make the monsters attack, abilities and behavior to force people to team hunt.
1. Make it cut tera walls to prevent solo hunting from druids side.
2. Make the monster do even more mana drain and more damage and increase its health. This will increase the need of a blocker, and someone to heal the blocker so he can keep exeta res up.
3. Make the monster re-target more often.
4. Last and rather important like point 1., make the monster heal himself a lot. So you need at least like to 2 people to take it down, but that would take lots of time as you cannot out damage the monsters self healing so good, so you will want to gather up all full team of 4 people in order to hunt it and be efficient. Would work really well with the shared experience bonus.
Some minor change I would personally like.
Add a spell to the monster, one that makes fire spots like in the fire storm event, which will one shot you. With this I hope to turn it into a rather "active" gameplay. This would also have the positive side effect that you cannot mindlessly trap monsters in a corner for the whole fight.
Edit: Of course feel free to post your ideas.
So I thought why not throw in some ideas to make the hunting ground team based.
1) I would really like a revamp of the shared exp.
1.I would like to share exp within the level range of 8-4000000 as you wont always be the same level and to get on the same can be quite annoying. Old suggested once make it rebirth based ? Anyway I think just enabling it from 8-4000000 would be the easiest.
2. Extra experience if you hunt with different vocations, the idea is taken from real tibia. This is an overview taken from tibia wikia.
Bonus Experience
Sharing experience will give additional experience depending on the party size and vocations.
Activating shared experience: 20% (for all combinations) plus
2 different vocations 10%
3 different vocations 40%
4 different vocations 80%
The amount of experience gained is:
(M*S)/P
M = Monster EXP
S = shared experience bonus (e.g. 30% = 1.3)
P = Party size
2) Revamp the monsters to force team hunting
Make the monsters attack, abilities and behavior to force people to team hunt.
1. Make it cut tera walls to prevent solo hunting from druids side.
2. Make the monster do even more mana drain and more damage and increase its health. This will increase the need of a blocker, and someone to heal the blocker so he can keep exeta res up.
3. Make the monster re-target more often.
4. Last and rather important like point 1., make the monster heal himself a lot. So you need at least like to 2 people to take it down, but that would take lots of time as you cannot out damage the monsters self healing so good, so you will want to gather up all full team of 4 people in order to hunt it and be efficient. Would work really well with the shared experience bonus.
Some minor change I would personally like.
Add a spell to the monster, one that makes fire spots like in the fire storm event, which will one shot you. With this I hope to turn it into a rather "active" gameplay. This would also have the positive side effect that you cannot mindlessly trap monsters in a corner for the whole fight.
Edit: Of course feel free to post your ideas.

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