I did a test for knight, paladin, and sorc's mega spell (50th rb spell)
Here's a test on the training monks, i will put the lowest damage, highest damage, and the average of total damage (total of the 3 hits of spell)
I would like to also point out that this test was tested on a 400~rb knight, 200~ rb pally, and 200~ rb sorc (note the huge rb difference as well, keep that note in mind throughout this post -- also while doing this test, it seems that the promotion(s) does not increase the damage, but the rb does - tested damage before and after promotion(s) of both 100 rb and 200 rb, later I will repeat of the # of rebirth and what equipment was used)
PvE Damage on Training Monks:
Knight's "Mega Gran" spell
(note:
m = million; 1m = 1,000,000
b = billion; 1b = 1,000,000,000)
Minimum damage: 194m (194,000,000~)
Maximum damage: 2.84b (2,840,000,000~)
Average of Total Damage: 3b to 4b (really hard to reach an average due to the horribly unstable damage)
The damage can get pretty random due to the HUGE damage range, the hits are as random as 1.3b 1.5b 200m(sample cast).
So basically the difference between the min and max damage is literally over 2.6 billion. I mean if you're lucky the average hits are usually between 600m to 1.5b range, like an example would be 1.7b 1.3b 800m.
Ok let's get on with pally's damage on training monks
Paladin's "Mega Holy" spell
Minimum damage: 2.03b
Maximum damage: 2.29b
Average of Total Damage: 6.3b
The damage is pretty stable with a difference of approximately 200m damage between max and min damage.
Sorcerer's "Mega Vis" spell
Minimum damage: 2.38b
Maximum damage: 2.44b
Average of Total Damage: 7.2b
The damage is REALLY stable. Like really really consistent due to the fact that there's only a small difference of 60m PvE damage between min and max damage.
Now comes the pvp damage, about what I mentioned earlier, the knight is at approximately 400 rbs, while the pally and sorc's rb is 200, which is a MAJOR difference regardless, this test is in no way fair or suppose to be fair,(supposely the more rbs you have, the higher your damage will be) (you guys might think the knight would be dealing more damage(due to the difference in rbs) and supposely taking less damage as a result of the 15(?)% magic damage decrease(or resist)) but regardless here are the results:
(Please also note that during this test, VIP set was used) To be exact: VIP Helm, VIP Armor, VIP Legs, VIP Shield, Admin Ring, and Coconut boots
Before I put the results I would like to say this thread is NOT complaining about knight's LOW damage, but pointing out the unstable damage. The aim of this thread is to fix(stabilize) mega gran's damage.
By the ways: When i say Knight throughout the post, I'm referring to the knight spell "mega gran", so when i say knight's damage, I'm talking about knight's mega gran spell damage.
Note: The spell has been used 10 times, each line is 1 cast which results in 3 hits
For example:
357m 99m 178m = 634m
means that the spell did 3 hits, the first hit did 357 million damage, second hit did 99 million damage and the third hit did 178 million damage which resulted in a total of 634 million damage.
I also added up the totals and averaged it for those who want to see the average total damage done. As a fun fact, i also took the average per 'hit' of each cast.
In other words:
Average of Total Damage is the total damage of 1 cast: the total of 3 hits added up
Average hit is basically the average damage of each hit
I also included the min and max damage extracted from the test results, please do note like I said before this test only did 10 casts for each spell, so it may not be the true min or true max damage but pretty much close to it. (Inside joke: Reminds me of Calc 1 limits lol)
For the min/max damage casted on knight(it doesn't count due to the fact that knight has the ability to decrease magic damage like i mentioned earlier)
PvP Damage on VIP set
Knight's "Mega Gran" spell on Paladin
357m 99m 178m = 634m
157m 156m 128m = 441m
140m 178m 309m = 627m
108m 276m 221m = 605m
297m 153m 322m = 772m
259m 286m 246m = 791m
314m 469m 297m = 1.080b (1,080m)
158m 303m 282m = 743m
140m 107m 584m = 831m
402m 594m 222m = 1.218b (1,218m)
Average of Total damage = 774.2m
Average hit: 258m per hit
Min hit: 99m
Max hit: 594m
As you will later see, this is actually considered pretty unstable, especially when you add the total damage of each cast ( I was actually pretty lucky, this is pretty much as stable as it can get, if you see the damage in a real duel setting, the damage can go really wrong) Honestly let's just say I was really lucky to even get that average of total damage.
Knight's "Mega Gran" on Sorcerer
426m 180m 454m = 1.060b (1060m)
315m 274m 218m = 807m
271m 331m 290m = 892m
100m 227m 333m = 660m
399m 39m 94m = 532m
311m 162m 491m = 964m
425m 308m 357m = 1.090b (1090m)
245m 341m 249m = 835m
159m 192m 397m = 748m
372m 107m 212m = 691m
Average of Total Damage: 847.9m
Average hit: 282m per hit
Min hit: 100m
Max hit: 491m
Please do concentrate on the hits and total damage instead of the average of total damage
Sorcerer's "Mega Vis" spell on Knight
423m 420m 422m = 1.265b
421m 420m 418m = 1.259b
422m 420m 419m = 1.261b
417m 416m 422m = 1.255b
420m 422m 420m = 1.262b
419m 426m 420m = 1.265b
419m 423m 415m = 1.257b
421m 421m 420m = 1.262b
420m 423m 423m = 1.266b
424m 419m 420m = 1.263b
Average of Total Damage = 1,261.5b
Average hit: 420m per hit
Min hit: 415m
Max hit: 426m
As you can see here, the damage is pretty consistent, i mean really really consistent
Sorcerer's "Mega Vis" on Paladin
489m 496m 497m = 1.482b
499m 499m 496m = 1.494b
493m 495m 495m = 1.483b
494m 493m 489m = 1.476b
493m 495m 500m = 1.488b
495m 491m 494m = 1.480b
495m 495m 499m = 1.489b
491m 489m 494m = 1.474b
501m 497m 492m = 1.490b
495m 491m 494m = 1.480b
Average of Total Damage: 1,483.6b
Average hit: 494m per hit
Min hit: 489m
Max hit: 501m
Same as before, pretty consistent
Paladin's "Mega Holy" spell on Sorcerer
437m 448m 437m = 1.322b
463m 466m 424m = 1.353b
445m 415m 454m = 1.314b
466m 445m 447m = 1.358b
407m 441m 437m = 1.285b
410m 425m 434m = 1.269b
431m 423m 450m = 1.304b
446m 407m 415m = 1.268b
453m 425m 458m = 1.336b
439m 450m 428m = 1.317b
Average of Total Damage: 1,312.6b
Average hit: 437m per hit
Min hit: 407m
Max hit: 466m
Not as consistent as sorcerer's damage but regardless still consistent enough to not affect the overall output
Paladin's "Mega Holy" spell on Knight
385m 359m 376m = 1.120b
393m 374m 374m = 1.141b
365m 387m 394m = 1.146b
387m 378m 371m = 1.136b
360m 362m 375m = 1.097b
380m 383m 367m = 1.130b
372m 386m 391m = 1.149b
368m 384m 368m = 1.120b
359m 390m 364m = 1.113b
378m 399m 382m = 1.159b
Average of Total Damage = 1.131.1b
Average hit: 377m per hit
Min hit: 359m
Max hit: 394m
Like above, not as consistent as sorcerer, it's still consistent enough to not affect pvp as shown on the total damage of each cast
As you can tell, by the min and max hits, knight's mega gran spell damage is quite unstable
As you can see, even with all that luck the difference between the average damage of knight vs pally and sorc is TREMENDOUS. Without a doubt, it's due to the fact that knight(mega gran) has really unstable damage.
So like I said before the damage is really unstable, which I don't know if it was intentionally done or not, but I researched and skimmed through all the patch notes and haven't found anything directly related to the cause of this unstable damage.
Ok so like what I said earlier, this thread is about how unstable mega gran's damage is. To be perfectly fair, even though I said this thread is not about the damage, I would like to also post a suggestion for the mega gran's damage. Seeing how the knight wasn't 200 rb, I cannot perfectly imagine how low a 200 rb mega gran damage would be. You cannot compare a 400 rb mega gran spell damage to a 200 rb mega vis/holy spell damage to be really fair. Like I said earlier, this test was already unfair from the start since the knight had higher rebirths, and already doing such crappy damage is really quite bad. To compare if you want to know the 400 rb pally/sorc mega spell damage, we can find a 400 rb pally and/or 400 rb sorc and see their damage, to compare with the 400 rb knight's damage. Though i can probably guess the damage would be appromixately 650-700m damage ea hit for a 400 rb sorc on a VIP set.
So lets talk about what kind of damage would be fair for knight's mega gran spell damage in ratio with the above damage.

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