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The Ultra rich items.

 
Dhavii
Member
Posts: 602
Member of Xerazx-OTS Forum.
2015-01-08 #17087
Ehm. Have you ever consider that the ultra rich items is so non-balanced?

In my opinion i prefer that you Staffs buff the new items. Also would be more fun if it would be abit harder to die. (kind off)


My suggestions is that buff the ultra rich items.TO

Ultra Rich Armor from 18% to 20% (protection)
Ultra Rich Helmet +8% Health to +15% health. This makes so the knight prefers ultra rich helmet.
Ultra Rich Legs. +8 mana to 15%. This make the sorcerers/druids prefer legs.
Ultra RIch Boots. Enought balanced. Cuz of the new dmg from the new sd.
Also i prefer that nerf the knight magic damage protection from 15% to 10% Aiight. Give me ur Opinions in comment below /Dhavii
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2015-01-08 #17088
+1
 
Mr Action
Member
Posts: 483
Member of Xerazx-OTS Forum.
2015-01-08 #17089
Accept with you
 
Riesen
Seniour Tutor
Posts: 2176
2015-01-09 #17093
Can someone please explain how knights are the issue here?
 
Sir Satan
Banned User
Posts: 323
Member of Xerazx-OTS Forum.
2015-01-09 #17094
i agree but admin should remove immune and replace with another spell. riesen you know that a knight 1100 reb almost soloed me ? with abusing the runes and the knights op damage since you're not logging in you won't know
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2015-01-09 #17095
Alot of people know that merger and exeta taunt most powerful rune and spell but some people just ignore it or acting stupid, as long as you didn't test new update there is alot of differences they have done with druid spell but it's not fair with other spells what i mean, before update druid was op after update druid become shit it doesn't mean that druid's attack become shit it's same i guess but high reb can't defend him-self, actually both side we couldn't defend our-self but after update there alot of mistakes they didn't care or didn't notice it. unforunately i can't get all old threads there is thread i need it, made by one of your guild member or rp/ek but what was it's title i don't remember.
it was about mana percentage and how powerful it was with immune spell ( Old immune spell )
 
Dhavii
Member
Posts: 602
Member of Xerazx-OTS Forum.
2015-01-09 #17101
Riesen, lets say admin made my way and the helm gain 15% more hp the knights would be so powerful so i was think that way. u may miss understand me.

In general the druid sucks pretty much now tbh. Would be nice for the game druids players to getting new spell instead of ``immune`` spell.
 
Gimli
Member
Posts: 41
Member of Xerazx-OTS Forum.
2015-01-09 #17107
You obviously don't know anything... Sure you could increase the helmet from 8-15% Health. But not the legs, since the mages already has more mana than a Knight. And decrease the knight's damage? As Riesen said, how are the Knights the problem here? I Think I know how you're thinking atm... Since the Knights finally has gotten a bit better, so that it takes more than one mage to kill a Knight, you want to decrease their damage, your own mana and such things... I couldn't agree less.
And btw, Dhavii. The druids aren't supposed to be some sort of "damage dealer". They're supposed to be the supportive vocation. Healers, paralyzers... ya feel me?
Admin, increase the armor to 20% protection, increase the helmet from 8-15% Hp. The legs doesn't need to be increased.
But that's just my opinion, or is there anyone that agree with me? (Except from the druids ofc)
 
Riesen
Seniour Tutor
Posts: 2176
2015-01-10 #17113
That's why I was asking about Knights. Since I haven't tested it.
Was planning to write a reply but I'm to drunk atm. I'll send it tomorrow instead.

Though, if you read the changelog, I seriously don't get the issue. I'll explain it further tomorrow.
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