I will go straigh with it and just share my though. I wont be argueing back on any stupid comment which I guess, will come out from some druid of the OT to not mention name which I guess most of the player already know who I have in mind..
Druid - Druid should not be able to atk when they use the immune spell. They should be able to get melted/heal/run. Actually, this spell is suposed to be an suportive spell and atm, most ppl use that spell to deal more damage. Bright ppl will understand my point.
Sorcerer - I wont share my though about sorcerer since I never played with this vocation but I think its ok.
Paladin - First, the hellborn stars spell is no longer usefull since it occure exaust/drain 30% mana/deal lower dmg than admin sd. Flurry of blade is also no longer usefull since it does not deal many more damage than the mega spell and it drain 50% mana. Tbh, I dont see the point to use any of those 2 spell anymore. The crafted bow is awsome but honestly, it should only be used in a 1v1 battle since paladin got the worst survivability even with the shield. Honestly, I think paladin should keep all they'r protection while using the bow.
Knight - Knight is simply nothing like paladin. The only advantage paladin got is the higher dmg.
Conclusion, best to do for paladin/knight would be to create a mage. First, would it be funny to play in a f*ck*ng mage world? From my opinion, definitely not! Second, creating a mage would mean start from the begining again which is not an option for me cuz I wont waste time for it anymore. For the rest, I think that most of the paladin/knight would simply quit since they'r getting tired of being noob and heard from druid (noob) because of they'r vocation choice. I think that all I had to share if I think about something else ill right it later. Sorry for my bad english.
Druid - Druid should not be able to atk when they use the immune spell. They should be able to get melted/heal/run. Actually, this spell is suposed to be an suportive spell and atm, most ppl use that spell to deal more damage. Bright ppl will understand my point.
Sorcerer - I wont share my though about sorcerer since I never played with this vocation but I think its ok.
Paladin - First, the hellborn stars spell is no longer usefull since it occure exaust/drain 30% mana/deal lower dmg than admin sd. Flurry of blade is also no longer usefull since it does not deal many more damage than the mega spell and it drain 50% mana. Tbh, I dont see the point to use any of those 2 spell anymore. The crafted bow is awsome but honestly, it should only be used in a 1v1 battle since paladin got the worst survivability even with the shield. Honestly, I think paladin should keep all they'r protection while using the bow.
Knight - Knight is simply nothing like paladin. The only advantage paladin got is the higher dmg.
Conclusion, best to do for paladin/knight would be to create a mage. First, would it be funny to play in a f*ck*ng mage world? From my opinion, definitely not! Second, creating a mage would mean start from the begining again which is not an option for me cuz I wont waste time for it anymore. For the rest, I think that most of the paladin/knight would simply quit since they'r getting tired of being noob and heard from druid (noob) because of they'r vocation choice. I think that all I had to share if I think about something else ill right it later. Sorry for my bad english.

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you have to stand somehow front of your opponent and use immune just to increase your damage 10% but 90% of players uses it just to recover their mana.
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