Feel free to post your ideas about this or add your own ones.
I am doing this because there is a huge gap between the vocations, which most of the players have already noticed.
Since Admin stated that they are working on a new patch, we could help.
So my ideas are the following:
Knights:
Crafted Blades damage reduced from 100% to 70%. ( I don't think it's fair that tanks weapon deal the same damage as the weapons of the damage dealers)
Adding a new shield, so we become more tank again, with 18% protection (Could be a crafted one which we need to recharge, i don't really mind). *Edit: Make it so that we can't use 2 crafted items, so we have to choose if we want to put out more damage or take less damage.
Paladins:
Add like 7% protection to the bow, so they won't be extremely vulnerable when using it, because at the moment I don't see any point to use it, yes it may have a slow effect but it doesn't really pay off with 0% protection, you just die to fast.
Sorcerers/Druids:
I would like to see 2 different kinds of death caps, one for sorcerers and one for druids. Both would still have the 15% protection, however the Sorcerers one will keep the 15% damage bonus and the druids one on the other hand will have about 5%, so there is a difference between the pure damage dealer, and the support one with damage.
Druids spell:
Decrease the damage buff to about 15-25%. ( Admin would have to do some tests what is the most fitting)
Enable the crowd control again ( freeze etc.) however, when they gain a certain rebirth they will gain the ability to withstand the crowd control.
My thoughts are like this:
Rebirth 1000 -> Can be crowd controlled all the time.
Rebirth 1200 -> Can be crowd controlled after 1 second.
Rebirth 1300 -> Can be crowd controlled after 2 seconds.
Rebirth 1500 -> Can't be crowd controlled for the whole duration of the immune ( 3 seconds)
Please do not flame on this thread, it's whole purpose is to find a good balance between all vocations, so if you have a good idea post it in a good manner, same goes for criticism.
Yours sincerely,
Gollum
I am doing this because there is a huge gap between the vocations, which most of the players have already noticed.
Since Admin stated that they are working on a new patch, we could help.
So my ideas are the following:
Knights:
Crafted Blades damage reduced from 100% to 70%. ( I don't think it's fair that tanks weapon deal the same damage as the weapons of the damage dealers)
Adding a new shield, so we become more tank again, with 18% protection (Could be a crafted one which we need to recharge, i don't really mind). *Edit: Make it so that we can't use 2 crafted items, so we have to choose if we want to put out more damage or take less damage.
Paladins:
Add like 7% protection to the bow, so they won't be extremely vulnerable when using it, because at the moment I don't see any point to use it, yes it may have a slow effect but it doesn't really pay off with 0% protection, you just die to fast.
Sorcerers/Druids:
I would like to see 2 different kinds of death caps, one for sorcerers and one for druids. Both would still have the 15% protection, however the Sorcerers one will keep the 15% damage bonus and the druids one on the other hand will have about 5%, so there is a difference between the pure damage dealer, and the support one with damage.
Druids spell:
Decrease the damage buff to about 15-25%. ( Admin would have to do some tests what is the most fitting)
Enable the crowd control again ( freeze etc.) however, when they gain a certain rebirth they will gain the ability to withstand the crowd control.
My thoughts are like this:
Rebirth 1000 -> Can be crowd controlled all the time.
Rebirth 1200 -> Can be crowd controlled after 1 second.
Rebirth 1300 -> Can be crowd controlled after 2 seconds.
Rebirth 1500 -> Can't be crowd controlled for the whole duration of the immune ( 3 seconds)
Please do not flame on this thread, it's whole purpose is to find a good balance between all vocations, so if you have a good idea post it in a good manner, same goes for criticism.
Yours sincerely,
Gollum

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