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Perhaps I'm just being moany...

 
Eddie Vedder
Member
Posts: 2
Member of Xerazx-OTS Forum.
2014-06-17 #11503
It has struck me that higher rebirth players take advantage of the lower rebirth players and instead of allowing them to kill bosses they kill the bosses with the players. Hence I'd like to postulate to set boundaries of which players are allowed to enter boss spawns: I know that there is a way to set portals to only allow players between X and Y rebirths. Hence if a player with 600 rebirths wants to enter a boss spawn for 5+rebirths he is not allowed. I do not know what kind of boundaries to set - perhaps only players 5 rebirths to 14 rebirths could enter the Earth Overlord spawn and then only players 15-29 rebirth could enter the Kongra etc etc. This is to allow low rebirth - begginer players such as myself to gain full access to all features of the game such as the thriving player market as well as the item NPC's which are plenty. At the moment this is impossible seen as high rebirth players are constantly occupying all of the boss spawns which is unfair on the beginner players. Naturally I understand that player killing or PKing is a part of the game but clearly a 80 rebirth player is no match for a 600 rebirth player. I hope that my case is resolved positively for all those affected, thank you.
 
Hortblade
Member
Posts: 246
2014-06-18 #11504
Its a nice suggestion, but I would suggest that for respawns more than for bosses, since after boss reb 500 (brainstorm) (reb 500 its not hard to get) bosses are mostly empty. And fungus for exemple is always full of 1100+ rebs (Also I understand that its faster to lvl up in fungus than in eternize) when there is eternize for they.
 
CM Jean
Administrator
Posts: 1031
2014-06-18 #11512
Well the idea looks pretty efficient, but don't you think that it's a bit weird to have this restrictive spawn access? I mean even in most other mmorpg games we never seen such kind of restriction, take an example of Tibia a level 300 player can go to a level 60 player to kill it's bosses and loot Boots of Haste or something. Through my own vision and probably this is not the most reliable reason, it's to keep the game world opened and give the players the opportunity to follow their morality, so it's either you enter the spawn and kill everybody there (as long as you are the most powerful player) or just let them hunt int peace.

Back to topic, as i told you this solution sound efficient and i understand that you trying to make things correct, and not to restrict anybody, but nobody would be familiar with this. I think we can think of other solutions.
 
Eddie Vedder
Member
Posts: 2
Member of Xerazx-OTS Forum.
2014-06-18 #11518
Thank you for a quick reply. I understand where you're coming from however, as I said I am unsure of the reasonable restrictions. Perhaps the best way is to increase the spawn rate and also apply a safe zone over the bosses -or just the lower rebirth bosses. I do understand that there are some unique items to be obtained from these bosses rather than just Donation Coins and Exp Eggs however I all the same see it as unfair for only higher rebirth players to have access to those because they do not care if they kill 60 or 120 "noob" players within an hour of DC/EE camping. Thank You.
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