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Paladins

 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2014-07-05 #12211
Quote:
Lets ignore the slow runes and merger runes and mainly focus on the new spells atm.

Unfortunately "Riesen", you are not logical at all.

each vocation has many recourse to become a powerful vocation, i'm using paladin i don't like to mention it's name atm but it's 1200 rebirth why should we go too far Mr Pieroozek only person who knows how to use paladin? seriously.
i'm waiting minera/bery back to the game again he might teach all of you how to use paladin aswell.
minvera killed me solo with old powerz when he joined riesen guild i was higher than him with 300/400 rebirth at least see how powerful is paladin then make thread about it, i hate talking nonsense, or just for making a name or counting new number at forum rank-membership.
it's so lame thread so this is my last words about paladin quit being paladin and use mage instead of it. have fun in Xerazx-ot .
 
Riesen
Seniour Tutor
Posts: 2176
2014-07-05 #12214
Actually I am logical, you just forget about the small details.

MInerva/Bery used BOT, 100%. Not sure how that's considered as skilled.
But it allowed him to cast 2 Merger runes within 1 freeze. And if you used Immune = boom > 25% mana left only. All he had to do was to freeze you when you had immune.
Also the "hold-target" helps a lot against players that doesn't use BOT.
If you remember, the Immune Spell didn't work properly some week/months ago.
I'm sure if you 1v1 him now, it would've been different.

Also not everyone is as skilled with BOT like Minerva. I do know a lot but even with it, I doubt it would've been the same after the fix.

This is actually quite fun to witness :P Before the druid spell got fixed, all the druids complained and all the other Vocation said it was fine. Now it's the same with paladins.
Personally I like challanges and prefer the vocations to be balanced.


Btw: Perhaps Pieroozek is the most experienced Paladin in highexp.eu, but even he agrees the spell is underpowered. Shouldn't we listen to an experienced player?
 
Death Rush
Member
Posts: 459
Member of Xerazx-OTS Forum.
2014-07-05 #12215
Well,

All time when we talk about pally advantages ,we always say merger merger merger merger .

Thats not fair to have only 1 advantages.

druid vocation have alot of advantages and knight and sorcerer.


So if merger the only thing force admin/cm for not add a new functions ,then i don't need to play anymore pally.

Because when death rush die from 2-3 druids with that push and new spell ,so there is no fair.



Yours Death Rush,
 
Omarion
Member
Posts: 316
Member of Xerazx-OTS Forum.
2014-07-05 #12216
Quote:
Originally Posted by Death Rush


Because when death rush die from 2-3 druids with that push and new spell ,so there is no fair.



Yours Death Rush,



you want to die from 10000000000x? like before update?
you're not knight to block more than 3 players i think u forgot ur vocation
 
Sir Satan
Banned User
Posts: 323
Member of Xerazx-OTS Forum.
2014-07-05 #12219
with bot or without bot i agree the mr pieroozek most skilled paladin in the server, he was about to solo you riesen when you were 1400 rebirth.
rush i hope you know what is the mean by "advantages" knight hasn't any kind of advantages just new spell and taunt not too many.

paladin has alot of abilities like Merger/New-spell/hellborn-spell/mega holy most powerful mega in the server/huge amount of-hp&mana/ ( paladin can use mana per soul and orbs too )

Druid slow/new-spell/hellborn spell/slow/mega frigo/mana per soul/orbs just huge mana and completely useless with spells because spells depends on rebirth not mana

 
Death Rush
Member
Posts: 459
Member of Xerazx-OTS Forum.
2014-07-05 #12220
Quote:
Originally Posted by Omarion

Quote:
Originally Posted by Death Rush


Because when death rush die from 2-3 druids with that push and new spell ,so there is no fair.



Yours Death Rush,



you want to die from 10000000000x? like before update?
you're not knight to black more than 3 players i think u forgot ur vocation






Black more than 3 players.

go learn english worest guy ever.


styles@:

yes i see that pieroozek most powerful player in game,not only in pally vocation but he can handle any other vocation.



yours death rush,
 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2014-07-05 #12221
Wow guys thanks a lot :P I better won't get involved in any discussion now lmao xD
Anyways, pallys spell is a bit underpowered.


Yours Pieroo
 
Snowballs
Banned User
Posts: 300
Member of Xerazx-OTS Forum.
2014-07-06 #12224
rush did u forget that you got anti-push ? so why the fuck you are crying about it admin/cm didn't do anything for you
i swear i'd take u solo if u turn off your bot and about merger merger merger merger...
it's fucking op just give 2 of ur team some mergers and u'll see the diffrence..
common guys i won't teach u pallies attacks from distance not blocking
if u got 1 druid in ur team u would kill any druid too easy won't tell how
rush using translator isn't that hard
btw - styles - isn't me im the rl owner now
 
Riesen
Seniour Tutor
Posts: 2176
2014-07-07 #12238
3 Players of any Vocation can kill everyone on the server. ..
(Except Knights of course who may have issues killing a higher rebirth knight).
Tbh 3 rebirth 1000 Knights probably have issues killing almost everyone over 1200 or even 1100 if the player behind the screen knows his Vocation.

Have in mind that this is my oppinon¨

So, 1 Paladin using a Merger Rune is like nothing. Perhaps their rotation (I wont share the rotation) works against Knights and Sorcerers and even a Paladin, doesnt mean it work against Druids.
But with this rotation, it means you have to wait 30 seconds to do it again. I dont think 10 seconds is fair either but I really think something needs to be done regarding the Paladin spell..

And we're back to druids...
With a team or alone, the slow runes works properly (It exist in Real-Tibia too so I wont nag about it).
(It's true that Merger rune can stack if more than one player throws it and may seem op. But 4 Mergers does not kill a target).
Anyway, since Druids have 2 options while using the spell (Survive or deal damage) and just a 10 seconds damage, I think it perhaps should be a longer cooldown unless they fix the Paladin spell.
If I dealt so much on Sariels Mana, how much do I deal on Death Rush?
And any Paladin using my rotation, wouldn't be able to do it since I can use the spell while I'm freezed.

1 possible scenario: (During some tests it worked 100% of the tries)

If Death Rush used my main rotation against Sariel, he would probably drain (or almost drain) Sariels Mana.
But it means that Death Rush would have 0% Mana and Sariel would've probably used the new spell before he managed to finish the rotation.
During those 3 seconds, you can use 3 Mana Per Soul, which means Sariel would have full mana if he used it during the rotation or 75% (doesnt really matter). And Rush would have 0 Mana.
Also a smart Druid would just spamm Ice Runes during that encounter to save mana until he drained a Paladins mana.
I dont know what the aftermath would be but we can take Ebony for example too and it would probably be the same if Death Rush tried it against my Druid.

Anyway, this was just a scenario and I doubt the encounter would even look like this since Sariel would probably use Slow Runes and spamm spells before he even got close.
Just wanted to give a small brief how the Druid Spell works in survival mode which is really good.
BUT the spell have more than one effect (like I mentioned several times).
It also boost the damage. If I deal over 10% of Sariels Mana, how much does Sariel deal on Death Rush? And it's just a 10 seconds cooldown.

That's why I think it's unfair. Got nothing to do with how the player plays, it's how the spell works.
Druid: 100% protection and increased damage boost for 3 seconds. - 10 seconds cooldown
Paladin Spell: Big area spell - 30 Seconds cooldown.

I used Death Rush as an example. He dealt 2-3 % more damage than my Druid, like 600 rebirths difference. How much do a Paladin rebirth 1100 deal? I think the Merger Rune have a better chance dealing damage than their spell, and they worked hard for it too.
Why waste 50% Mana on a spell that have 30Seconds cooldown. Surely it should be used as an execution spell but I doubt most Paladins deal any damage. Pieroozek used it on a Rebirth 600 and almost nothing happened.
Wouldn't it be more fair if Druids had to waste 50% more Mana instead of 25% since Paladins waste 50% with that long cooldown?

This is my point. I doubt I'm dumb regarding it since more players share the same oppinon.
 
Yuset
Member
Posts: 207
Member of Xerazx-OTS Forum.
2014-07-07 #12240
Quote:
Originally Posted by The Hitmontop

Wow guys thanks a lot :P I better won't get involved in any discussion now lmao xD
Anyways, pallys spell is a bit underpowered.


Yours Pieroo




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