Sorry for my late respond but I had holiday and been at some festivals.
I know that Admin wrote a post at another thread that something will change but I'd still like to reply
Sometimes I really wonder if you guys even think before you send a post..
Lets ignore the slow runes and merger runes and mainly focus on the new spells atm.
Yes, it's true that you waste almost the same amount of mana as a paladin if you do Exura Immune and Exori Mort Strike. (Might be a bit lesser if I'm not mistaken).
Anyway, It's quite sad that my druid (~ 600rebirth lesser) deal almost the same damage as the highest paladin..
Also the spell last for 3 seconds which means I can throw in a Mega Frigo too. (.= more damage than him). And Mega Frigo takes ~1%mana?
Also this spell only have 10 seconds cooldown. Already here it's quite unfair compared to the 30 seconds cooldown.
Also you all forget that the Druid have
more than one effect. It doesnt only increase the damage, it also "shields" you which is damn OP.
You cannot attack / freeze the target within the 3 seconds. And the druid can "dispel" the freezes on theirself or on another target.
At the beginning I thought the druid spell was underpowered since the you could freeze him when the hulk is up. But now the paladin spell is underpowered.
I'm not sure what brains got to do with this if the spells are the issues heres..
So, You waste ~45% mana if you attack someone and 25% if you go into survival mode. Pretty OP if you ask me. And it's just a 10seconds cooldown. What's so bad with changing the paladin spell just a bit to make it a little more even?
You ask us to have "brains", why cant you just see that it's a bit unfair atm?
IDK the names atm but me and some other player did survival tests on paladins.
They didnt last for long.. Then they tried on me, I didnt die.
Anyway, I'm writing in loops but hopefully you got a wider reflective.
And I would just like to include that I dont want Paladins to be OP.
I'm not sure how they will change it to make it more even since the Paladin spell is an area spell so even if they make it equal with the Druid spell, it might be unfair with the other vocations.
E.g, The paladin is an area spell, the druid spell got 2 effects, the knight spell depends on our hp etc etc.
Atm R Ip dealt like 6% on me = 12% with 2 spells etc,etc.
I really hope the staff think this one out before they take any actions.
Also, have in mind that Druids got Nova Sio..
Edit:
Also Styles and 1 other player managed to clean the Spell-Quest solo and I'm sure the new spell got something to do with it.
Quite OP if you ask me =)