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Paladins

Paladins

 
Riesen
Seniour Tutor
Posts: 2176
2014-06-12 #11360
I bet most people will think I do this for Death Rush, but no.
Just like I sent a video to Admin regarding the Druids, I will do the same about Paladins.
= Balance.


Ever since the boost of Druids, they've getting a lot better. Also I've seen that you boosted the exori mort strike spell. I bet all the Druids are happy about that but now Paladins are really underpowered.

I did a quick test on Sariel. using exura immune and exori mort strike. I dealt 11%.
And Death Rush used his spell, dealt 13%.
I know that the Druid spell doesnt increase (unless you changed that) but Death Rush is +1700.
I dont even want to know how little the other paladins deal.

Let's talk about the spell first before we consider it all in general.

Paladin spell cost 50% mana with a 30second exhaust. And is a big area spell. Personally I consider that an advantage but other paladins dont.

Druid spell cost 25% mana with a 10second exhaust. It increases the damage and removes all effects on the target.

Already here we can see unfair it is. They have to wait 30 seconds for their spell while Druids only have to wait 10seconds.

Let's put in the other features.

Paladins indeed got a decent healing and can rely on both their mana and hp.
What player forget though is that Knights got more protection so it's harder to tank as a Paladin.
Merger runes is indeed good but quite hard to use.
So mainly as a paladin you need to rely on your cooldowns to get a nice rotation.

Druids got the coolest features. Slow runes were already an issue and I've heard that they fixed the "push" so now it's even easier to use. Slow runes provides a high crowd control on the target.

Point is: Paladins got such a long cooldown and doesnt deal that much of a damage (does it even increase with rebirths). We did the tests on a Mage = much mana but it wasnt a huge difference with the damage.
As a druid we can spamm the spell every 10th sec and with the 3 second of immortality we can either boost the damage or use mana per soul 3-4 times. = OP.

My point is not to nerf the Druids, just boost the paladins a little. Perhaps you cannot fix the spell to be more suitable or perhaps you can increase the damage % of the Extreme Holy Runes? You have to collect those and players might find it better that they have to work to deal damage.
Or atleast add a extra effect to the paladin spell. Atm the Druid thing has ~3effects?

I'm not going to include the other vocations because it's just a waste. Point was that paladins should also get some sort of boost since you fixed all the other vocations.
I only used Druids as an example since they fixed them recently.

-
 
Snowballs
Banned User
Posts: 300
Member of Xerazx-OTS Forum.
2014-06-12 #11371
paladins are op they got op hits let's start with death rush, death rush if he spammed mergers he can kill anyone but if he is poor it's not our problem all vocations are balanced now you didn't even see wars
how is a merger even if youre a knight 1500+ if u got someone who spams merger then u're dead
u urself tested it with notsure ~ on riesen u were able to get it yellow with 1 freeze so u know its op
then why're you talking about it's too bad ... etc and mana per soul isn't op we should pay for it
you as a knight u wont waste or a pally won't waste pallies should attack from distance
try it with some mergers rune u'll be able to kill anyone with ur team faster than killing it normal
mergers are too op i won't reply again on this useless thread.
 
Death Rush
Member
Posts: 459
Member of Xerazx-OTS Forum.
2014-06-12 #11372
i bet that the merger not bad but you are talking about SPAMM IT -.- SO i have to use like 15-20 merger on each player it like 250 Token on each player .

and about slow your are only use it once when someone going to escape so where is the fairness !!
and about ultimate manarune iam using it like knight there is no increase when my mp down at least make it increase for pally like 50%+ not 100% like druids -.-.


thats all for now.


Yours Death Rush,
 
Riesen
Seniour Tutor
Posts: 2176
2014-06-12 #11374
@Styles

Think you're missing the point. But since you clearly dont play as much as a paladin or the other vocations, it's not that strange that you see the none-balance.
------

Anyway, I rather not have another useless argue. If Admin want to see what I'm talking about, just msg me and I'll show you.
 
Death Rush
Member
Posts: 459
Member of Xerazx-OTS Forum.
2014-06-12 #11375
i hope all looking at my mana first i should use mana 50%+ not 100%+ as druids my mana REALLY TOO


BIG Maybe more than maroz mana pally should take the right in the community

and i hope this suggest been nice.

what about new spell for pally like utito tempo san increase the dmg on spells and take from mana like 50%.


Yours Death Rush,
 
Fiftey
Member
Posts: 298
Member of Xerazx-OTS Forum.
2014-06-12 #11380
and look for knights too !
 
Riesen
Seniour Tutor
Posts: 2176
2014-06-12 #11381
Would be cool indeed ;p
But personally I dont think they need a buff. Some might consider the spell OP but it suits knights just perfect. Even though we might not hit as much on everyone.
 
Francisco Montoya
Member
Posts: 213
Member of Xerazx-OTS Forum.
2014-06-12 #11382
rush u were with old powerz/doctor powerz/and admin chr {wont say it name here} why didnt you asked him to make pally spell better ?
 
Fiftey
Member
Posts: 298
Member of Xerazx-OTS Forum.
2014-06-12 #11384
Death Rush for now he is in this time dead fast from Durids
 
Snowballs
Banned User
Posts: 300
Member of Xerazx-OTS Forum.
2014-06-13 #11404
[QUOTE=Riesen]@Styles

Think you're missing the point. But since you clearly dont play as much as a paladin or the other vocations, it's not that strange that you see the none-balance.
------
you're wrong i have played the all vocations with different chars more than 1100+ rebs
and they're all balanced

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