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Mana Per Soul Exaust

 
Xmind
Member
Posts: 48
Member of Xerazx-OTS Forum.
2013-04-01 #787
i feel like the Soul orbs patch was a decent way of trying to make mana per soul users less OP but the truth is. they can still spam mana per soul 10 times in 2 seconds if they need to. they can fully recover all thier hp in less than a second. between freezes they can spam mana per soul 2-3 times. which is 75% of thier hp. now lets say that a mage has 10bil mana. they healed 7.5bil in less than a second. thats kinda op
Example: bery's net went down and me and terror didnt even bring him down to hp by the time he got back on. and when he got on he spamed mana per soul alteast 10 times in 2 seconds
 
Bery
Member
Posts: 57
Member of Xerazx-OTS Forum.
2013-04-01 #799
1- you mean u and Terror and Riesen :3
2- u didnt even kill me when my net down because u are noobs not because i can use mana per soul
3- admin increased don uh to make it fast just like mana per soul when i play with my friend char R ip i can play vs 2 or 3 and dont die because of this don uh
 
Xmind
Member
Posts: 48
Member of Xerazx-OTS Forum.
2013-04-02 #815
you have 26 bil mana.... you can heal that in 1 second if you wanted to. R ip has 12bil hp and it would still take him more than 2 seconds to recover that spamming don uh. not to mention if he gets frozen he would prolly only use the donor uh once or twice. while you can use it up to 3-4 times which is full mana. Plus knights cant heal when they are chasing targets, but you can spam mana per soul while running. so that needs to be changed.
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