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Paladin

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Paladin

 
Sirion
Member
Posts: 97
Member of Xerazx-OTS Forum.
2013-05-05 #1454
Paladins are pretty much useless right now, they rely heavily upon donator UH and mana per soul, which is just ridiculous, but even then you die easily without a healer. The mages have a better time than us pallies cause they only rely on mana per soul and their ultimate manarune, and that is a great combination simply because of their huge amount of mana.
I see mages tanking a whole bunch of enemies, and knights as well. But for some reason if a pally were to be in this situation, it dies in less than half the time a mage/knight would have.

What I say is that there should be a pally-specific healing rune, that heals HP and Mana but at a faster rate than ultimate manarune, perhaps as fast as Admin Manarune, or faster.
This would not put the others at a disadvantage against pallies, why? because the other vocations already heal to max easily, while pallies tend to struggle. And this would be great for us since we have low stats.

And I know what you're thinking, "pallies are supposed to run, not tank" but hey, if we are supposed to run, how do you suppose we do that? when freezing someone while they are attack following you still lets them follow you around.

The rune is just to make the vocations even, all can tank when high rebirth, that would be great.
But of course since paladins have low stats, all you need is a freeze... or a perfect freeze to kill them with a team, EVEN if you have this new pally rune.

I would love some staff feedback on this.

Thank you for your time,
- Phanatos



 
Gonja
Member
Posts: 4
Member of Xerazx-OTS Forum.
2013-05-05 #1455
I hear ya on that phan, or even an increase on defence maybe?
 
Sirion
Member
Posts: 97
Member of Xerazx-OTS Forum.
2013-05-05 #1456
As long as we get the boost we deserve, I would be happy.
 
Xmind
Member
Posts: 48
Member of Xerazx-OTS Forum.
2013-05-05 #1458
Quote:
Originally Posted by Phanatos

Paladins are pretty much useless right now, they rely heavily upon donator UH and mana per soul, which is just ridiculous, but even then you die easily without a healer. The mages have a better time than us pallies cause they only rely on mana per soul and their ultimate manarune, and that is a great combination simply because of their huge amount of mana.
I see mages tanking a whole bunch of enemies, and knights as well. But for some reason if a pally were to be in this situation, it dies in less than half the time a mage/knight would have.

What I say is that there should be a pally-specific healing rune, that heals HP and Mana but at a faster rate than ultimate manarune, perhaps as fast as Admin Manarune, or faster.
This would not put the others at a disadvantage against pallies, why? because the other vocations already heal to max easily, while pallies tend to struggle. And this would be great for us since we have low stats.

And I know what you're thinking, "pallies are supposed to run, not tank" but hey, if we are supposed to run, how do you suppose we do that? when freezing someone while they are attack following you still lets them follow you around.

The rune is just to make the vocations even, all can tank when high rebirth, that would be great.
But of course since paladins have low stats, all you need is a freeze... or a perfect freeze to kill them with a team, EVEN if you have this new pally rune.

I would love some staff feedback on this.

Thank you for your time,
- Phanatos




lmao even a 1000 knight can die easy to 2 ppl. i brought tormentor (1100) down to black hp solo. knights dont tank anymore i think they prolly dropped don uh. Also it would be great if Don uh was only usable by pallys knight etc. im tierd of some random dude having mc mages to don uh them. all they mages have to do is use mps and they pretty much heal more than a knights hp.
 
Sirion
Member
Posts: 97
Member of Xerazx-OTS Forum.
2013-05-05 #1463
Well it really depends on the person behind the computer sometimes. But what I'm trying to say is that pallies have too much stuff on their backs, and still pretty much die like they're nothing. For example, there's no way to outheal after a freeze, unless you have Donator UH, but for you to fight back you need to use the ultimate manarune as well, cause you definitely won't have mana for it anymore.
 
Riesen
Seniour Tutor
Posts: 2176
2013-05-05 #1465
I'm a knight but I have to agree with Phanatos.
-"my friend words (over rebirth +1000)":
-{[ Paladins used to be really good back when ultimate uh was the best. Donate uh is weaker now and as a paladin you cannot really rely on your mana, the mana runes doesnt heal that much and mana per soul is hard to "time right". I swear that any other character around 700 can drop me. and yes it matters who's behind the screen but this is bullsh*t.]}-

I don't have a paladin but they're really bad, They probably deal alot of damage but they're not a survival class.
 
Abezethibou
Member
Posts: 281
Member of Xerazx-OTS Forum.
2013-05-05 #1468
totally agree paladins need to be made more even as im over 1000 rb and because of freeze i have no chance against knights or druids
 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2013-05-06 #1497
i dont agree with all of you. phanatos just died because he dont use utamo from the beginning he just use his energy ring if hes red hp (dont you know that ice/rock runes give legendary?)
 
Sirion
Member
Posts: 97
Member of Xerazx-OTS Forum.
2013-05-06 #1513
Quote:
Originally Posted by Sariel

i dont agree with all of you. phanatos just died because he dont use utamo from the beginning he just use his energy ring if hes red hp (dont you know that ice/rock runes give legendary?)



With utamo vita all you do is lose mana even faster, and once you're out of mana, you're pretty much dead, even with energy ring.
 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2013-08-31 #3981
Ye its good idea to make new rune for pally or give them some more tankiness. Pallys dont have dmg too cuz today i couldnt kill sorcerer 300 reb on 2 freezes.... its not funny -.-
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