I see mages tanking a whole bunch of enemies, and knights as well. But for some reason if a pally were to be in this situation, it dies in less than half the time a mage/knight would have.
What I say is that there should be a pally-specific healing rune, that heals HP and Mana but at a faster rate than ultimate manarune, perhaps as fast as Admin Manarune, or faster.
This would not put the others at a disadvantage against pallies, why? because the other vocations already heal to max easily, while pallies tend to struggle. And this would be great for us since we have low stats.
And I know what you're thinking, "pallies are supposed to run, not tank" but hey, if we are supposed to run, how do you suppose we do that? when freezing someone while they are attack following you still lets them follow you around.
The rune is just to make the vocations even, all can tank when high rebirth, that would be great.
But of course since paladins have low stats, all you need is a freeze... or a perfect freeze to kill them with a team, EVEN if you have this new pally rune.
I would love some staff feedback on this.
Thank you for your time,
- Phanatos

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