So I see you nerfed the donor UH which make paladins and knight suck even more, what else have you changed?
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Since last patch and we have too many reports that knights became over powered not "Weaker", regarding the capability of tanking magic damage we didn't make any changes on it all what we have do is -> decreased the speed of healing but increasing the power of each heal to be upon 60%, that way we have less effects and more effective. So between the little delay between each freeze rune you used to heal like 3-4 heals and each heal around 20-40% of your max health. now you will get full hp in just 2 healing runes, Isn't better? |
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No it is not, let me use my self as an example, I almost a 1k rb knight can get hit to lets say 80% of my health before i heal, now this has happened a lot of times, before i can heal i get freezed and boom with that 1 freeze i get hit down to lets say 30% then i get frozen again and boom dead, reason beeing because the donor uh heals very slow now, I agree that we healed fast but this is to low, good that u slowed it down but u did it way to much.
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