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A few ideas

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A few ideas

 
Asian Potatos
Member
Posts: 421
Member of Xerazx-OTS Forum.
2018-07-23 #23270
I'll start with expanding on Riesens idea of dungeons.

Firstly I think we should have different dungeons for different rebirth stages. So as an example you have a dungeon for rebirth 500, this would mean that everyone in the "dungeon party" would have to be at least reb 500 to enter that dungeon.

A limit of 4 dungeons a day. Have tokens that add 1 dungeon charge, these could be obtainable by random chance from world bosses and from completing dungeons (also random chance).

I don't think there should be a time limit for completing a dungeon, the challenge should come from the monsters overwhelming you and it would be easier to balance and make it possible for players to duo dungeons rather than always requiring a group of 4 to complete it as fast as possible. It also feels like shit to lose to a timer. Although you could have a leaderboard for dungeon completion times to make the players come back to older dungeons if they see that someone beat their time.

The rewards should be consistent, for example 10-15 mdcs for low tier dungeons to make it worth it to complete dungeons every time, with a few rarer rewards such as exp apples and maybe even something such as spells. Have a shop where you can trade dungeon tokens for unique items.

Speaking of spells I have a few ideas for "ultimate spells" obtainable as a rare reward from high end dungeons as spellbooks, you have to get the specific spell book for the spell you want, meaning they can be traded for items and encourages players to keep them and trade it with someone that has their vocations spellbook.

Knight: Bash/Pull. When used on full attack, the knight bashes a target, sending them back a few SQM, if they hit a wall they are stunned for 1 second. When used on full defense it pulls the target on top of the knight. 30 second cooldown, bash can send people down stairs and upstairs.

Paladin: Single target execute, can only be used on players. Executes anyone below 15% health, otherwise deals no damage. 30 second cooldown.

Druid: AOE freeze, freezes the air in an area for 6 seconds, if an enemy stands in the area for 2 seconds they are frozen for 3 seconds, can only be frozen by this spell once. 45 second cooldown.

Sorcerer: It's hard for me to think of a spell that isn't already available to a sorc and one that also fits the theme of a sorc.



 
Riesen
Seniour Tutor
Posts: 2176
2018-07-24 #23273
[1] Dungeon -
Can you post it in my thread too? I like those ideas. And more organized if we keep it in 1 thread.

Few reasons why I decided to add a timer tho was to;
1) Make something different
2) Avoid people from being inside for to long = no other team can enter
3) Make it harder and by doing so >hopefully make the reward higher (Since it's harder).

That you lose to a timer obviously "sucks" but that was part of my view.. so basically the first (several) tries would be to come up with a method/strategy to beat each level. Personally I hate these current quests because it mostly revolves around a knight blocking something while the rest basically just go afk. If, for example, an easy monster is located north west (soloable) > it's obviously not worth for the whole team to go there. Therefore it's better to decide who'll go and kill it and then tell where to regroup. etc etc.
Basically wanted to add something where everyone HAVE to participate in order to win.

With that being said, I personally wouldnt mind several dungeons with different types of mode(s).
Cuz ofc, in the future, people would probably have came up with a strategy that always works to beat x-level. 15minutes was just an example, the timer could be 40min, 1hour for all I know with different stages.



Spells sounds cool.
Regarding sorc.. maybe add a defensive/supportive spell? Since I hear lots of people complaining that they die extremely fast. Or a single target spell. Since they cant really use their spells in big wars.
 
Asian Potatos
Member
Posts: 421
Member of Xerazx-OTS Forum.
2018-07-29 #23284
Druid already has a defensive spell, I feel like sorc would be too similar to druid if that was added. The removed reflection rune would make for a good spell but I'm guessing it got removed because it was too difficult to make it functional, which is why I didn't suggest it. A supportive spell would be more ideal for them, maybe an AOE buff to magic damage or something. I feel like that'd be boring though, it'd just be "press whenever off cooldown and forget". I'd rather have ultimate spells require some thought from the player as to when to use them, like the other spells I suggested.

Ideally there would be different instances of dungeons available (basically copies of the same dungeon) so multiple teams can do different dungeons at the same time)

My point with the timers was mainly that it's a lazy way of making dungeons a challenge, if the dungeon is designed correctly power wise it'll be challenging and fun to complete a dungeon. There are other ways to have a time be a factor while still being fun, for example have EXTRA rewards for completing under X time. I think it'd be quite cool to have outfits as a reward for that, to show off that you completed a dungeon under X time. This way you'd still have the pressure of a timer but only if you want to go for the reward. It'd also encourage people to complete the same dungeon multiple times to find the optimal strategy, but again it'd be optional, you could have both this feature as well as the dungeon highscores.
 
Riesen
Seniour Tutor
Posts: 2176
2018-07-30 #23286
The extra rewards depending on time was actually my first idea. Just as you explained.
I however simplified it and simply scratched that in my post, thinking that if the dungeon thingy was a success, this could be applied/edited in the future (along with some other ideas).

In a perfect world, your idea would probably be the most fun. But knowing how the community is in Highexp, I have no doubt that players will find ways just to screw with others. E.g without the time-limit, players would simply enter and stay afk inside until 'Server Save' so people cant enter. Surely he'd probably risk a bann, but yeah..

But yeah.. if you have a solution to avoid that, I'm game.

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