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[Suggestions] For upcoming patch/Update(s).

 
Riesen
Seniour Tutor
Posts: 2176
2018-07-19 #23260
Hey!

This is going to my suggestion list for future patch(es)/Update(s).
The text limit in Discord is simply to short and kind of a cluster to write a proper explanation of each of my suggestions. And my suggestions aren’t exactly critical, just an alternative suggestion(s) for new content.

Players opinion/feedback/suggestion(s) is appreciated if you think something should change. And you’re obviously free to write your own ideas unrelated to my suggestions if you wish to keep it in 1 thread.


Even though some (or all) ideas may suck. It’s appreciated to know if players would try enjoy it and if not, explain why. Even the Staffs opinion is appreciated.
 
Riesen
Seniour Tutor
Posts: 2176
2018-07-19 #23261
Suggestion #1 – Dungeon(s).

To explain it vaguely. It’s just like a normal task except a time limit is added and of course some modifications. x- amount of players will face x- monsters and try to kill them before the time runs out. When the required amount of monsters are killed, a teleport to the reward room will appear. And players will have to enter the reward room and claim their reward, while still competing against the timer.

So, an example could be that you have 15 minutes to kill 50 monsters. If you killed 50 monsters in 14 minutes, you have 1 minute left to try and run to the reward room and claim you reward. Basically the timer wont stop.

^Pretty much covers the idea. Everything below is just more information how it could work

In order to make it work you’ll have to add

- Monsters required
- A timer
- Cooldown before you can enter it again (30-45min?)
- Cooldown to loot the reward again (24-36hours? -longer than the ”try again”)
- Minimum amount of players (1-6?)
- Only 1 team at a time
- Monsters wont respawn unless a new team enters
- If you die inside, you’re sent to the beginning (similar to how Team-battle works) so it doesnt matter how many times you die, you can keep trying until the timer ends.
- Similar to Tasks, have a counter to see how many you've killed/got left



The reason for 1-6 players (even though it’s just an example) is to not be fully forced to get x-amount of players just to start it. But more players will obviously make it easier.

My view was to start with 2 dungeons. One for 1500 and another one for 2000. Even though the 1500 is for 1500, it’d still be hard -and a 1500 wouldnt be able to solo it. It’s merely just a requirement. The 1500 dungeon will also disable aggression.. basically you cannot attack eachother.. so vocations like Sorcerers can use their aoe spells inside without the risk of harming his team. 2000 wont have this option tho since it’s supposively harder but that also means that you got a better chance of looting items.

Rewards

I was thinking 3 chests. (1)First chest being 100% drop chance (25-50 MDC, EXP and Acorns/Cts)
(2)2nd chest being similar to World Boss except the drop chance being lower.
(3)3rd a ”object”. This object (let’s say present) got x chance to give either exp, 200(?) Points or simply break. I’m personally not a huge fan of the break part. But better than nothing.

With the exp; leveling is extremely boring. It’s doable but requires to many things (such as buffs (top arena/apple, injection, teambattle) and VIP). I might sound arrogant that I think atleast (minimum) 500k should be the exp reward. But I dont think it’s to high considered the high cooldown and the fact that it’s not supposed to be easy.
 
Riesen
Seniour Tutor
Posts: 2176
2018-07-19 #23262
Suggestion #3 - World Bosses

Increase the EXP when you kill the bosses (Moronia, Demostar).

Yes, the loot is appealing. But the EXP looks kinda silly considered you kill such a humongous creature.
Most players also hate to level but seem to enjoy killing the world boss. It'd be a lil encouraging to know that you get atleast some out of attacking the boss, even though you're unable to loot it.
 
Melaina
Member
Posts: 118
Member of Xerazx-OTS Forum.
2018-07-19 #23263
I support all these suggestions! Awesome ideas that in my opinion needs to be added since there's no content in the server. It would be a good fight and it should need teamplay to complete it. Make it tactical not just a braindead fight. Suggestion 3 is also a very good idea, it gives way to little experience when there's 10-20 people attacking it.
 
Riesen
Seniour Tutor
Posts: 2176
2018-07-19 #23264
Suggestion #2 got removed for some reason.
To avoid wall of text; it was to implement Xerazian ring to the game.
But to keep Mega Ring better, some extra buff could be added to it. E.g

- Increased Skills (distance, magic level, sword fighting)
- Decreased Death Penalty
- Or even something simple such as regen.

Also, add Xerazian items to the NPC and add it as drops from the Demostar boss but with a different drop chance than VIP items.
 
Riesen
Seniour Tutor
Posts: 2176
2018-07-19 #23265
Quote:
Originally Posted by Melaina

It would be a good fight and it should need teamplay to complete it.



Yes, my view is for it(#1) to be tactical. It's not included in my post, because I removed it to avoid an even bigger text. But plan is to make it somewhat look like a quest zone with tactics involved such as (e.g) make the map tactical and not just a squared room with monsters.
- Or that someone has to pull monsters to the players to beat the timer rather than the whole team just attacking them 1 by 1.

Worth to mention that it doesnt have to be the same type of monster either. It could be like:
x - easy ones
x - medium ones
x - hard ones
and then a final boss.. idk. - Which basically means that players has to figure out a tactic to beat the dungeon.
 
Rebellion
Member
Posts: 3
Member of Xerazx-OTS Forum.
2018-07-23 #23269
About Suggestion #1 – Dungeon(s).
Not to be that simple thing of simply killing the monsters or running and getting to the boss, I got an idea.
It has a locked place where the team will have to separate and do the dungeon goals.. for example pull levers, kill small bosses, talk to npc between these things.
And in the end the team meets again, goes through the place where it is locked and finally kill the boss.
 
Riesen
Seniour Tutor
Posts: 2176
2018-07-24 #23272
+1.
Even though my idea wasnt to be fully dependable to get a team, I genuinely like your idea. Hopefully more dungeons will be implemented in the future. I currently am at a holiday but I wouldnt mind mapping 1 or 2 maps when I get back home.

PS: I think the word dungeon might be missleading. I wouldnt mind a more open map (example)


And bigger so you have to choose/locate each monster/task while inside. And not simply a big room mapped like an arena.
 
Asian Potatos
Member
Posts: 421
Member of Xerazx-OTS Forum.
2018-07-29 #23285
Firstly I think we should have different dungeons for different rebirth stages. So as an example you have a dungeon for rebirth 500, this would mean that everyone in the "dungeon party" would have to be at least reb 500 to enter that dungeon.

A limit of 4 dungeons a day. Have tokens that add 1 dungeon charge, these could be obtainable by random chance from world bosses and from completing dungeons (also random chance).

I don't think there should be a time limit for completing a dungeon, the challenge should come from the monsters overwhelming you and it would be easier to balance and make it possible for players to duo dungeons rather than always requiring a group of 4 to complete it as fast as possible. It also feels like shit to lose to a timer. Although you could have a leaderboard for dungeon completion times to make the players come back to older dungeons if they see that someone beat their time.

The rewards should be consistent, for example 10-15 mdcs for low tier dungeons to make it worth it to complete dungeons every time, with a few rarer rewards such as exp apples and maybe even something such as ultimate spells. Have a shop where you can trade dungeon tokens for unique items.
 
Melaina
Member
Posts: 118
Member of Xerazx-OTS Forum.
2018-08-01 #23287
Great idea Asian potatos! Defiently something that should be conisdered too. But as you say it should be hard monster that require more time and tactical team play to win against and not something braindead like you have to sd it.

Make something likes Phase 1 where you bascially just gotta have holy to attack it then ice, fire and so on. Make every class viable to have a role in this too. No idea what the rewards should be if they were to be completed. They should defiently give more experience the harder they get.

And last the leaderboard is a great idea. This will set goals for pretty much everyone to beat. I'd gladly play to beat their time.

Best Regards Melaina
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