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Balance is needed

 
Old Powerzc
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2018-05-25 #23217
dont rush future bbe
 
Quack Quack
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2018-05-25 #23218
It's funny how you can't take part in a discussion without acting all immature. The game would be so much more fun if you could adapt to how each situation works. And if it was something wrong, you could come up with legitimate reasons instead of these dumb reasons you currently mention in this thread.

There has been times when you've mentioned legitimate issues but for some reason you seem to always turn into a immature person and write useless things just to get these last word(s).

I dont even bother to write everything cuz both the tests ingame are dumb and most things mentioned are dumb as well.
 
Old Powerzc
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2018-05-25 #23219


this is what happens in trap, im not saying we are 100% going to get trapped but still even under attack we wont be able to heal bcz they have rly high damage, i dont ask to nerf their damage? i just want to make test like adding 5% protection for physical or doing any kind of change and test it for week or even 1 day if it fits ok if it doesnt remove it this is my point not complaining but reaching solution for us im 2442 and this video made today
 
Quack Quack
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2018-05-25 #23220
The best is obviously to wait and see what Admin thoughts are. But since you linked the video in discord to me, I guess I can give my thoughts about it.

Personally I dont see anything wrong with the video except the "potato" quality. The video is a great example of how Paladins use their full potential, just like the Druids did in the video Tfue linked.
It is true however that slow rune is situational (requires open area) and immune has to be aimed to gain the extra damage buff, while Paladins 'flurry' is aoe. Paladin spells obviously got cons too and not just prons which is why you dont see us spamm utito most of the time. If you dont know the cons it's 1) you cannot heal during the duration. 2) you move slower.

Normally I would suggest a change with immune to easier gain the buff, but let's not forget about it having two effects (supportive one too) which can be cast on others too.

Regarding the 5% physical. The bow, flurry, sword and 'hur mas has been changed to magical damage. So the only thing that 5% physical protection will do in pvp situations is to block Knight's extreme runes. If you're however looking to block monsters melee damage, I guess the 5% physical sounds logical.
 
Old Powerzc
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2018-05-25 #23221
knight and paladins known as malee damage and physical damage so i asked for it bcz of my knowledge only, like u see in my video my mana become 23% in 1 freeze and if u check video from very start the blood made utito tempo san before freezing me like 2-3 sec before freezing so i didnt even know when to freeze him, then he freezed and made full damage i freezed him bcz i couldnt know when is the spell coming out, and same to ultimate sniper but i hadnt time to freeze and this what happens most of time at fights, so i decided to run away bcz my mana become 23% which i cant use any supportive spell immune for example.
and unfortunately i was 2442 :/ but still couldnt block them, and if i stayed some against them i wouldn't be able to gain any mana easy and their upcoming freeze meaning my death.
 
Quack Quack
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2018-05-25 #23222
Let me explain the spells then:

Utito Tempo San; Cost 20% mana - reduces movement speed - cant heal for 5seconds (duration).
Flurry of Blades Cost 60% mana and hits a big area.

So basically when used, it cost 80% mana for the combo. And since it's 2 of them, the flurry will hit them too. Which is why you rarely see this combo in bigger wars due to it's risk. With the risk, I mean that the e-ring becomes somewhat useless due to the low mana left and the drawback that you cannot heal for x -seconds. Using it earlier like The Blood did is one option ofc.

I can agree that it's hard in the heat of the moment to adapt to this combo, especially if you're not familiar with the effect(s). I myself struggle with e ring when a sorc is involved cuz you have no idea when the flam will come or how much it'll hit.

It's a shame tho that you didnt keep the test going. Would be nice to see if how many freezes you'd survive. And/or if you're able to bring one of them down (probably not).


^
This happends when you use the combo in a bad situation.
 
Old Powerzc
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2018-05-25 #23223
this picture i see it as BIGGEST bullshit i have ever seen like ey shark kill me wait i put ss on forum,,,
and also we arent sorcerers we are druids

here i come with what i want to say about rps and druids
paladins arent forced to use utito tempo san in mid of war unless they are in save spot, like they have healers or 2vs1, but druids? we are forced to use immune and nova sio to survive beside if u die by only 2 players, i ran bcz i couldnt heal my mana and if u check last 2-3 sec in video u will see my mana went to 33 then went back to 24% in no time and blood was freezed.
utito tempo san is damage spell but u arent forced to use it.
immune is supportive spell more than being damage spell and u are forced to use it to survive.
beside how come 2442 cant use 1 immune against 2 rps highest one of them lower than me with 120 rebirth and only one of them has HIGH distance skills.
don't try to defend your vocation and don't try to put false reports like continue testing bcz if i didn't run and they spammed mwall like in normal fights i would die so easy even if i freeze them bcz we die without freeze most of time
 
Quack Quack
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2018-05-25 #23224
Bullshit? - Not sure how it's bullshit considered it's not a lie. Also, this wasnt any attempt to nerf sorcerer or buff Paladins. It was merely to show that it is possible to counter.

Looking at the video, it seems like you stop healing while trying to cast immune?. You do know you can use healing runes and spells at the same time, right? Start at 19s and you'll see. You can even look above the local chat if you dont believe me, at the 'Healing bar' and you'll see that you're not using MR on cooldown.

You mention that your guild cast immune to avoid being freezed during your combo. Does this only apply to us needing to freeze you? - I know you mentioned that you're not aware of what to do, blablabla. But utito effect is so easy to spot. It's like icicles dropping from the character.
Even so, I definitely believe you're able to use immune if you heal. With that being said, it's probably better to wait for Admin's reply.

And I'm not saying that Paladins damage is bad OR that Druids are OP. - Maybe they deserve a buff and Paladins a nerf.




 
Old Powerzc
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Posts: 163
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2018-05-25 #23226
all i asked for giving us protection against these spells and damage of rp like 5% give a test or 10% or 1% whatever it fits is fine, bcz if u are 2442 u wont accept getting killed by 2 players whatever ur vocation is and also u dont deal high damage compared with ur rebirth stage...
if im sorcerer all server will be reporting it so hard and staff gonna fix it bcz it effects server..
u guys won't understand what i feel when all my work goes for nth..
 
Quack Quack
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2018-05-25 #23227
- The Shark - is a Druid tho. But w/e. I'm sure Admin will sent his thoughts here or at discord when he got time.

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