"Which voc is stronger" " What should i have as a main voc " these 2 questions shouldnt be asked in a balanced server.
ofcourse as you all know , when a voc is weak compared to others that force players to ignore it then there is the problem , can be fixed by adjusting that voc as happened with paladin , but not that far? , adjusting a vocation doesnt mean to increase its damage ,its tankiness in same time so that it has big advantage compared to others , as we all knew paladins are meant to be backline shooters and they cant get involved in front line because they're more squishy than a knight for example , unfortunatly we have the opposite here , we did have paladins damage increased but they can go for frontline aswell ?
Why should i keep on playing my ed and paladins has better survive-ability with E rings ?
and why should i keep on playing my sorcerer if paladins have more damage per second ?
and why should i play a knight since i can go as a frontline beside having better dmg ?
how is that even fair , thats not good for game balance there aint anyfun stuff in playing a vocation that is over powered compared to others , please balance is the key increasing the damage only would be really enough , but now pallies have E rings - their healing is very very decent - they have merger runes its almost a perfect vocation with everything buffed to the max.
and to be honest its not at pvp only , the ultimate crossbow what is this joke about this thing ? hits all monsters in screen like seriously with that hell amount of dmg that is broken isnt it ? you now making a 300 rebirthed pally hunting in moronia which is 850 rebirths area faster than a 1k rebirthed druid , that is huge unbalance in the pve system. my opinion is : decrease the paladin defences, having very strong damage is enough , and for pve limit the targets which crossbow hits , lets say 3 targets at a time, that was my opinion personally i think this is the major problem.
ofcourse as you all know , when a voc is weak compared to others that force players to ignore it then there is the problem , can be fixed by adjusting that voc as happened with paladin , but not that far? , adjusting a vocation doesnt mean to increase its damage ,its tankiness in same time so that it has big advantage compared to others , as we all knew paladins are meant to be backline shooters and they cant get involved in front line because they're more squishy than a knight for example , unfortunatly we have the opposite here , we did have paladins damage increased but they can go for frontline aswell ?
Why should i keep on playing my ed and paladins has better survive-ability with E rings ?
and why should i keep on playing my sorcerer if paladins have more damage per second ?
and why should i play a knight since i can go as a frontline beside having better dmg ?
how is that even fair , thats not good for game balance there aint anyfun stuff in playing a vocation that is over powered compared to others , please balance is the key increasing the damage only would be really enough , but now pallies have E rings - their healing is very very decent - they have merger runes its almost a perfect vocation with everything buffed to the max.
and to be honest its not at pvp only , the ultimate crossbow what is this joke about this thing ? hits all monsters in screen like seriously with that hell amount of dmg that is broken isnt it ? you now making a 300 rebirthed pally hunting in moronia which is 850 rebirths area faster than a 1k rebirthed druid , that is huge unbalance in the pve system. my opinion is : decrease the paladin defences, having very strong damage is enough , and for pve limit the targets which crossbow hits , lets say 3 targets at a time, that was my opinion personally i think this is the major problem.


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