Well, as i see the mdc is the major problem now since you guys explained that its so unfair to pay 25 mdc for blessing and such, I just suggest adding a new currency and deleting those "mdcs" I mean it would be more fun to have a main currency which you can loot from almost everymonster in the game but with diffrent loot rates, and a secondary currency which is more valuable and can be used with alot other things which you can loot from bosses , I think this is a good solution , by that way blessing should be payed with the main currency "which is easier to loot" , why am i saying this? because its really all about pvp at the last I will be afraid of going to pvp if I know im losing levels , make the bless easier to pay for.
Another problem now is about pvp, since we can fix that blessing problem people have to pvp I suggest adjusting the pvp system, how ?..... Well I have an idea which is really cool in my opinion:
Make using freeze runes are only available for knights - druids and slightly decrease the druid damage (not so much)
On the other hand paladins and sorcerers are meant to be shooters so they cant use freezes but slightly increase their dmg, But.... a spell which can disable freezes and crowd control should be made and be able for usage for all vocations from 1k rebs and higher (with high cooldown maybe a minute).
why im saying this ? how does this will do effect?
people tend to only make a vocation because its over powered "unbalanced" , so the point of my opinion is balancing so people play diffrent vocations , and its more about fighting as a team , not only asking all the time for 1v1s as I sadly see.
highexp is an old ot and that used to be fun for me but its time for change, I hope you guys understand that
thanks.
Another problem now is about pvp, since we can fix that blessing problem people have to pvp I suggest adjusting the pvp system, how ?..... Well I have an idea which is really cool in my opinion:
Make using freeze runes are only available for knights - druids and slightly decrease the druid damage (not so much)
On the other hand paladins and sorcerers are meant to be shooters so they cant use freezes but slightly increase their dmg, But.... a spell which can disable freezes and crowd control should be made and be able for usage for all vocations from 1k rebs and higher (with high cooldown maybe a minute).
why im saying this ? how does this will do effect?
people tend to only make a vocation because its over powered "unbalanced" , so the point of my opinion is balancing so people play diffrent vocations , and its more about fighting as a team , not only asking all the time for 1v1s as I sadly see.
highexp is an old ot and that used to be fun for me but its time for change, I hope you guys understand that
thanks.
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