If you disagree feel free to let me know why.
The order has nothing to do with the importance.
1. Merger/Slow Rune:
10 seconds cooldown.
2. Trap Spell:
10 seconds cooldown, reduced soul cost to 20 soul.
3. Taunt
Reduce cooldown to 40 seconds.
4. Immune Spell:
I tested it and it gives 30% more damage, I always thought it's supposed to be 10%. 30% seems over the top.
5. Mega Mas Flam and Cap:
Cap still doesn't increase the damage of mega mas flam.
6. Immune and Cap combo:
Immune + Cap has multiplicative damage, which makes this combo really powerful. In my opinion it should be additive. For people that don't understand here is a explainition:
For this example I will use the current stats.
Immune = 30% increased damage which is the factor x1,3
Cap = 15% increased damage which is the factor x1,15
Multiplicative = (x1,30)x(x1,15) = x1,5 which results in 50% increased damage as it is the case now, this is why druids have such a high damage output.
Addivite = (x1,3)+(x1,15) = x1,45 which result in 45% increased damage output, as you can see its less.
These are the changes I would do for now and see how it turns out, most certainly there will have to be changes to follow up.

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