Let me quote something from the thread you mentioned.
Quote:
Originally Posted by Riesen I wouldn't risk anything with a huge change. I would do steps.
[You may ask] Why do steps and why these changes ?
Simply because doing huge changes do not always end well. Instead I think tests for a week is better to see what happends.
The main issue I see are Druids. They use these simple things to own the situation:
Slow > attack > freeze > immune > run like hell. |
And as you see there was a change on the Immune Spell. And not 200 changes.
I won't deny that they increased the Magical defence as a Knight. But Knight got lesser HP than Mages have Mana. And Paladins can choose to rely on their Mana too.
Also, while doing in-game tests (not a dumb combo on a guy standing still) The Knight still struggled to survive. Tbh, if the Mages would've been a little better, the Knight would've died in 2 freezes. However he was a bit slow so the Knight managed to use the Donate Uh 2 times and regain full health.
And I can mention that the Paladin actually won the duel among the vocations. And the funny part is that he didn't even use Extreme runes.
Have in mind that most of my tests revolve among players ingame. And if I got a good connection I can participate in these tests too.
I'm not here to trashtalk about druids and make Knights OP. But since my own tests with and with other players tells otherwise. I just can't agree.
I still would like to see when you 1v1 another player. Because it's quite obvious that you do something wrong.
Since I used Sariel in a battle, 3v8 and didn't die or pop Exura Immune, I find it hard that you struggle against another player. Surely you most do something wrong.