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i hope staff stop using their visions.

 
Tera Druid
Member
Posts: 17
Member of Xerazx-OTS Forum.
2015-03-02 #17625
Quote:
Originally Posted by Sariel

so i have 121 m lvl and a knight got 10-12 mlvl.


its just that mega gran has almost the same damage as mega frigo and why should sd have the same damage too?

almost, but still low. I don't really know about the sd damage still i haven't really tested it, but 121 ml is kind of low, if you had higher ml and then compare that would be a different story. knights at their highest will have a consistent 12 ml at their highest, if they actually PLAY and die,etc. Which means that 12 ml knights will forever have that sd damage, unless they use vip helm(which gives +2 ml) Which is not worth it at all, since do i dare say that knights are still squishy because of the low hp? While mages can still increase their damage because they can still increase their ml(or your ml) If you asked me I would compare the knight's 12 ml to at least 130 ml for mage, but that's just me.

Quote:
Originally Posted by Sariel


mages have to heal with mana per soul which just heals 25% and we have to pay for it too while a knight can just use don uh which cost 450 points and its unlimited, what i want to say is that a knight or paladin has no diffrence with mage

Simply said, knights can tank 1 person, while mages can tank multiple people at once keyword once, aka burst damage (see below). Might i say that pallies are so weak that it's not even funny, especially if you're 1,220 rb pally and you get soloed by a 1k rb mage. We can see an example here, let's say both vocs mage and pally both use mega spell + sd , no healing, who would win? The mage, because of the huge mana reserve, let's say the pally admin/ult mr heal while mega spelling or extreme rune whichever, while the mage spams mega+sd combo, i can bet that the mage will still win. Though obviously, it's still up to which player is better in pvp. Which leads to the whole player pvp skill talk.
Quote:
Originally Posted by Sariel


in cm or admin's post we saw that mega gran is reworked and that mega gran has more damage or atleast balanced damage with mega gran.

what extra damage does a mage have? druid and sorc are the most expensive vocations and it has seriously nothing more than knight or paladin,

Mega gran was 'fixed', i would not definitely use the word rework o.o. Yes, I agree that the mega gran damage is now balanced because it is fixed, but don't forget, all the other vocs mega spell damage were already 'balanced'. And Mages do have extra damage on their mega spell. Plus the fact that most knights use rock runes to kill anyways. Which leads to the whole extreme rune talk.

Quote:
Originally Posted by Sariel


normally i don't care about my deads but when a knight 1200 can solo me in a fair duel if i dont spam 3-4 mana per souls everytime the freeze went off, there has to change something.

You shouldn't be able to solo knights 1v1, given that knights suck in war pvp, due to the fact that they can't tank burst damage, only consistently low damage. See below. That's also the reason why in almost all ots, mages are always the best war pvp vocs, and will always be

Quote:
Originally Posted by Sariel


i also know that druid was overpowered before and now that's changed you made knight op.

Knights are still very underpowered, i stated the weaknesses in this thread already D; Either ways it's obvious that you're not suppose to be able to kill knights 1v1 in the first place. And for mages, they can tank 'burst damage', with the huge mana(aka health) reserve, which knights cant. And the fact that knights are suppose to be able to tank, not mages. Hence why druids can still solo 1v2 without a problem as shown by Ice Boom, who has soloed 1v10s in temple map vs The Demolisher guild, and this was currently a week ago and a half~ ago(after Shippuden got disbanded) While for knights, knights will get destroyed 1v2, it literally only takes 2 people, 1 freeze to kill a knight. And only 1 freeze below 1.2k rbs 1v1. Knights need to be high rb, with higher hp to even survive 1 freeze against 1 person.

Quote:
Originally Posted by Sariel


at the moment exura immune (which was OP before) is fucked up. i used exura immune to break my freeze and heal with mana per soul but since that ain't possible anymore i have to use it when freeze expires and than im already under 25% so i can't use immune anymore if i don't use mana per soul again.


Thats why most druids use immune in the beginning of the battle, and it pretty much works really well. Like I said before it's kind of all player pvp skills.

You should quote my posts within this thread, and tell me what you disagree with, cause our views are kind of different, which is totally fine
 
Old Powerzc
Member
Posts: 163
Member of Xerazx-OTS Forum.
2015-03-02 #17626
Quote:
Originally Posted by tera druid

almost, but still low. I don't really know about the sd damage still i haven't really tested it, but 121 ml is kind of low, if you had higher ml and then compare that would be a different story. knights at their highest will have a consistent 12 ml at their highest, if they actually PLAY and die,etc. Which means that 12 ml knights will forever have that sd damage, unless they use vip helm(which gives +2 ml) Which is not worth it at all, since do i dare say that knights are still squishy because of the low hp? While mages can still increase their damage because they can still increase their ml(or your ml) If you asked me I would compare the knight's 12 ml to at least 130 ml for mage, but that's just me.



Buddy you really mean what you wrote so your knowledge about tibia is zero, knight can't use sd until he reach ml15 and also he can't make same damage as mage even if that mage ml 40 in real tibiaor any ot server.

Quote:
Originally Posted by Tera druid

Simply said, knights can tank 1 person, while mages can tank multiple people at once keyword once, aka burst damage (see below). Might i say that pallies are so weak that it's not even funny, especially if you're 1,220 rb pally and you get soloed by a 1k rb mage. We can see an example here, let's say both vocs mage and pally both use mega spell + sd , no healing, who would win? The mage, because of the huge mana reserve, let's say the pally admin/ult mr heal while mega spelling or extreme rune whichever, while the mage spams mega+sd combo, i can bet that the mage will still win. Though obviously, it's still up to which player is better in pvp. Which leads to the whole player pvp skill talk.



unfortunately, it's because extreme rune and also 1k reb knight can do alot 100 reb druid can slay alot of high reb just in war hiding and throw extreme rune with high damage of legendary.

Quote:
Originally Posted by tera druid

You shouldn't be able to solo knights 1v1, given that knights suck in war pvp, due to the fact that they can't tank burst damage, only consistently low damage. See below. That's also the reason why in almost all ots, mages are always the best war pvp vocs, and will always be



it should depends on rebirth, and magic level spells you have.
which means 1200 shouldn't be able to kill 1200 ek but there example music dead or snowballs removed from doctor powerz's hp 80% of total hp alone 1 vs 1 each char.

Quote:
Originally Posted by tera druid

Knights are still very underpowered, i stated the weaknesses in this thread already D; Either ways it's obvious that you're not suppose to be able to kill knights 1v1 in the first place. And for mages, they can tank 'burst damage', with the huge mana(aka health) reserve, which knights cant. And the fact that knights are suppose to be able to tank, not mages. Hence why druids can still solo 1v2 without a problem as shown by Ice Boom, who has soloed 1v10s in temple map vs The Demolisher guild, and this was currently a week ago and a half~ ago(after Shippuden got disbanded) While for knights, knights will get destroyed 1v2, it literally only takes 2 people, 1 freeze to kill a knight. And only 1 freeze below 1.2k rbs 1v1. Knights need to be high rb, with higher hp to even survive 1 freeze against 1 person.



buddy you talking like mana per soul is main healing rune for druid mana per soul just support spell we should use it with high exhausted and make ultimate manarune more faster and heal high depends on mana/rebirth.



 
Old Powerzc
Member
Posts: 163
Member of Xerazx-OTS Forum.
2015-03-02 #17627
my own opinion, knight can be tanker how?
1- make 30 second exhausted "extreme rune"
2- team work which allow you to survive by healing friend or unfreeze bug.
3- support spell from druid like nova sio or exura immune.
there alot of things but i'm not thinking about it right now because unfortunately my pc is broken and i'm fixing a new one.

druid sux why?
1- i can shoot any druid "high reb - low reb" by extreme rune and just spam it from far which will make him use alot of mana without even freezing him then i found effect of extreme rune on his hp i run and start to attack.
2- exura immune doesn't help like before and before was TOO OP so you can solve it by removing it completely and upgrade nova sio some-how im sure staff specially Gm Xerazx he has alot of ideas and he is professional in this way.
3- mana per soul is main healing and also it needs alot of soul orbs which we need to waste BIG time just to loot it or buy it from players and they trying to abuse it or sell it for high price so it become more value than rich item it-self and ultimate manarune become trashlike it's rarely that i use ultimate manarune if i used bot.
4- paralyze is but it's hard to remove it, if you are mage when enemy attack you mana it means it's hard to remove paralyze why? its tibia system test it any-where every-where its same.
and there alot of things i didn't mention.

sorcerer and paladin are op damage but healing? their defense is shit why?
1- sorcerer cant use immune so it can't refill or have chance to survive in war immune like lotus it makes mana blow twice before you use it you mana is full after you use it you mana become full because of protection but after it's effect gone you are completely fucked up even if u are high reb because extreme rune doesn't make different between rebirths and same for paladin it's defense is shit the blood is being abused by 1200 reb druid,knight sorcerer and paladin because of extreme shit.

 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2015-03-02 #17629
@tera druid

-why should i waste days to train my m lvl if i can die by any player 1k+ which has alot of extreme runes..
- a mage can't tank 2 players ... 1 knight can get my mana down so...
- maybe you're right about mega gran spell (i haven't really tested that)

- druid's might be the best war vocation but its pretty hard if a druid can't outheal a knight. also if we talk about "the story of tibia" (mages dmg dealer and knight blocker etc...) in real tibia a mage can outheal a knight in 1 v 1 battle. but on highexp.eu a druid can't outheal a knight while a knight can outheal the druid, im not saying to decrease the damage of knights and paladins (except to take a look at ALL extreme runes, because the deal too much damage) but to make healing of druid a little bit better, i don't know why the soul orbs are changed between the years but 2 years ago 1 soul orb (soul key) gave 50 soul points but later that's changed into 20 soul points. i would also like ultimate manarune to heal alot more because this is just a waste of money, 8k points for 1 rune which heals not even more than admin mr upgraded which is a quest item...

knights might be underpowered in health but in damage they are pretty op (and yes i tested the damage of sd with a knight and a mage). given is that knight is just strong in 1 v 1 because of the extreme runes. i mentioned in another thread than i did 5 times a duel with xoydia (1220 knight). 2 times with extreme runes, and i can tell you in those 2 duels i wasted more than 100 orbs in less than 2 minutes. after that we tried 3 duels without, i won 2 of them and the last one was a tie, the ting is that with extreme runes he killed me 2 times because i couldn't outheal him, but when he couldn't use extreme runes i had always 60% or more mana.

- last thing you said about immune is a thing i don't agree with. the "new" spells should be the strongest spell in the server and not the mega spells. i can say that the new spells are the same damage as mega spells and talking about immune which has no damage at all. with immune spell we just survive 3 seconds more and after that we are dead (if we don't spam mana per soul). back to the points of 50 soul points each soul orb for this. i think i wasted more than 10 richs sets only to get soul orbs during the years, you can ask old powerz how much it costs to get so much orbs, anyway a knight just have to buy a don uh, and back to real tibia, a mage has to buy pots but a knight has to buy pots also and not 1 unlimited rune. my suggestion is than or make healing of ultimate manarune better or let knight pay 25~eggs for 100 healing runes (not unlimited). to make it a bit more fair
 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2015-03-02 #17630
i would say give paladin more protection

knight more health and a little bit more damage (after extreme runes are fixed) (look at duels with xoydia)

druids a special attack spell (KILLING SPELL)

like old powerz mentioned remove immune from druids and give it to paladins and upgrade nova sio. why does 1 druid need 2 support spells which are exhausted with each other. immune spell just took over nova sio because we can use immune on other players too and they can heal themselves.

@old powerzc

30 sec exhaustion for extreme runes is a bit too much 3 sec is enough already. so they can just use one while someone is freezed
 
Old Powerzc
Member
Posts: 163
Member of Xerazx-OTS Forum.
2015-03-02 #17631
payment of 25 egg is good one and let server test it for 2-3 days but still real problem wasn't ek it was extreme rune
 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2015-03-02 #17632
Quote:
Originally Posted by Old Powerzc


sure but you can fix it you are only staff who uses test server before update seriously you are amazing person but if only you keep things like it was "860" and adding some lil thing from new updates like ultra, spells it would be SICK
there alot of things server doesn't need it only thing we need is balancing "balancing"

because once i loved this server i made this thread



problem with 8.6 was that elfbot was easy to use, some players pked while they weren"t even online...

9.83 is a good client but its just the balancing with vocations

and the staff should listen to some of the ideas players gave on forum, i can offer to help test in test server and im sure 90% of the server would help and give their ideas

@tera druid

can i ask you're name of you're main char in the game? because when you are online we could test some things

 
Tera Druid
Member
Posts: 17
Member of Xerazx-OTS Forum.
2015-03-02 #17633
Quote:
Originally Posted by Old Powerzc

Quote:
Originally Posted by tera druid

almost, but still low. I don't really know about the sd damage still i haven't really tested it, but 121 ml is kind of low, if you had higher ml and then compare that would be a different story. knights at their highest will have a consistent 12 ml at their highest, if they actually PLAY and die,etc. Which means that 12 ml knights will forever have that sd damage, unless they use vip helm(which gives +2 ml) Which is not worth it at all, since do i dare say that knights are still squishy because of the low hp? While mages can still increase their damage because they can still increase their ml(or your ml) If you asked me I would compare the knight's 12 ml to at least 130 ml for mage, but that's just me.



Buddy you really mean what you wrote so your knowledge about tibia is zero, knight can't use sd until he reach ml15 and also he can't make same damage as mage even if that mage ml 40 in real tibiaor any ot server.

Are we on the same channel? Admin sd is level 1k req just for your information
Yes i do know that rl tib sd requires ml 15, but we were talking about highexp.eu OT all along.


Quote:
Originally Posted by Old Powerzc


Quote:
Originally Posted by Tera druid

Simply said, knights can tank 1 person, while mages can tank multiple people at once keyword once, aka burst damage (see below). Might i say that pallies are so weak that it's not even funny, especially if you're 1,220 rb pally and you get soloed by a 1k rb mage. We can see an example here, let's say both vocs mage and pally both use mega spell + sd , no healing, who would win? The mage, because of the huge mana reserve, let's say the pally admin/ult mr heal while mega spelling or extreme rune whichever, while the mage spams mega+sd combo, i can bet that the mage will still win. Though obviously, it's still up to which player is better in pvp. Which leads to the whole player pvp skill talk.



unfortunately, it's because extreme rune and also 1k reb knight can do alot 100 reb druid can slay alot of high reb just in war hiding and throw extreme rune with high damage of legendary.


Mm half and half ;o Is it even possible to hide in war?lol Last thing I know is that if someone is shooting runes, and you dont know that name, that's an instant target, and that would also be an instant KO as well

Quote:
Originally Posted by Old Powerzc


Quote:
Originally Posted by tera druid

You shouldn't be able to solo knights 1v1, given that knights suck in war pvp, due to the fact that they can't tank burst damage, only consistently low damage. See below. That's also the reason why in almost all ots, mages are always the best war pvp vocs, and will always be



it should depends on rebirth, and magic level spells you have.
which means 1200 shouldn't be able to kill 1200 ek but there example music dead or snowballs removed from doctor powerz's hp 80% of total hp alone 1 vs 1 each char.

One thing you should know, is that if it was depending on rebirths, knights will instantly be OP. It's pretty much common sense if you think about it ;o

Quote:
Originally Posted by Old Powerzc


Quote:
Originally Posted by tera druid

Knights are still very underpowered, i stated the weaknesses in this thread already D; Either ways it's obvious that you're not suppose to be able to kill knights 1v1 in the first place. And for mages, they can tank 'burst damage', with the huge mana(aka health) reserve, which knights cant. And the fact that knights are suppose to be able to tank, not mages. Hence why druids can still solo 1v2 without a problem as shown by Ice Boom, who has soloed 1v10s in temple map vs The Demolisher guild, and this was currently a week ago and a half~ ago(after Shippuden got disbanded) While for knights, knights will get destroyed 1v2, it literally only takes 2 people, 1 freeze to kill a knight. And only 1 freeze below 1.2k rbs 1v1. Knights need to be high rb, with higher hp to even survive 1 freeze against 1 person.



buddy you talking like mana per soul is main healing rune for druid mana per soul just support spell we should use it with high exhausted and make ultimate manarune more faster and heal high depends on mana/rebirth.


I never even mentioned mana per soul even once, and it was never used either, which was the funny thing, the druid on the 2 player side was the one using mana per soul. It was pure Mwalling and immune spell timing. All player pvp skill.

Quote:
Originally Posted by Old Powerzc

my own opinion, knight can be tanker how?
1- make 30 second exhausted "extreme rune"
2- team work which allow you to survive by healing friend or unfreeze bug.
3- support spell from druid like nova sio or exura immune.
there alot of things but i'm not thinking about it right now because unfortunately my pc is broken and i'm fixing a new one.


Yes I do somewhat agree with druids supporting knights, but think about this, will druids actually immune their own team? How many druids will do that, when it's better to immune themselves, thats why on the other post on the first page of this thread, i said something about druids not being able to immune themselves, making druids a fully supportive class, but that would instantly look like a nerf. Plus the fact that knights have low hp, only immune spell would save them, not nova sio
VVVVV
Quote:
Originally Posted by Tera Druid


So like yea, voc balancing. Let's just say knights are for tanking, how can we make knights tank without them becoming op? Maybe change the 1k spell to a buff that decreases damage?(xx% protection) Note that immune would still be more efficient than protection in that you still take damage with protection. And having a hp buff won't do, since knight's hp is still low, rather having a damage decrease would be more efficient.



Quote:
Originally Posted by Old Powerzc


druid sux why?
1- i can shoot any druid "high reb - low reb" by extreme rune and just spam it from far which will make him use alot of mana without even freezing him then i found effect of extreme rune on his hp i run and start to attack.
2- exura immune doesn't help like before and before was TOO OP so you can solve it by removing it completely and upgrade nova sio some-how im sure staff specially Gm Xerazx he has alot of ideas and he is professional in this way.
3- mana per soul is main healing and also it needs alot of soul orbs which we need to waste BIG time just to loot it or buy it from players and they trying to abuse it or sell it for high price so it become more value than rich item it-self and ultimate manarune become trashlike it's rarely that i use ultimate manarune if i used bot.
4- paralyze is but it's hard to remove it, if you are mage when enemy attack you mana it means it's hard to remove paralyze why? its tibia system test it any-where every-where its same.
and there alot of things i didn't mention.


1.You keep mentioning the low rb spamming extreme runes. Since you're using/wasting runes, why not use it on a high rb where you are able to survive and keep spamming runes instead of getting 1 shot by someone.
2. Yes, we just have to keep posting up suggestions, one day we will be able to come up with a perfect solution.
3. Like I said before you aren't suppose to tank with mages. Let's define mages:
-They can tank burst damage easily.
-They dish damage before their mana runs out, hence why they have a huge pool of mana, and why knights have low hp.
-Once their mana runs out they should die, but no, there's mana per soul now, even if they reached low hp, they can still survive.
-If they, the staff, are going to increase the percentage of mana recovered to a point where mages can tank dmg, then knights won't ever be needed, they can probably work on the upgraded admin mr : ultimate mr ratio though, maybe increase ult mr abit more, but less than damage done.
4. I'm surprised that para or slow rune(?) are finally mentioned.Don't know which rune you're talking about but regardless slow runes are very useful especially during wars. I mean like they are very very useful.

Quote:
Originally Posted by Old Powerzc


sorcerer and paladin are op damage but healing? their defense is shit why?
1- sorcerer cant use immune so it can't refill or have chance to survive in war immune like lotus it makes mana blow twice before you use it you mana is full after you use it you mana become full because of protection but after it's effect gone you are completely fucked up even if u are high reb because extreme rune doesn't make different between rebirths and same for paladin it's defense is shit the blood is being abused by 1200 reb druid,knight sorcerer and paladin because of extreme shit.


They can probably work on the sorcerer damage abit more, don't know about how much damage deathcap increases. So would need someone to test and post results. I do believe that sorcs need a change of spell set, and maybe actually all the vocs should get a spell revamp, and vocation revamp?
Paladin is beyond underpowered. Honestly they are kind of useless because of the way they are, it's much harder to balance pallies, since of their hp/mana distributions mainly, though it's probably just cipsoft's fault in even making that voc. Cipsoft was just trying to make a hybrid voc but kind of failed at it, there's probably a way to attempt to balance pallies, but it can easily turn pallies to an op voc, so it's just much harder to balance them. Though I do agree that the staff needs to do something about these 2 classes, but they also need us, to give good suggestions, and hopefully things can be compromised.


Quote:
Originally Posted by Sariel

@tera druid

-why should i waste days to train my m lvl if i can die by any player 1k+ which has alot of extreme runes..
- a mage can't tank 2 players ... 1 knight can get my mana down so...

So you can use less extreme runes?xD I dont know lol, I rarely use rock runes, i have to alternate between uh+mega gran and mega gran+sd, my rotation is usually like 1-2 rock rune then rest mega gran+sd with uhes in between freezes, have to really time it well to not get caught with uh cd while getting freezed which = death. Talking from a knight's pov. I'm just guessing that pvp requires supplies which requires cash. But then again all games' pvp requires supplies right?
Actually if we look at it in numbers:
1220 rb Knight's hp: 24.5b hp (24536785395)
1220 rb druid's mana: 47.8b mana (47824484735)
total health for druid (hp + mana combined): 55.5b (55546668751)

As you can see here, druid's have almost twice the mana than Knight's hp. In turn, mages should be able to tank more, by tank I mean survive the damage in 1 freeze and run. While knights, knights can barely survive 1 player damage in 1 freeze, which means knights can die in 1 freeze by 2 players, no chance of survival. Think about it 24.5b hp, and 47.8b mana, the damage done within 1 freeze. For mages, it's more of surviving the initial damage, if you survive, that means you didn't die, which means you can continue fighting, while for knights, it's tough war pvping, because if we use admin sd, we run the risk of not being able to heal(uh), which usually means death for us. Let's look at it this way, it's more of how much damage you can dish out before dying, that's what mages are all about. If you think about it, if knights choose to dish out damage, we auto lose the chance of uhing, which can be a good thing if you can manage to be slick and not be in the spotlight. But if I saw a knight doing that, I would freeze and kill, it's a free kill afterall.

Quote:
Originally Posted by Sariel


- druid's might be the best war vocation but its pretty hard if a druid can't outheal a knight. also if we talk about "the story of tibia" (mages dmg dealer and knight blocker etc...) in real tibia a mage can outheal a knight in 1 v 1 battle. but on highexp.eu a druid can't outheal a knight while a knight can outheal the druid, im not saying to decrease the damage of knights and paladins (except to take a look at ALL extreme runes, because the deal too much damage) but to make healing of druid a little bit better, i don't know why the soul orbs are changed between the years but 2 years ago 1 soul orb (soul key) gave 50 soul points but later that's changed into 20 soul points. i would also like ultimate manarune to heal alot more because this is just a waste of money, 8k points for 1 rune which heals not even more than admin mr upgraded which is a quest item...


Dont know if we're talking about 1v1 or war pvp, but let's go with war pvp since war pvp means more than 1v1 pvp, actually we should focus on trying to improve war pvp and ditch out the 1v1 pvp, so war pvping can be more balanced. Right now as i see it with 1v1 pvp, being able to kill someone in 1v1, makes war pvp useless. Well like what I said already, knights are suppose to tank the damage while dishing out steady damage, so something needs to be done about how knights tank. On the other hand, mages are suppose to dish out all the damage possible(hence why there's deathcap) before death, that's the only reason why we don't see mrs healing say 50% mana or something, which would mean mages would instant become op and can tank in pvp and pve, which means there wouldn't be a reason to ever play a knight, since mages would have more mana and be able to heal more.

Quote:
Originally Posted by Sariel


knights might be underpowered in health but in damage they are pretty op (and yes i tested the damage of sd with a knight and a mage). given is that knight is just strong in 1 v 1 because of the extreme runes. i mentioned in another thread than i did 5 times a duel with xoydia (1220 knight). 2 times with extreme runes, and i can tell you in those 2 duels i wasted more than 100 orbs in less than 2 minutes. after that we tried 3 duels without, i won 2 of them and the last one was a tie, the ting is that with extreme runes he killed me 2 times because i couldn't outheal him, but when he couldn't use extreme runes i had always 60% or more mana.


Please post out the damage xD, would definitely mean alot to me, so i can analyze it, and maybe post the equips used and ml.
And well like what I said earlier, if you sd as knight, you probably would be dead if you got frozen. And 1 more thing, make sure they(the knight and mage) attack the same target, like you know knights have 15% more magic resist, which may tend to even out the damage if you sd'd each other(that balance much). So what I'm trying to say is like find a target, and both the knight and mage attack that target and post the results
By the ways, I actually don't know about the other vocs(?), since you guys have been saying that ml doesn't affect extreme runes(?), for us knights, ml seems to be affecting our rock rune damage, which means if ml 6 knights will supposely do less damage than a ml 12 knight. Well, this eventually goes back to the extreme rune talk, but then again 1v1 is nonsense to be honest. Knights should win the 1v1 pvp, but they cant 1v2, i'm pretty sure. I don't know why people don't believe me, but I actually witnessed those 1v2s that Ice Boom had against Valdenilson the second and Litth Zyrus. Please tell me why Ice Boom can 1v2, even though it seems obvious that he's better at pvp, and knows where to mwall, to prevent damage coming in, and plus the fact that he didn't even use mana per soul in those fights. Might i also note that he was also trapped in the corner while doing those 1v2s, with a choice of exani huring up a building, during the fights on on roof of the building, mwalls were used to prevent damage. I'm pretty sure it's all player skill, that's why druids vs druids 1v1, Maroz at 1.5k rbs do get soloed by 1220 rb druids always. I mean like really, there's also player pvp skill involved, cause the fact that Maroz also has advantage in hp/mana/ml/damage, shows alot.


Quote:
Originally Posted by Sariel


- last thing you said about immune is a thing i don't agree with. the "new" spells should be the strongest spell in the server and not the mega spells. i can say that the new spells are the same damage as mega spells and talking about immune which has no damage at all. with immune spell we just survive 3 seconds more and after that we are dead (if we don't spam mana per soul). back to the points of 50 soul points each soul orb for this. i think i wasted more than 10 richs sets only to get soul orbs during the years, you can ask old powerz how much it costs to get so much orbs, anyway a knight just have to buy a don uh, and back to real tibia, a mage has to buy pots but a knight has to buy pots also and not 1 unlimited rune. my suggestion is than or make healing of ultimate manarune better or let knight pay 25~eggs for 100 healing runes (not unlimited). to make it a bit more fair


New spells do need a revamp. Honestly, maybe you are using the mana per soul wrong, it's actually to give you a 2nd chance of survival. It was never used to tank. It's more like mana per soul and then runnn just to survive another day. I think that was the point of the spell, but i may be wrong? It's pretty much the same as say the crafted items, it's not like you're going to have it permanently on, while the time ticks right? It's like use it when you absolutely need it. Not tank with it, that's what only rich people do.

The bugged mana came at a good timing, it really shows how important it is to have a huge mana pool. Naruto Mage with a bugged mana of 60b can survive 1 freeze by 2 1.2k rbs. Really shows alot though, if the mana was normal, then he would have approximately 27b~ mana which in turn looks like the situation of knight hp vs mage mana. Another example would be like surviving 1 hit from King Jaul. A 500ish rb mage can tank 1 hit from King Jaul, but it takes around 1020~ rb for a knight to tank just 1 hit. What I'm trying to say is that mages are good for dishing out damage before dying, that was their main role, if they don't die they can continue dealing damage. On the other hand, knights really just die in 1 freeze, a dead knight cannot deal damage. That's a major weakness, whether it's 1v1 or war pvp. There's of course ways of preventing our weakness from being exploited.

(there's apparently max character for forum posts, to be continued on next post)
 
Tera Druid
Member
Posts: 17
Member of Xerazx-OTS Forum.
2015-03-03 #17635
(Sorry for double post but there's max amount of characters for posts and once you reach it, it will cut off and deleted the rest of the post o.o)
continued: (here's a quick test of sd damage between knight and druid -- it might not be fair due to the fact knights have 15% more magic defense, so technically the druid would deal more damage on the other vocs)

Anyhows, a 12 ml knight's sd deals approximately 3.6b (3610445758) damage. One thing quite bad, well it might be bad for all vocs, but it tends to hit knights the hardest, is the damage reflected. So let's say i deal 9 percent of the target's mana, it will reflect back 6% of my hp, This really looks like I'm making a how to kill a knight 1v1 guide >.< Honestly if you calculate that in, i(or knights in general) have to strategically 'dps' in order to not kill ourselves. You want to know the damage reflect percent? It's approximately 23%. Like I said before, if i deal more damage, i will take more damage, with that low hp pool, i can kill myself, it is practically an adc suiciding by attacking someone with thornmail, that's the feeling. Mages probably won't feel it as much, due to the fact that they have a huge manapool.

Either ways uhm, a 131 ml druid does 5.6b (5632622604) damage. You can calculate in which rb knight you're fighting and you will get the percent of their hp taken. Now let's translate that to war pvp, usually it's more like gangbang, a 1220 knight has 24.5b hp, it only takes average of 6 sds(let's just say the players on the enemy side all have low ml), without mega spell/extreme runes to kill the knight. In 1 freeze, i can easily do 3 sds, which is practically overkill. Let's calculate that in using mega spell(dont even need extreme runes literally): (Damage of a 1.1k rb druid with 131 ml on a 1220 rb knight)
1 sd = 22%~ (can do up to 3 sds in 1 freeze)
1 mega = 10%~ (can do 3-4 megas in 1 freeze, let's just say 3)

Not counting crits that's 96% hp in 1 freeze from a 1.1k rb druid. To be fair, if it was 1220 druid , it would of been 1 freeze overkill. If you really want to be fair, against a 1.1k rb knight it will hit:
1 sd = 36%~ damage
1 mega = 15%~ damage
Only takes 2 sds and 2 megas to overkill a knight in less than a freeze.

Let's not talk about this 1v1 business though. In order for balances to work, we have to pick either 1v1 pvp or war pvp.

Thanks for the constructive discussion though, very much appreciated! Hope the staff is actually reading this discussion, and maybe come up with something good. I'm all in for the vocation balance
 
Old Powerzc
Member
Posts: 163
Member of Xerazx-OTS Forum.
2015-03-03 #17636
Quote:
Originally Posted by tera druid

Buddy you really mean what you wrote so your knowledge about tibia is zero, knight can't use sd until he reach ml15 and also he can't make same damage as mage even if that mage ml 40 in real tibiaor any ot server.

Are we on the same channel? Admin sd is level 1k req just for your information
Yes i do know that rl tib sd requires ml 15, but we were talking about highexp.eu OT all along.[/QUOTE]


but u compared between ek ml 12 and mage ml 130 and it's not acceptable even if this is ot and called highexp where is the different between both vocation when both of them can use rune made for mages we don't find immune is useful spell but ek has spell 1k reb ye it has bad effect which removes 30% of hp but still it has insane damage riesen does it on me like 15% of my total mana per hit and he can spam it if someone heals him ultimate manarune.


Quote:
Originally Posted by tera druid

Mm half and half ;o Is it even possible to hide in war?lol Last thing I know is that if someone is shooting runes, and you dont know that name, that's an instant target, and that would also be an instant KO as well



unfortunately i did it alot with paradise char reb 166 and killed r ip with it.


Quote:
Originally Posted by tera druid

it should depends on rebirth, and magic level spells you have.
which means 1200 shouldn't be able to kill 1200 ek but there example music dead or snowballs removed from doctor powerz's hp 80% of total hp alone 1 vs 1 each char.

One thing you should know, is that if it was depending on rebirths, knights will instantly be OP. It's pretty much common sense if you think about it ;o[/QUOTE]

if you understood it well or maybe my english is sux to let u understand it i'm sorry.
look ill try harder to tell u my idea it is" 1 mage shouldn't be able to kill same ek in same reb but still it can make damage do you even know doctor powerz reb? it is 1350 and snowballs is 1220 when 1220 removes 80% of total hp of doctor it means that ek is not tank as long as it's low reb or says that ed is op since it is low reb? so i might choose that mage is op since it is low reb because of extreme rune and combo of admin sd mega frigo and exori mort strike spell.

Quote:
Originally Posted by tera druid

I never even mentioned mana per soul even once, and it was never used either, which was the funny thing, the druid on the 2 player side was the one using mana per soul. It was pure Mwalling and immune spell timing. All player pvp skill.



but still it is main healing for mage do mentioned or not.

Quote:
Originally Posted by tera druid

1.You keep mentioning the low rb spamming extreme runes. Since you're using/wasting runes, why not use it on a high rb where you are able to survive and keep spamming runes instead of getting 1 shot by someone.
2. Yes, we just have to keep posting up suggestions, one day we will be able to come up with a perfect solution.
3. Like I said before you aren't suppose to tank with mages. Let's define mages:
-They can tank burst damage easily.
-They dish damage before their mana runs out, hence why they have a huge pool of mana, and why knights have low hp.
-Once their mana runs out they should die, but no, there's mana per soul now, even if they reached low hp, they can still survive.
-If they, the staff, are going to increase the percentage of mana recovered to a point where mages can tank dmg, then knights won't ever be needed, they can probably work on the upgraded admin mr : ultimate mr ratio though, maybe increase ult mr abit more, but less than damage done.
4. I'm surprised that para or slow rune(?) are finally mentioned.Don't know which rune you're talking about but regardless slow runes are very useful especially during wars. I mean like they are very very useful.



does extreme rune make different between rebirth or slaying mana percentage between rebirths? you are 100% it removes 20% of your mana you are 100 reb or even 10000 reb.
sure mages shouldn't be tankers but you say that like we play rl tibia? in rl tibia i had 215 i was tanker in war sure by using energy ring and some things which doesn't exist here and even if it's exist we can't stand up speed of wand and runes to cover it by this items so it's useless to mention it.
mage 100 can kill 50 1 hit 200 can slay 100 and 300 none can stand front of him
sure not same level i mean low levels can't stand his attack it's all it would be waste and low levels can't do much front of 300 level mage in rl tibia, or even ots but here low rebs can do alot even if u are high than it look buddy it looks like you didn't test server for while what if you tell me your name ingame and i would like to borrow a char 1700 reb for while just to feel what i feel being 1830 reb and can't do shit 1000 reb if it has same ml as i 150 and using extreme rune it would make same damage as me bullshit.
about slow rune i didn't complain about it in that way of yours i only said it mages can't remove it easy like knight so it's not issue for eks that what i meant.

Quote:
Originally Posted by tera druid

Paladin is beyond underpowered. Honestly they are kind of useless because of the way they are, it's much harder to balance pallies, since of their hp/mana distributions mainly, though it's probably just cipsoft's fault in even making that voc. Cipsoft was just trying to make a hybrid voc but kind of failed at it, there's probably a way to attempt to balance pallies, but it can easily turn pallies to an op voc, so it's just much harder to balance them. Though I do agree that the staff needs to do something about these 2 classes, but they also need us, to give good suggestions, and hopefully things can be compromised.



underpowered so you aren't a player of this ot and i guarantee it now paladin most powerful attacks in this server what i said it's defense is shit it's all


Quote:
Originally Posted by tera druid

So you can use less extreme runes?xD I dont know lol, I rarely use rock runes, i have to alternate between uh+mega gran and mega gran+sd, my rotation is usually like 1-2 rock rune then rest mega gran+sd with uhes in between freezes, have to really time it well to not get caught with uh cd while getting freezed which = death. Talking from a knight's pov. I'm just guessing that pvp requires supplies which requires cash. But then again all games' pvp requires supplies right?
Actually if we look at it in numbers:
1220 rb Knight's hp: 24.5b hp (24536785395)
1220 rb druid's mana: 47.8b mana (47824484735)
total health for druid (hp + mana combined): 55.5b (55546668



so you compare mana of druid with ek of knight if mage has 1000b mana and ek have 50b hp ek is much better why? it heals full health by 1 donate uh but mage needs to waste orbs just to get 25% of his mana man you are not this game player to talk, or you are knight like you said you rarely use extreme rune of knight and also it means you don't know shit about druid.

i red all you post but rly it's waste to quote it, it looks you dont know any thing about druids because you are just ek "i guess so" it was nice from you to defend something you didn't even try

and also if you deals 5b on mana it doesn't mean you can deal 5b on hp and it depends you make this attack on ek or mage or paladin

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