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Changes just for their needs?

 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2014-12-31 #16931
Quote:
Originally Posted by GM Xerazx

Druid:
We are mainly reworking the "Exura Immune" spell to reduce its usage for both Freeze Bullying (freeze someone while he can't do anything about it) and the intense protection the druid gains for almost no cost (as its usually easy to regain the 50% mana cost with a couple of mana per soul). We also buffing the spell bonus damage to reward players who are capable of correctly using it. The following changes have applied to the spell:

1. If the Hulk spell (Exura immune) was up and the player attempted to freeze other player, the freeze duration will be only 1 second.
2. Druids are no longer able to cast the Hulk spell if they are freezed, however, while the Hulk is up, all of the crowd control (freeze, slow, merge, etc) and damage are not affecting the player who is on the Hulk mode.
3. Bonus damage gained from touching other players with the spell animation have been increased to 30% from only 15%.



unfortunately, without knowledge people starting to say anything just to reach their goods.
1- GM Xerazx following gollum's thread make this changes and sure that staff has his ways to investigate it.
let's start from number 1 change Gm removed ability of using Exura immune while being freezed and also decreased it's protection time from 3 to 1 and increased mana cost from 25% to 50%
Do you even know why do we use immune?
we use it to refill our lost mana mana per soul has exhausting 1 sec so when i use immune i just use it to refill my mana with 3 mana per soul this was before update but now?
exura immune removes 50% of my mana and can't break throw freeze and it protects me just 1 sec i can't even refill it's cost, so what did we get from this update nothing so i prefer to fix new SPELL and remove immune instead of all this changes.
increasing attack ill talk about it no worries

Sorcerer is great and i had idea for it to use spell just like immune to increase his mana 15% for 30sec

Quote:
Originally Posted by GM Xerazx

Knight:
In order to reduce the high burst of damage against Knights by mages (due to critical and the usage of Crafted Items), we had to increase the magic defense of knights by 15% this is a compensation of not having a defensive Crafted item to counter the attack Crafted items by both mage and paladins (this change applies after next server restart).



GM increased out immune spell attack magic damage from 15 to 30, and increased magic defense of knights and paladins to 15% because crafted items, we have to loot for crafted items it's not gift or something easy to get, and also you shouldn't increase magic damage of immune just to say see i'm giving you advantage of it even more there is no use for it.
also they have SUPER damage of paladin/knight spells and also they can heal with ultimate manarune to recover over 20% of their mana and 10% for paladins to heal their mana it depends of their rebirths.
and also they can unfreeze each other which admin has no solution to it they just abuse it and it's part of server.
also mages hasn't way to protect it self from physical/magical spells of ek/rp/
Quote:
Originally Posted by GM Xerazx

General:
- Admin SD can no longer be used with any healing rune, this is to make a cost for using it over the mega spells.
- Ultimate manarune cooldown is slightly reduced, you should find it way smoother while using.



Good admin sd can't be used while using any healing runes but it still with magic level which give opportunity to low reb to attack higher than high rebirths.
ultimate mana become even faster did u make it fast just for mages or for all? no for all and still there is problem which is how EK can use mages rune

Ek/paladin/mage can use admin sd with high damage so this advantage for all vocations not only for mages.
and also extreme runes should be gain higher attack depends on rebirths of user.
and making healing manarune for mages with percentage again.

IF you doubt any of this QUOTES

you can follow this https://highexp.eu/forum/board/Game-chat/8981?&page=2

Quote:
Originally Posted by GM Xerazx


Again, these changes are subject to change and we are in the initial stage of reworking the vocations.


i didn't forget it ^^
 
Dark Player
Member
Posts: 10
Member of Xerazx-OTS Forum.
2014-12-31 #16932
Yea Abdo .. Druid Noob I Cant Paly !!
 
King Biel
Member
Posts: 22
Member of Xerazx-OTS Forum.
2014-12-31 #16933
also Share exp doesn't work
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2014-12-31 #16934
First off since your understanding of the text doesn't seem that good, you should test the features yourself.
Quote:
let's start from number 1 change Gm removed ability of using Exura immune while being freezed and also decreased it's protection time from 3 to 1 and increased mana cost from 25% to 50%

1. Yes they removed the ability to use it while being freezed, time to bring some tactic in it when to use it.
2. Wrong, the protection time still is 3 seconds.
3. Wrong, the mana cost still is 25% mana.
Quote:
Sorcerer is great and i had idea for it to use spell just like immune to increase his mana 15% for 30sec

You know it's paradox saying sorcerers are great, whilst complaining that druid are too bad now. Sorcerers have even less survivability and no crowd control at all, meaning the least they could be would be equal.
Quote:
also they have SUPER damage of paladin/knight spells

There is no way a paladin or knight comes close to the damage of a sorcerer or a druid. The paladin spell deals less damage than SD, same goes for the knight spell it even does less damage than your hellborn exori when you are a fresh rebirth 1000.
Quote:
and also they can unfreeze each other which admin has no solution to it they just abuse it and it's part of server.
also mages hasn't way to protect it self from physical/magical spells of ek/rp/

Use the unfreeze future, and take the environment to your advantage.
Quote:
Good admin sd can't be used while using any healing runes but it still with magic level which give opportunity to low reb to attack higher than high rebirths.

I don't see the problem, just go train your magic level.
Quote:
ultimate mana become even faster did u make it fast just for mages or for all? no for all and still there is problem which is how EK can use mages rune

Wasn't that what you always wanted because Admin Mr was better all the time? Yes we might use the same runes but with less effectivity.
Quote:
Ek/paladin/mage can use admin sd with high damage so this advantage for all vocations not only for mages.
and also extreme runes should be gain higher attack depends on rebirths of user.

Yes but the damage of a mage will always be higher like it's intend to be.
How about you bring some proof that it doesn't already increase with rebirths? Last time when you had thrown in some random stuff it was proven to be wrong too.
Quote:
and making healing manarune for mages with percentage again.

Doesn't it already? It increase with your rebirths and also with your mana, as I can speak for myself as a rebirth 1350 druid I always heal 5% with my ultimate mr.


 
Dark Player
Member
Posts: 10
Member of Xerazx-OTS Forum.
2014-12-31 #16938
Gollum Noob
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2014-12-31 #16940
Quote:
Originally Posted by Dark Player

Gollum Noob


Next time you should ask kermit the frog on your picture for advise before you say something even more useless than your existence.
He seems way more intelligent than you.
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2014-12-31 #16941
Quote:
Originally Posted by Music Dead

also Share exp doesn't work


Shared exp does work you just need to be within the same level range.
 
King Biel
Member
Posts: 22
Member of Xerazx-OTS Forum.
2014-12-31 #16942
i can't log on old powerz i don't know what is the problem but all you answers are like ehm what else you are answering question like nth happened not really at all protection period decreased and i'm not only one who says that actually i said that after i asked some people of the server also you can't use it while freezing so it's advantage already useless ye i tried it now it cost 25% but i said it took 50% according admin words
also percentage i meant percentage which u complained once before percentage depends on my mana not rebirth if it's lower than half it starts to give u higher amount of healing mana this is percentage i meant
also i said it should be i didn't say it doesn't increase by rebirths i said it should increase with rebirths it's about extreme runes
you said about your druid rebirths 1350 and i'm talking about my rebirth 1820 heal 2%
ye i wanted ultimate mana to become faster i didn't complain but i complain about it is able to be used by knights not by only mages
also i said sorcerer is good after this update not in general
knight still have insane damage
SD or SPELLS
When i use sd by magic level why did i gain all this rebirths? just to die faster? advantage of rebirth should be more important than others because you don't get rebirth while sleeping
i didn't prove anything and lately become wrong
 
King Biel
Member
Posts: 22
Member of Xerazx-OTS Forum.
2014-12-31 #16943
Quote:
Originally Posted by Gollum

Quote:
Originally Posted by Music Dead

also Share exp doesn't work


Shared exp does work you just need to be within the same level range.



Lawl it should be with reb not level ! we are playing highexp server not real map !
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2014-12-31 #16944
Quote:
also percentage i meant percentage which u complained once before percentage depends on my mana not rebirth if it's lower than half it starts to give u higher amount of healing mana

I'm pretty sure that change was for a reason, since it made you even more overpowered and please don't deny the fact that druids new spell was overpowered a few days ago. However there still might come some changes depending on how the current wars/pvp turn out. So best would be to join some wars write down the things you think are not balanced and propose them here in the forum with a solution to make things balanced.
Quote:
also i said it should be i didn't say it doesn't increase by rebirths i said it should increase with rebirths it's about extreme runes

I just said that I think it does increase already.
Quote:
you said about your druid rebirths 1350 and i'm talking about my rebirth 1820 heal 2%
ye i wanted ultimate mana to become faster i didn't complain but i complain about it is able to be used by knights not by only mages

For the following calculation I assumed that you heal 5 billion mana/health with one use of the ultimate mr, if that is the case you would get ~4,25% with one use, so the 2% seem a bit exaggerated.
So to the point that knights heal with ultimate mr. Do you even think about the things you say? Lets assume I would only be able to heal with a upgraded crused vial which heals me 4% each time.
Now to the situation in a big war:
Gollum stands next to his enemy. Thanks to the criticals he has 0% mana, but as he has to rely on his health he needs to heal with his uh. Somehow he manages to heal once with his crused vial, he gets 4% mana but has to heal instantly with his uh again. When he wants to use his taunt spell, he just realizes the 4% he just healed are gone again thanks to the criticals.
You just forget the fact that we have to rely on our health in big wars, I couldn't just run around and heal with my crused vial lol, so tell me where do you see the balance in that?
Quote:
also i said sorcerer is good after this update not in general

I just stated if sorcerers are good in anyway, druids can't be that bad too as they have more survivability and crowd control but lose that in their damage like its meant to be.
Quote:
knight still have insane damage

When my damage is insane, what about your damage? It's even better, you must be running around one shooting people. Eh I guess not.
Quote:
When i use sd by magic level why did i gain all this rebirths? just to die faster? advantage of rebirth should be more important than others because you don't get rebirth while sleeping

You don't die faster the more rebirths you get, perhaps I should create a rebirth 0 and own the OT all by myself. And SD is used by rebirth+magic level, so if you and a rebirth 1000 would both have magic level 100, you would do way more damage.
Quote:
i didn't prove anything and lately become wrong

It meant the incident where you said a rebirth 1000 druid does the same damage as you, but when Admin did some tests it turned out that you did twice as much damage, seems your problem is that you just get carried away when you are trying to prove your points.

----

Quote:
Originally Posted by Music Dead

Lawl it should be with reb not level ! we are playing highexp server not real map !



It's actually a good suggest if you would just elaborate your thoughts. Like what rebirths could hunt together? What did you have in mind, rebirth 0-1000 and rebirth 1000-2000?

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