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it's about vocation exhausting.

 
CM Jean
Administrator
Posts: 1031
2014-05-17 #10512
Regarding Comparisons with real tibia vocations: I remember that we have previously mentioned that we are not taking real tibia vocations as a base rule for how vocations should actually act. However, the concept itself is still a familiar among almost all games about druid , sorcerer, knight and paladin but over here we try to do our best to sum up something unique that is probably weird or strange to be in a game like Tibia. With the addition of every spell we try to create new game play mechanism which should have an impact on you with much more fun, we trying to make you feel that what you doing in this OT is more advanced than what you can do or even expected to do in a game like Tibia, so there are no borders for creativity and we are not surprised that some of you would feel offended of how things should work out, but we believe that by time you will learn how to make best plays just like what you have always done.

Please note that below comment will be more focused on the new spells and how to deal with them.

To clarify the above statements: Let me remind you to read the new Counter Tips we included with with each spell, reading these counter-tips makes you able to dodge or decrease the penalty of each overpowered spell, for example we have seen several knights are using their new OP spell in wars, but actually we did not notice that other players changed their attack to the knight, so they can actually banish him from casting further spells (this is a thing you should really do).

Paladins: The new spell authorise paladins a new combo, the cooldown is still under consideration and there is a probability to reduce it with respect to other changes that would take a place to balance it with the new cooldown.

Sorcerers: As they are supposed to be the most damage dealers in the game, we had to make their spell the most powerful but they still can be easily countered after the 1st cast to their spell (cost 50% mana), you can instantly freeze a sorcerer after the cast of his spell and try to vanish the last 50% mana he got. But even though, this spell would also receive a bit of reworks (it is on the list).

Druids: I'm not sure if you ever read the recent changes we made on the druid spell regarding its cooldown reduction plus the 50% bonus damage it gives to the player who is in the hulk mood, so i think by now it's not only a supportive spell, it's an aggressive one.

PS: also it removes all crowd control (freezes, slows).

Last but not least, we are glad that everyone contributes to the community by sharing his own thoughts and being objective, we assure you that there will be a follow up on every vocation change till it reaches the safe point of balance, also we already have plans and changes you shall like included into our upcoming summer update plan
 
Riesen
Seniour Tutor
Posts: 2176
2014-05-17 #10513
One of the reason why I enjoy this OT the most! =)

Just want to include that I dont think anymore re-work is necessary.
" but actually we did not notice that other players changed their attack to the knight "
It's true, though I actually do it. It usually ends with the knights ending dead since he keeps spamming the spell.

It's the same about Sorcerers, since it takes 50% mana. I played as a Sorcerer with the spell.
It indeed have a powerful spell but it's not that easy to handle.
 
Omarion
Member
Posts: 316
Member of Xerazx-OTS Forum.
2014-05-17 #10514
Guys you forgot that I can be freezed while im hulk?
..
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2014-05-18 #10520
Community Manager.
Quote:
Paladins: The new spell authorise paladins a new combo, the cooldown is still under consideration and there is a probability to reduce it with respect to other changes that would take a place to balance it with the new cooldown.


Knight spell should be under consideration not paladin, paladin already has cooldown 30 second it's fine.

Quote:
Druids: I'm not sure if you ever read the recent changes we made on the druid spell regarding its cooldown reduction plus the 50% bonus damage it gives to the player who is in the hulk mood, so i think by now it's not only a supportive spell, it's an aggressive one.

Hulk is up doesn't give 50% bonus damage for knowledge i use it alot.
show me that bonus please i might lose it somehow, or it might be bug in my character?
Riesen.
Quote:
Just want to include that I dont think anymore re-work is necessary.
" but actually we did not notice that other players changed their attack to the knight "
It's true, though I actually do it. It usually ends with the knights ending dead since he keeps spamming the spell.

But you didn't die with me even after netdown.
and your deathlist prove what i'm talking about you dies every month once by wrong.

Omarion
Quote:
Guys you forgot that I can be freezed while im hulk?


They think Druid is op. Mana per soul should be for emergency but i use it like original heal.
Soul orbs it isn't infinity we have to loot it or pay items ( rich ) for it .
i hope community manager just give a try and use my character in top arena once, don't use my orbs. :P
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2014-05-18 #10522
and as i know for every rebirth there revolution for the spell but not the druid once 1000 reb can use it like 1100 1200 1300 1400 1500 1600, with same power. 3 weeks ago you said we will solve it soon, and we druid are like ZzZzZz.
specially me because i'm highest one and i see it where is the difference why did i rebirth all this rebirths just for nth? to be like 1000 reb? ppls will see it oh fine so what, but if he is in same situation he will cry for it.
 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2014-05-18 #10523
for nothing?

you got 100 billion mana...

you will heal 25 bill mana with mana per soul
ek 1100 is 23~billion
 
Pretty Killer
Member
Posts: 49
Member of Xerazx-OTS Forum.
2014-05-18 #10526
Still i can't understand why everyone is talking about Riesen's power guys u can't see his reb ? how 1700 reb EK should be like 1k or 1200 or so ! just for one time take a look on his HP !
you want to be like him get his reb which is almost impossible now xd
but anyway this is the point it's not about ek is op or not i have new spell and for 1k reb ek even without exhausted it's not that strong, all i can see now is everyone saying Riesen never die....
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2014-05-18 #10528
ehm let me say it sariel 1 more time i rly i hate to repeat my self 1 milion time.
lets make pretty killer example can riesen hit same hits of pretty killer ? how the fuck u can compare me with you, you are 1300 and i'm 1600.
doctor powerz is 1300 and riesen is 1700 can i hit same hits? how can i use spell with same power as him?? did u see the difference?
let me say it one more time mr awesome if you played rl tibia once let me show it.
if your skills 100 in rl tibia and used utito tempo you skill will be 150, if your skills is 90 after utito tempo will be also 150???
ehm let me say it with better way in druid vocation if u are druid and ml 100 your exori frigo will be 400+
you wanna someone ml 90 hit it with same damage??
more better if u use exura sio if your ml is 100 you exura sio ill be 2000+
u wanna someone ml 90 use it with same power??
i hope you tried to play tibia before highexp sariel this is my last answer for you questions and answer.
when ppls act stupid it's fine but this far it's overload bro.
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2014-05-18 #10529
and 1 more thing i forget before i close this shit mana per soul cost orbs which mean i have to pay does ek pay for his heal?
 
Asian Potatos
Member
Posts: 421
Member of Xerazx-OTS Forum.
2014-05-18 #10530
Mana per soul applies to sorcs too, and i'm not complaining about orbs being overpriced. Druids aren't supposed to be the damage dealers, and like cm said he wants a unique ot where each vocation is unique and good in its own way. Druids provide a heal and 3 seconds of invincibility and immune to freeze+50% more damge oh yeah, and paralyse AND can use the tree wall things. (once it gets fixed, bugs arent easy to fix you know so stop complaining about that) Just stop comparing this to real tibia. Druids ON THIS OT are a team based vocation.

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