I think the staff did a great job with the balance of the spells. Each spell suits the Vocation better than expected!
Let's start with knights.
Yes, the spell got insane damage if you got the right rebirth. It doesnt have an exhaust but cost 30% HP and 60% Mana.
So you can do the spell 2 times during a freeze, if you heal mana.
What most players do wrong in a big war, is that they do not target the knight when they do the spell.
Using the spells 2 times, the knight will lose ~50-60% HP (depends on the knights game-play) which will result
as a advantage for the opposite player or team. And if you just focus on the HP the knight will have 0% mana and
cannot do the spell, so they're back to just tanks again.
I know that my team killed several knights that way. And I was not on Riesen during those moments.
Doing the spell, makes us vulnerable unless we got some sort of a healer.
But as a healer, you risk being target by the other team.
On "the paper" this may seem "OP" but you forget about the knights in general. Without the spell, the knights are just mere tanks.
Our Mega Gran is a joke and our Rock Runes doesn't deal much of a damage. Also players can excape the Taunt Spell in 2-3 seconds.
I couldn't even kill Sariel when he was without Utamo Vita. Surely he might've died with a perfect freeze but it's no guarantee,
and I'm over rebirth 1600!
Most of you been here for a while so you know what I'm talking about. Else I can bring up some old threads and you'll see the
knights frustrations.
Also on the Forum it says that it should deal 30% damage of the knights HP percent. But it doesn't, it's more like 18%.
Gollum and I did a test. And this spell hit almost nothing on a Mage, it's better on the players that rely on their HP.
To make it short. The spell is balanced for knights, since they cannot abuse it fully and their damage is low in general.
I think the video speaks for itself.
...I'll bring up the weapons further down.
Moving on to Paladins.
Their spell got insane damage too, if they got the right rebirth (same as knight). It's a long exhaust indeed but it can hit more than one player at a time!
This spell also depend on the paladins game-play. I've seen how paladins use it and it's really good. I've also tried the spell myself a couple of times.
Also you can do a great combo with Hellborn Stars. But the mana will be low after it. Also this spell will help while you level.
Also if (e.g) a knight do the their spell twice, the Paladin spell can finish them.
I cannot know the main purpose of the long exhaust. But according to me it's good. Paladins are like the second tanks. They got decent HP and also decent mana.
And can therefor use Mana Per Soul to boost their survival.
Also their Mega Holy deal decent damage and their Extreme Holy Runes are really good! They also have the Merger Runes that deal 25% HP and Mana.
So they already had 4 advantages before the new spell. (Tanky, 2nice spells and Merger runes).
Before the update, I saw paladins kill other high rebirths solo. And now thanks to the spell, they can go even further. Surely they need to match the combo and when
to use the spell. But tbh they dont really need the spell to kill other vocations. And they will almost always survive.
I know that Pieroozek and I had our despites but he's one example. And I dont even need to bring up Death Rush.
Rebirths will indeed help all the vocations. Perhaps it would be better (according to some) with a little lower exhaust but I bet more players would complain instead
of seeing what most players calls balanced. I let Ultimate Sniper attack me without using the spell and he got me to 30-40%. Imagine another knight or just another vocation.
(he did not use merger at that time).
Though I have to admit that it would probably be a little more fair to decrease the spell exhaust to 20seconds instead of 30seconds.
(Have in mind that in wars 5minutes is nothing).
To make it short. The exhaust is ~good since they're already a balanced classed in general.
...I'll bring up the weapons further down.
Moving on to Sorcerers.
I haven't played that much as a sorcerer (yet) but I still get an overview of it. The spell is indeed really good. No exhaustion, just Mana. This is
the only spell that I might think need some sort of editing. I dont know how much Mana it takes but it's not only OP in wars, it's also OP while you level.
I do not agree with 30 seconds like the paladins spell. Surely they got similar damage in overall but Paladin got a better survivability.
So it's more fair that Sorcerers can do the spell more times than a paladin. Perhaps it would be better if it took 40-50% Mana, and perhaps some HP %?
How much mana does the spell take?
Sorcerers in overall got the highest damage. Their Mega Vis is insane and they can combo it with Exori Mort Strike without any exhaust between the Mega spell.
Also their Extreme Snake Runes are a beast. When I was rebirth 1500 I let Asian Potatos use it without healing myself (letting the rune run out). He got me to 50%!
(the critical is high, we did the test more than once and it was almost always the same).
Also wars before the New Spell, Sorcerers was the ones that dealt the most damage. Unluckely almost none play as a Sorcerer. They're trully beasts!
BUT.. They do not have any kind of survival, they cannot sio others and they dont have any kind of supportive spell. The only thing that might avoid a "rape" is
the Reflection Rune. I dont know if it works now but when it worked it was OP. Else they just have freeze to survive longer and of course Mana Per Soul.
It's probably just me but they die the fastest in wars. Basically they're the opposite of knights. High damage but low survival. Though I haven't actually seen a
high rebirth Sorcerer in a long while. Perhaps the guys I VS had a bad game-play?
Wider reflection about the new spell>. Sorcerers need to rely on their Damage (mostly). Powerzor didnt have all Rich items when Krixys, 46 Rebirths lower, killed him in 2 hits.
If you go back to (E.g) the knight spell, you can compare the damage difference and the knight spell is slightly harder to use. I know that my character deal huge damage if
I wear different items but imagine how much I would dealt if I were a Sorcerer.
Last but not least, Druids.
The Vocation all the Druids odiousness..
I don't understand why. The Staff changed the spell into something really powerful. 3 seconds of immortality with +30% more damage, and the cooldown is just 10 seconds!
You can use it while you're freezed and even use it on other players. Perfect survival spell and also for escapes. If I would gladly use it as another Vocation.
Imagine how much more tanky the knights would be. Or as a paladin that already have decent damage. Now they can survive even longer and escape freezes.
I've used the spell myself and I seriously dont understand why some players complain. I would also like to add how cool effect the spell have!
Druids before the new spell was one of the best. I still consider them as beasts. They got decent damage and they can combo with the Exori Mort Strike without an exhaustion (same as sorcerers).
Also the Extreme Ice Runes are really good. And do not forget about the slow rune, it's the thing I fear the most in pk-fights. It's like an extra freeze. Slow rune > Freeze > Freeze.
I've played as a Druid for a long time. Even though I just pk during the nights (CET). I enjoy them the most. I dont have any problems with Knights, since 30% of their HP is nothing on my mana.
And my game-play makes it hard for them to even freeze me.
This might sound odd but I can sometimes survive longer as a Druid than any other Vocation thanks to the Mana Per Soul. And imagine with the Exura Immune how much longer I'll survive.
Surely the rebirth will have an advantage soon that I haven't noticed yet.
I think I should also bring up the moment when Maroz, Old Powerz and Sariel won the Arena Event against everyone. They used Mana Per Soul, slow runes and also the Nova sio spell. No other vocation has anything
similar to it. Isn't that a bit unfair? I say no. Mainly because every Vocation is special.
To make it short. The spell suits the Druids just perfect. Mainly because they have a special feature than no other Vocation, they can use the SLOW Rune that is one of a kind and their damage is super high.
Also is probably hardest to kill in a 1v1 battle. I still remember when I killed Death Harder in Moronia when I was rebirth 860 With Ebony. ( He was 1200 ).
The combo with slow rune, Exura immune and Mana Per Soul = OP.
The Weapons.
To start with, wouldn't it be fair to remove the shield from Mages too then?
It's a reason why Paladins remove the shield. I doubt you've seen it yet since you bring this up.

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but you still don't know what i'm talking about
fail buddy it's big fail.