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Regarding Vocation Changes

 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2014-04-16 #9481
I agree with Riesen, but every positive update has negative results.
I mean mana is good enough for mages, Autolux heals it 7% each time ( Paladin ) and Doctor Powerz heals it 22% each time ( Knight ).

Knight should use vial not even admin mana, Paladin should use new rune heals it's hp/mp.

Spells tibian world describe druid as helper/healer, but also druid has high damage than ek/rp. i mean Sudden Death Rune ( SDs ) and UE ( Mas Frigo ), after latest update in real tibia druid has new spells i can't mention it because i don't know it yet.
Whole vocations has new spells not only mages.

So we have to keep in mind, how powerful are vocations (Paladin, Sorcerer and Knight ) already and stop talk nosense admin saw everything live.

Honestly i want Sorcerer spell or i prefer removing exhaust or decrease it to 5 seconds because it's new spell.
 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2014-04-16 #9482
all spells are based on real tibia

knight spell --> exori hur in real tibia

paladin spell --> exevo mas san in real tibia

sorcerer spell --> exevo gran mas flam in real tibia

only the druid spell doesn't exit in real tibia

druid already got a healing spell "nova sio".
i think 1 support spell is enough

 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2014-04-16 #9485
small suggestion (probably in next update)

- another attack spell for paladin (like exori con in real tibia)

- another attack spell for knight ( exori mas in real tibia)

- support spell for sorcerer ( trap spell like in 8.6 server from highexp.eu)

- new attack spell for druid ( like exevo gran mas tera in real tibia)


another suggestions:

- soulfire rune for all vocations deals 3% damage every 5 seconds
- great fireball rune/ avalanche rune for druid/sorc deals pretty much damage like 7% or something and 3 seconds exhausted for everything
- field runes for all vocations ( if you walk into the field rune deals 1% damage each step) for example firebomb rune, in real tibia you lose 10 hp/mana every time you walk in the fire
- would be pretty awesome to get a new pet, but not for the damage this time. my suggestion is a block pet ( easy for the hard quests) for 1250 reb+

i will add more suggestions later

 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2014-04-17 #9495
Nice suggestions Sariel! I hope that atleast one of 'em will be implemented to Xerazx
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2014-04-17 #9505
actually this idea is great one i'm surprised sariel why you didn't say it before update.

and like you said i hope staff take a step not saying a word about change druid spell and nothing happens : )
 
Hortblade
Member
Posts: 246
2014-04-23 #9678
Well, I tested it once only, but tarsal arrows are hard enought to get, you get 125 (100 for bow, 25 for 100 arrows) and they last like 2 minutes, other weapons 30 minutes, would be great if you guys just remove that arrows stuff and do like the other weapons? a specific time until it need to be recharged again?

PS: used it with a player 20 rebs higher, like I said used only once! but I didnt see that much change in damage that makes it worth to lose 15% protection from the shield.
 
CM Jean
Administrator
Posts: 1031
2014-04-23 #9683
@UP: Thanks everybody for your contribution into this thread with the spreading of your ideas, i believe we are going to reach a good point of in game balance.

@Topic: During the past few days we announced that we started to make reworks for the druid spell since it seemed to be a bit weaker than other last update spells. However, we considered not to zone druids within the area of supporters and make them scary at some point of fight without changing their whole vocation mechanism. With the next server restart the the Immune spell will receive the following changes:

Immune Spell: Bathes druid's target in a Hulk mode , rendering him immune to all damage for 3 seconds in addition of overall damage buff by 30%. Please also note that the spell can be casted within following situations:
-Druids may cast the spell even while FREEZED.
-Druids CAN'T be freezed while the hulk is up.
-Spell Cooldown has been reduced to 10 seconds instead of 30.

We still have have other reworks at the work laboratory, more to come up soon!


 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2014-04-23 #9684
It's way too much. I don't want to sound selfish but it's unfair to use spell which gives you Immortality under freeze. I think it should be: 3 seconds if immortality + damage buff by like 15-25%, can be freezed and cooldown should be like 20 seconds
 
Old Powerz
Member
Posts: 537
Member of Xerazx-OTS Forum.
2014-04-24 #9695
Pieroozek let me explain what community manager wanted to say.

30% means if mega frigo atks 1,000 it will hit with hat 1,300.
i hope you understand it so it has no difference at all so no worries mage attack still not good enough after increasing attack i still can't solo ek reb 1000 with hat and mastermind potion.
while you can kill it 2 hits by new spell.

unfortunatly staff can't balance vocations :s
 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2014-04-25 #9697
Old, I know what's the damage buff so you don't have to explain it to me.

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