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Highexp 2017 Update [Thoughts]

 
Riesen
Seniour Tutor
Posts: 2176
2017-10-25 #22974
Who knows how many hours I’ve lost trying to find the right words and "reassess" the situation from every single angle. I think I’ve written and deleted paragraphs over 20 times now. I will try and keep this as short as possible but most of you guys already know how verbose I can be. And I'm not trying to take on the Prophet role!

These thoughts started to seed themselves very minorly in my head before the new update but decided to give it a go! As that update came, and people voiced opinions, and talk for a possible patch, it had become clear to me that the large variance in the changes + what people wanted is now a large divide between the players and the Staff. I definitely understand why some of the new features were implemented and I can partially agree with some of it.. but the drastic changes in hope to help the new players made it even harder for the older players. Unlike the old updates, some of the new features practically demands you to be involved rather than the old highexp were you just jumped right into action. Old updates had parts of grinding too but not as mandatory as it is now.

With that being said, Highexp has definitely evolved into more RPG than the one I remember (8.6). I'm not saying that I mainly dislike the new update, but comparing it with 8.6 that was mostly focused on PVP, being outside of temple or Events like Top Arena/Guild war, is nothing more than a faded memory. The loss, with nearly everything, is simply to great.
The server is dying, and it's sad to be a witness.

First mistake and possibly the major one: I believe MDC was intended with this Update to be the One And Only currency. The mistake is that it's not really a currency among players, more like a currency between a Player and NPC. The only time people will even consider to purchase something with their MDC is for Ultimate Weapons from other players. The idea to make lower rebirths collect Acorns or Repair tokens to later sell to higher players is non existing. Truth be told is that it's usually the higher players selling to lower rebirths in order to get more MDC, but the lower rebirths are unable to actually get the right amount to purchase it.
EDIT: To explain it a lil'better. I as a rebirth 2000 are unable to actually sell my Acorns/SDs/Repair Tokens to rebirths around 1200, due to the current state of MDC. Most people just want to PvP, not spend hours on bosses.

Bless is also a huge issue. Players has become what the ingame players call "charlover". Most of them cant afford 25MDC for bless but without it, they risk losing hours/days/weeks/months of training which has become somewhat mandatory to deal damage. In rl Tibia there's atleast Twist of Fate in every Temple if you die in a PvP situation. But even if that were to exist, the somewhat fast paced PvP situation is discouring to pay 5MDC whenever you die on Highexp. Simply removing the cost could make this 10times more enjoying. Or simply just enable bless to be for levels and not skills (make lose of skills 0%) would definitely solve a lot of issues.
TO MAKE IT SHORT; To expensive..

To take the issue with MDC a bit further...., that lower rebirths have to pay MDC to rebirth is also a major let down. It shouldnt start at 800. 1000 is more suitable, if not even 1500 to be honest. Players should be able to catch up to the new content, not make it harder than it used to be. +-1000MDC, possibly a lot more, from 800 to 1500 is simply to much considered the ways to actually get MDC. And as I explained earlier, lower players usually dont have anything to offer to the higher players. And even harder now when the old players are starting to leave. HOWEVER 100 MDC as a rebirth 2000 is fair. But I think the 1MDC cost should start around 1500, maybe 1400.

There are a few other issues, but I thought I'd atleast start with the major ones. I'd also like to include that I have nothing personal against Xerazx or Jean, I think both are great people and understand the idea of making the server fully automatic. But I think it'd be smarter to release smaller patches to solve the major issues ASAP instead of waiting for a big one. Players (including me) are inpatient and it wont take long (probably already happened) before players move on to another OT/Game.

I had plans to write a longer one which include Discord and other features + issues but I'll stop here to see the response....
 
Panini Loves Butts
Member
Posts: 130
Member of Xerazx-OTS Forum.
2017-10-25 #22975
This ^^
 
Melaina
Member
Posts: 118
Member of Xerazx-OTS Forum.
2017-10-25 #22976
Everything is so true in this thread. There is literally no economy in the server at all though. The new players keep spamming in temple they want to buy items but simply no one can buy them cause it's so expensive and they have no ways to pay for it.
If don't want to farm for days at braindeath as 800 rebirth.
Anyhow ill take my leave with this until the patch comes live.

So, Goodbye my dear fellas.

Kind regards Melaina
 
Hortblade
Member
Posts: 246
2017-10-25 #22977
Well, for me what you wrote in your thread is really just the tip of the iceberg, since you only said stuff about economy which is ofc messed up and really important, but not the only issue we're facing.

What I'm gonna say, its just my thoughts (which I expressed in other threads I guess) also keep in mind whoever reads this, is that this is the server that I've spent most time on it by far. (and I played A LOT of other servers) so my only pupose here is to point what I think its going on I want nothing but good for this server and its community which I'm part of.

there are at least for me 2 other major topics:
lack of staff/management
lack of accurate improvement/updates

first
I'm not even sure jean and admin have the time/ wanna keep the server up!
Things used to run smoothly, we all used the e-mail to open tickets, we all got replied, we could see problems getting solved. Now is just a limbo (not now, but for a while actually)
I had 3~ bugs reported that took at least 4-5 months to fix (lv 8 arena by far the most annoying one) ofc I can understand RL or other stuff but for real 4-5 months its just too much time.
I reported tp scroll wrong temple pos since new update (and yeah ofc real small bug, but also like 2 mim to solve it) and no fixes so far
So, they launched an update where ppl are all complaining about (which is pretty much what Riesen said) server's with the lowest players online ever, and what they're focused at? trying to create a custom client so players cant bot (I've been told) and I told what I think about that before, I won't explain why but: embrace the fucking bot! create some talkaction inbuilt bot, or whatever, players wanna bot, I used it for a while, and man, I dont wanna get my hotkeys fucked for just pressing those a lot using mr/uh. (I've given like 3 ideas in another thread for solutions on how to be able to let players bot, and minimize some of the "fully afk stuff" from it)

So anyway, me and Riesen had some talk to Jean, and she explained that they're looking to reduce as much as possible the human variable into making choices or their interpretation, but we still need humans to manage things, so get ppl you trust to do that and get back on replying e-mails, solving things and so on.

second
Create content to high rebirthed players, do stuff to evolve the server instead of just "cripple it"

This I already said in another topic, the reason that I used to rebirth, log into the server, and enjoy this server, was that I always wanned that 50 rebirths missing to do some quest, after that more 100 rebirths to get some promotion
ofc I used to pvp sometimes, but I actually dont enjoy pvp
why tibia is here for like 20 years? players got lv 100, they've made stuff for other players be able to reach lv 100 more easy, same goes all the way up

Now I've been 1k+ for 2 years~ and I dont feel motivated to reb up in any means. No new promotions since ever, 3-4 new quests since I started this server. And a lot more of "non-pvp" features that players could enjoy.

So why not add a promotion for 1200~? quests each Idk 100~150 rebirths, giving some MDC, access to new areas or whatever?

There's a lot going on, and I wish I knew/could(do) what's best or how to improve things. I can't. And as said, this is not me complaning about things, its just the way I feel about whats being going on for a while around here.

Anyone else feeling (or not) like that? Please share your thoughts!
 
Riesen
Seniour Tutor
Posts: 2176
2017-10-25 #22978
Quote:
Originally Posted by Hortblade

Well, for me what you wrote in your thread is really just the tip of the iceberg, since you only said stuff about economy which is ofc messed up and really important, but not the only issue we're facing.



- Yeah, if I were to write everything it'd simply be to much to read. Also didnt want to include everything I had in mind to avoid replies such as "100% true" or similar. It's better that people share their own view with their own words what they think ~~
My first post was simply to get this "thingy" going, starting with the economy that focus on both PVE and PVP, (Rebirths / SD / Bless).

But I do agree on the Support/Management being almost non existing. I'm not trying to "trash-talk" the staff but ticket feels like they're sent to the trash bin instantly. I can understand that perhaps some of the tickets are useless (I know I may've sent a few) or maybe hard to solve (account recovery). Also Jean gave us a straight answer and admit being unable to give as much as she(?) used to.
Discord was an great alternative but it's nothing more than spamms. It's a clusterf*ck to be entirely honest.

With that being said. Truth be told is that it doesn't require the staff to enter the server every single day. Since they want things to be automatic and let the players run the server, the support 'behind' the scenes shouldn't be (almost) non existing. That being if a bug occures, it shouldn't take 5 months to reply/fix.

As I said; Discord is a great alternative. I'm not trying to enforce the rules. -But you should add rules + several channels. If someone do not follow the rules, they risk a bann ingame.(with that in mind, you can have a chat channel, like general chat is now)
Discord can be viewed by the phone fairly easily but since only 1 channel exist and there's 900 spamm messages (or atleast used to be) a lot of interesting material goes missing. Being bugs or abusement. I'm sure you can figure out what kind of channels that's necessary, but one should definitely be #changeLog, which you've failed to update recently.
Irl issues or not, it seems quite amazing to not be able to reply on a ticket for such a long time. I've been fairly lucky with replies from Xeraxz and Jean, so I'm not mainly complaining from my own point of view. But most of my messages are from other players that's being ignored.


Regarding content.
I purposively avoided this topic to make sure they try to fix the major issues first. I do agree that after 1500, there's nothing appealing to keep leveling for most players. And as Hortblade explained, they should embrace players leveling, not make it harder for everyone. With that being said (with my first post in mind), players should be able to catch up to the current content. I do agree with Hortblade that the reward could be access/promotions/items.. it could even be flashy mounts/outfits that's only obtainable this way. In irl Tibia, they added a 999 door. It was a huge mystery for some time "what's actually behind that door". But it woke curiousity among players. - Which could be appealing here too. Should def consider making things after 1200 for every +100 rebs. Along with an almost ridiculous obstacle. (999) - Shown in temple.
EDIT: There are doors in the new quest area, could def add portals there to mini bosses or something.
 
Riesen
Seniour Tutor
Posts: 2176
2017-10-27 #22979
This latest update has raised some red question marks:

1. Are you willing to do anything to improve or change this game at this point in time? Or is that a long gone possibility?
2. Since 8.6, has the staff actually listened to player feedback and took action accordingly?
3. going to ignore this one..

Thing is.. I genuinely enjoy this Update. There are a lot more stuff todo when you come online. But >I'm< just one player. Changes should be implemented with care so each player that want to achieve different things, will enjoy the game as much as I do. With that being said, most of the features implemented practically demands you to do X-thing. I know a lot of players that simply want to come online and PVP > sleep. Others just want to enjoy the content (Quests). There should be some sort of balance. As I tried to explain with my previous posts, is that it's impossible to start an economy on the server.

1. Players like me waste all their MDC on Rebirths.
2. Others waste MDC on Bless
3. Others on SD materials.
4. Low Rebirths are unable to get a fair amount. First boss that drop a decent amount is Braindeath.

With that in mind. The people with the highest "stamina" are the ones that will persevere. The "collecting spawns" for Acorns and Repair tokens are great to avoid botters - but is it fun - No, it isnt.. not by a longshot. Players that enter just to pvp will leave that area after 2minutes. And these players won't have MDC to buy from others since they've wasted them all on Blessings.

BOT.

Let's be honest. I hate bot.. I don't understand how it can be fun to enter a game and then let a program do most of the gameplay for you. For leveling/collecting, fine. But for PVP?
With that in mind.. I rather have an active community with cheaters (yes, I call them cheaters) than a dead silent community with players that only enter to advance their skills. You should re-consider to embrace the bot rather than removing it. Or make the game-play so fun that it's not needed. It's an OT.

Bless.

Remove the cost or change it to last more than one death, and I dont mean 2 deaths. The NPC itself would be great in another community but not here. 25MDC is simply to much.. especially in wars that exist on Highexp. Most players decide to just ignore this feature due to the cost. But the loss itself is retarded. Definitely not suited with the new features (ultimate weapons) implemented + a chance to lose rebirths.

MDC.

This would just be a repeat, but I hope you got the point. Even with adding a new spawn, the players (with bless in mind) wont use it.

MY MAIN POINTS ARE (with my previous posts in mind):

1. Find a balance to make things OPTIONAL and not MANDATORY.
2. Don't make it harder for lower rebirths to catch up to the content.
2(1). Before the update, most players didnt rebirth anyway.


Content & Support & Others..

You can't obviously force players to come online. But you can try to make it more enjoyable (which I've probably wrote 900 times now xD). Adding new stuff isn't always the solution even though we players love to come with ideas. Even so, is it (no offence or anything) impossible to spend 1-3 hour each week going through tickets?

Regarding quests AND new content. I don't mainly think this will be the solution to fix the playerbase since most player just love to PVP without wasting or losing anything. But from own experience, it takes a while to map a decent quest. (Which is probably why you copy most from CipSoft). But I wouldn't mind doing a quest and I doubt the others like Dhavii or "TibiaMaster(?)" would help providing alternatives. For examples as the quests Hortblade mentioned. Perhaps even others are willingly to help you 2 out. (Not demanding irl money or anything).
But like, rebirth 1000 because the obstacle years back with quests like spell quest / Ultra Rich.. it was a "goal". Recent ones demands VIP to enjoy the reward and effort you put into completing it. It's not appealing.


Was planning to add another thing but will most likely just skip it or include it in another post.

EDIT: Decide to add this one here too (to avoid making more posts).

For lower rebirths, the new features implemented (with your intention in mind) is nothing but a stick up your arse. It's just a huge drawback for them compared to a higher level (1500). Since you need:

1. MDC to rebirth,
2. 15k Points on site for the new weapon.
3. Acorns to PVP/SD.
4. Repair Tokens if you use rich.

3 out of 4 is obtainable for me as a high rebirth through Tasks. They don't have this priviledge.
 
Asian Potatos
Member
Posts: 421
Member of Xerazx-OTS Forum.
2017-10-28 #22980
Punishing newer players by adding paid rebirths was a really dumb thing to do, especially for a server with an already dwindling playerbase. As someone who doesn't find killing a boss in 2 seconds and waiting 2 minutes for it to respawn very interesting there really isn't much for me to do on this server since I now have to pay for both rebirths as well as bless, previous bless price was perfectly fine but making both the cost of rebirth AND bless higher was a huge mistake since all it does is discourage players since all it does is content block them, no fun involved.

Nerfing something that affects 100% of the playerbase negatively is just not a good idea.

To put it short MDC is just an outdated currency. No rare items to loot and trade for them, only way to obtain them couldn't get any more boring to be honest.

And one last thing: It feels like I wasted 10 minutes of my time typing this, it's like literally everything what people said before the update even came out went over the admins head.
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2017-10-28 #22981
 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2017-11-10 #22982
To be honest, OT isn't dying only cause of THIS actual update. Server started dying long time ago when mlvl started to matter and people became charlovers/power rebbers just to dominate others. The real fun in pvp is when two teams have nearly the same rebs and basically skill shows which side is better. Playing e.g as team of 1200-1400 rebs against team of 1800-2000 rebs is basically unwinnable unless those high ones are no-hands in pvp. My idea to fix that? PVP stages. 1000-1200,1200-1500 etc.
Also, reworking old guildwar that actually had alot of attention compared to something that's total shit (I'm pretty sure that "guildwar" wasn't on for like year or so) was one of worst mistake you could've done.

Yours Pieroo
 
Riesen
Seniour Tutor
Posts: 2176
2017-11-11 #22983
PVP stages? Can you explain it a bit more?

And I took this update as a "base" for my post since updates are supposed to be an improvement.
I personally think this update is a huge improvement compared to the previous one.. except the main focus on MDC. As Asian explained, there's only 1 way to obtain it (2 tbh if you add tasks). There's no items and such you can sell to retrieve more.

Anyway, I think the "charlovers" could be avoided if they added a "Twist of Fate" bless that's cheaper than the rest and purchable inside the Temple or through a !command.
A thing I dislike (and one of the reasons I left) is that it's almost mandatory to have VIP after 1100 to 1500 if you wish to advance in levels. (Rezemy compared to Eternize).

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