Who knows how many hours I’ve lost trying to find the right words and "reassess" the situation from every single angle. I think I’ve written and deleted paragraphs over 20 times now. I will try and keep this as short as possible but most of you guys already know how verbose I can be. And I'm not trying to take on the Prophet role!
These thoughts started to seed themselves very minorly in my head before the new update but decided to give it a go! As that update came, and people voiced opinions, and talk for a possible patch, it had become clear to me that the large variance in the changes + what people wanted is now a large divide between the players and the Staff. I definitely understand why some of the new features were implemented and I can partially agree with some of it.. but the drastic changes in hope to help the new players made it even harder for the older players. Unlike the old updates, some of the new features practically demands you to be involved rather than the old highexp were you just jumped right into action. Old updates had parts of grinding too but not as mandatory as it is now.
With that being said, Highexp has definitely evolved into more RPG than the one I remember (8.6). I'm not saying that I mainly dislike the new update, but comparing it with 8.6 that was mostly focused on PVP, being outside of temple or Events like Top Arena/Guild war, is nothing more than a faded memory. The loss, with nearly everything, is simply to great.
The server is dying, and it's sad to be a witness.
First mistake and possibly the major one: I believe MDC was intended with this Update to be the One And Only currency. The mistake is that it's not really a currency among players, more like a currency between a Player and NPC. The only time people will even consider to purchase something with their MDC is for Ultimate Weapons from other players. The idea to make lower rebirths collect Acorns or Repair tokens to later sell to higher players is non existing. Truth be told is that it's usually the higher players selling to lower rebirths in order to get more MDC, but the lower rebirths are unable to actually get the right amount to purchase it.
EDIT: To explain it a lil'better. I as a rebirth 2000 are unable to actually sell my Acorns/SDs/Repair Tokens to rebirths around 1200, due to the current state of MDC. Most people just want to PvP, not spend hours on bosses.
Bless is also a huge issue. Players has become what the ingame players call "charlover". Most of them cant afford 25MDC for bless but without it, they risk losing hours/days/weeks/months of training which has become somewhat mandatory to deal damage. In rl Tibia there's atleast Twist of Fate in every Temple if you die in a PvP situation. But even if that were to exist, the somewhat fast paced PvP situation is discouring to pay 5MDC whenever you die on Highexp. Simply removing the cost could make this 10times more enjoying. Or simply just enable bless to be for levels and not skills (make lose of skills 0%) would definitely solve a lot of issues.
TO MAKE IT SHORT; To expensive..
To take the issue with MDC a bit further...., that lower rebirths have to pay MDC to rebirth is also a major let down. It shouldnt start at 800. 1000 is more suitable, if not even 1500 to be honest. Players should be able to catch up to the new content, not make it harder than it used to be. +-1000MDC, possibly a lot more, from 800 to 1500 is simply to much considered the ways to actually get MDC. And as I explained earlier, lower players usually dont have anything to offer to the higher players. And even harder now when the old players are starting to leave. HOWEVER 100 MDC as a rebirth 2000 is fair. But I think the 1MDC cost should start around 1500, maybe 1400.
There are a few other issues, but I thought I'd atleast start with the major ones. I'd also like to include that I have nothing personal against Xerazx or Jean, I think both are great people and understand the idea of making the server fully automatic. But I think it'd be smarter to release smaller patches to solve the major issues ASAP instead of waiting for a big one. Players (including me) are inpatient and it wont take long (probably already happened) before players move on to another OT/Game.
I had plans to write a longer one which include Discord and other features + issues but I'll stop here to see the response....
These thoughts started to seed themselves very minorly in my head before the new update but decided to give it a go! As that update came, and people voiced opinions, and talk for a possible patch, it had become clear to me that the large variance in the changes + what people wanted is now a large divide between the players and the Staff. I definitely understand why some of the new features were implemented and I can partially agree with some of it.. but the drastic changes in hope to help the new players made it even harder for the older players. Unlike the old updates, some of the new features practically demands you to be involved rather than the old highexp were you just jumped right into action. Old updates had parts of grinding too but not as mandatory as it is now.
With that being said, Highexp has definitely evolved into more RPG than the one I remember (8.6). I'm not saying that I mainly dislike the new update, but comparing it with 8.6 that was mostly focused on PVP, being outside of temple or Events like Top Arena/Guild war, is nothing more than a faded memory. The loss, with nearly everything, is simply to great.
The server is dying, and it's sad to be a witness.
First mistake and possibly the major one: I believe MDC was intended with this Update to be the One And Only currency. The mistake is that it's not really a currency among players, more like a currency between a Player and NPC. The only time people will even consider to purchase something with their MDC is for Ultimate Weapons from other players. The idea to make lower rebirths collect Acorns or Repair tokens to later sell to higher players is non existing. Truth be told is that it's usually the higher players selling to lower rebirths in order to get more MDC, but the lower rebirths are unable to actually get the right amount to purchase it.
EDIT: To explain it a lil'better. I as a rebirth 2000 are unable to actually sell my Acorns/SDs/Repair Tokens to rebirths around 1200, due to the current state of MDC. Most people just want to PvP, not spend hours on bosses.
Bless is also a huge issue. Players has become what the ingame players call "charlover". Most of them cant afford 25MDC for bless but without it, they risk losing hours/days/weeks/months of training which has become somewhat mandatory to deal damage. In rl Tibia there's atleast Twist of Fate in every Temple if you die in a PvP situation. But even if that were to exist, the somewhat fast paced PvP situation is discouring to pay 5MDC whenever you die on Highexp. Simply removing the cost could make this 10times more enjoying. Or simply just enable bless to be for levels and not skills (make lose of skills 0%) would definitely solve a lot of issues.
TO MAKE IT SHORT; To expensive..
To take the issue with MDC a bit further...., that lower rebirths have to pay MDC to rebirth is also a major let down. It shouldnt start at 800. 1000 is more suitable, if not even 1500 to be honest. Players should be able to catch up to the new content, not make it harder than it used to be. +-1000MDC, possibly a lot more, from 800 to 1500 is simply to much considered the ways to actually get MDC. And as I explained earlier, lower players usually dont have anything to offer to the higher players. And even harder now when the old players are starting to leave. HOWEVER 100 MDC as a rebirth 2000 is fair. But I think the 1MDC cost should start around 1500, maybe 1400.
There are a few other issues, but I thought I'd atleast start with the major ones. I'd also like to include that I have nothing personal against Xerazx or Jean, I think both are great people and understand the idea of making the server fully automatic. But I think it'd be smarter to release smaller patches to solve the major issues ASAP instead of waiting for a big one. Players (including me) are inpatient and it wont take long (probably already happened) before players move on to another OT/Game.
I had plans to write a longer one which include Discord and other features + issues but I'll stop here to see the response....

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