X

Login

Forgot password ?

1800 Pally Vocation :) !!!

 
Death Rush
Member
Posts: 459
Member of Xerazx-OTS Forum.
2016-11-20 #22268
Ultimate sniper:-

Bro i see that our defense so low... they should increase it my hp down so fast by tons of eds [2-3 player]
then i start use energy ring and it also down my mana to 20% so fast... then i start use mana per soul they freeze me and i die.... this is the life of pally in wars

---------------------------WHAT THE HECK IS THAT--------------------------

Druid Vocation:
Also This immune spell i call it [Admin Spell] it gives 100% protection without able to freeze so he could make 100% mana and freeze the other without freezing him + increasing the dmg

---------------------------WHAT THE HECK IS THAT--------------------------

Tell me the benefit of paladin spell... it's not even close to sorcerer spell in the dmg
also i doubt none of pally use this spell just in some cases to increase dmg and of course when he safe he use it...

There is alot more but admin/cm don't give a shit and maybe they watch now the thread and laugh on us..


Yours Mohamed,
 
Melaina
Member
Posts: 118
Member of Xerazx-OTS Forum.
2016-11-20 #22269
Death rush you can't actually be comparing an offensive damage dealer, to a pally. Sorcerer have huge damage, but 0 defensives.
 
Sir Satan
Banned User
Posts: 323
Member of Xerazx-OTS Forum.
2016-11-20 #22270
hellgazer dude rl tibia is the basics of the game i didnt say we should do everything in rl tibia but just follow its basics

and ulti sniper i agree with everything except healing with reb like mage because like 1800 mage would heal 7b and if a pally heals 7b mana it would be so great to his mana maybe it should have more mana healing but not like mage.

+ there's no even a possible way to die from 1200 if you were 1800 and if so then you should never play pally again in your life because there's no possible way and i could show u i cant solo ultimate sniper because he's a true pally.

also do you guys see how death rush discusses its immature way of discussing .
 
Guito
Member
Posts: 28
Member of Xerazx-OTS Forum.
2016-11-20 #22272
Quote:
Originally Posted by General Zod

except healing with reb like mage because like 1800 mage would heal 7b and if a pally heals 7b mana it would be so great to his mana maybe it should have more mana healing but not like mage..



He meant the same healing % that has been implemented for mages (by amount of mana) have to be implemented on pallys (by their amount of mana (PALLYS MANA) and not by their rebs), for sure 1800 pally won't heal 7b just because they don't have that amount of mana as mages does.
 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2016-11-20 #22273
Yyyy, Hazem, you're telling bullshit. 1200 reb druid with 130 mlvl can easily wreck any 1500 pally on hp. I tested it on rush, I can take it to red hp without any complicated tactics.


Yours Pieroo
 
Old Powerzc
Member
Posts: 163
Member of Xerazx-OTS Forum.
2016-11-20 #22274
pieroozek, personal experience you are second paladin this server for real after sam.
you had power to escape alot of sure deaths so don't make yourself look bad, paladin has weakness which is damage? not rly.
once we tested it when old powerz was 1600 rebirth and powerzor was 1070 rebirth, but powerzor killed old powerz once how? by using merger too much to pause opponent and give chance to recover it's mana.

if you wanna get damage they should reduce damage of merger what about mage?
you can now test general zod damage and it's almost 2000 rebirth character with 100 ml and see how weak is it.

if staff made merger related with rebirth i mean from 1000 to 1100 merger hits 5% and it increases by rebirth each 100 rebirth. it will make high reb satisfied for damage.
just like druid if they made immune period by time because 1000 reb can use just like 2-3b for it's immune spell while someone like me "old powerz" using 25% of 156b mana not fair but what we can do....? nothing.
look at the deep of the spell and rune not how op is it.
and also if paladin spell become like ek damage it will be insane for real.
 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2016-11-20 #22276
Tbh, slow runes/roots should be completely deleted. Then buffs for pallies would be fine and everything would be okay. But as always, admin gives 1 rune that gives pallies a bit more power and every1 thinks it's overpowered. Not really, cause you can use 1 root every 2 secs, the thing is you'll be out of mana after using 3 of them + you can't use SD for a while (same with slows). Pallies spell isn't even useful to clear exp places, it deals no damage. I'd like it to be either changed to other spell that works like utito tempo san or completely deleted and buff hellborn stars. The problem of mages damage is not the vocation by themselves, it's SD damage scaling that's wrong. It's okay if 1900 reb druid can 3shot 1300 pallies hp, but it's not okay if 1200 mage can do it to 1260 pally.

Yours Pieroo

Copyright © 2010 - 2018 HighExp.eu | All Rights Reserved.
Forum layout by Riot Games.