we loot crafted items more than we hunt, as mage i loot turben and souls, it take too much time just to get 10 turben.
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paladin crafted items i didn't test it after update but when i used it before update with Powerzor it increased critical.
btw, they need to rework all crafted items 1 more time as long as ek become like this and paladin become super tank we were 6 players against the blood, new update is good but they should fix rework crafted items specially for mage, latest update has no improvement for mages so only way to make it in crafted at least make it loot-able. i'm talking like this because i'm mage.. normally i defend mage as long as i don't use other vocation expect knight Doctor powerz and it's more tanker than my old powerz Character and it's normal as long as it's ek. Quote:
I copied this from serverlog thread made by Gm Xerazx, they didn't rework it so hopefully they think just once about how far we suffer we need slow runes but paladin doesn't need merger rune as much as we need slow rune it might give us opportunity to survive or run away, i hope staff stop using "you can refill it by couple of mana per soul" and this ain't gonna happen in future after we finish our saved soul orbs there is no other way to war just ultimate manarune and immune/nova sio doesnt work like before, and also they reduced admin sd damage and there is no combination spells anymore. they should compensation Druid as long as they gave sorcerer vis lux spell which cost them 10% without exhausting, slow has like 10 second exhausting or less. |
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