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Issues With Experience

 
Thy Light
Member
Posts: 105
Member of Xerazx-OTS Forum.
2015-01-10 #17112
When I use a Exp Apple as usually I manage to get 6-7 rebirths but 90 minutes ago, I could only get 3 rebirths, for this I think my experience has a bug.

I wonder if the experience that gave the Mighty Morgana was diminished or is a bug in my experience.

Here I show you some pictures I took with Exp Apple and without Exp Apple (considering that before, when I used apple a Mighty Morgana gave me from level 8 to level 1800000 and without Exp Apple gave me from level 8 to level 1600000).



With Exp Apple



Without Exp Apple
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2015-01-10 #17120
If you check the changelog thread you can see that they temporarily decreased the exp because the hunting ground is not used as it is supposed to be.
However maybe they should increase the health of the monster, as well as the attack.
But by doing this they should fix the shared exp work to work all the time, because as knight I will only function as dummy without dealing any damage and thus don't get any exp.
Another thought is that they add something like in real tibia, bonus experience when you hunt with different vocations.
Sharing experience will give additional experience depending on the party size and vocations.
Activating shared experience: 20% (for all combinations) plus
2 different vocations 10%
3 different vocations 40%
4 different vocations 80%
 
Thy Light
Member
Posts: 105
Member of Xerazx-OTS Forum.
2015-01-10 #17123
Yes, time after this post I could see that the CM speak about this.

It's very interesting what you say and I completely agree with you.

But also keep in mind that not all players are easy to get a group to hunt, I think a good point would be to add new hunting areas also allow hunting without a specific group, and knowing that there is already a player with 2000 rebirths is necessary to add hunting areas for them, perhaps a new area for players with 1200 rebirths (but obviously the experience here will be very low compared with that of Demostar), one for players with 1500 rebirths and other for players with 1750 rebirths. This will release the player traffic in areas, and allowing all players to increase their rebirths and not stay in the same rebirth as happens to many players here.

I give another perspective on the experience, I think for the rebirth 2000 is necessary to have an increase in the maximum level required for a rebirth, maybe 6 or 8 million, as The Blood reached rebirth 2000 and cost only one day to do 40 rebirths. this not only gives more power, gives him control of the game because with that amount of rebirths any player will have too much damage.
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2015-01-10 #17136
Quote:
I give another perspective on the experience, I think for the rebirth 2000 is necessary to have an increase in the maximum level required for a rebirth, maybe 6 or 8 million, as The Blood reached rebirth 2000 and cost only one day to do 40 rebirths. this not only gives more power, gives him control of the game because with that amount of rebirths any player will have too much damage.

Doubt that wouldn't do any good, of course one rebirth might take longer but they will also get more health and mana from one rebirth. If you don't want someone to rebirth that fast at his rebirth, the best would be to reduce his exp stage again.
About the hunting grounds, yeah some new single hunting grounds might be needed as most people have past 1220 now with ease. However you are right that it should not yield the same exp as demostar, so you are motivated to gather a team and hunt as one. If they add another spawn it will probably be the same speed like fungus, moronia etc. like it is now.
 
Thy Light
Member
Posts: 105
Member of Xerazx-OTS Forum.
2015-01-11 #17143
Yes, but along rebirths can observe an increase in the level required to make a rebirth, but when reaching the rebirth 1100 not again noted an increase in the required level, so I think they should add more level required from the rebirth 2000, clearly have more power but this is not only for 1 person is for everyone and really think they should gain a little experience to low levels can increase their rebirths because after the rebirth 1200 becomes very difficult to increase rebirths and not only one person may have accumulated many rebirths but that all can increase their rebirths. Putting it in this mode, players only increase their rebirths when they win Top as to increase one rebirth after rebirth 1200 it takes about 30 minutes, for this I think the experience in rebirths between 1200 and 1700 should be increased a little, to provide all players achieve high rebirths and that power does not focus on one player.

Another thing they should do is create larger areas and monsters with more life but with more experience since in the majority of hunting areas only one player can hunt and the other players can not for various reasons such as that the person he is hunting calls his guild for blocking the entrance or to kill any other player and keep a domain hunting areas, so I say it is better to create areas for hunt larger with monsters with more life and give more experience so that 5, 10 or more players can simultaneously increase rebirths.
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