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Debug in temple

 
Sticky Stick
Member
Posts: 1
Member of Xerazx-OTS Forum.
2014-11-07 #15704
Hello admins,
I've been hearing a few people as well as myself are having some debugging errors in the temple of the main city. It's given me the same report each time which I will post the important bits from in case it's of any use.

Debug Assertion 9.81 Communication.cpp 2461
...
...
Player Position: [1000,988,7]
Player Action: 049 056 056 046 049 054 053 046 050 050 057 046 057 051 058 055 049 055 050
Player.cpp 369: exception occurred, reason:
Network.cpp 971: exception occurred (ErrorCode = 0), reason:
Control.cpp 1492: exception occurred (Type = 109) (MainWindow = 60418144), reason:
...
Communication.cpp 2461: MoveCreature has been recieved for a coordinate where there is no creature anymore [bug0000017], reason:
StartX: 7 StartY: 3 StartZ: 1
RNum: 1
DestX: 7 DestY: 4 DestZ: 1
dx: 0 dy: 1 dz: 0
...
Start Cylinder (1): (417,0)
Start Cylinder (2): (417,0)(-)(-)...
Destination Cylinder (1): (438,0)
 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2014-11-07 #15706
+1
I got these errors very often, something is wrong :|


Yours Pieroo
 
Andreus
Member
Posts: 93
Member of Xerazx-OTS Forum.
2014-11-08 #15710
These is starting to get ridiculously annoying. This is happening to me every time i stand in the temple.

Please fix this debug

Yours, Marco
 
CM Jean
Administrator
Posts: 1031
2014-11-09 #15715
We are working on resolving this issue, partial fix was implemented 16 hours ago. Final fix should be ready as soon as possible.
 
Luxex
Member
Posts: 66
Member of Xerazx-OTS Forum.
2014-11-19 #15924
try to fix all the errors that actually becoming a shit server and after aver been nice nice
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