Hello admins,
I've been hearing a few people as well as myself are having some debugging errors in the temple of the main city. It's given me the same report each time which I will post the important bits from in case it's of any use.
Debug Assertion 9.81 Communication.cpp 2461
...
...
Player Position: [1000,988,7]
Player Action: 049 056 056 046 049 054 053 046 050 050 057 046 057 051 058 055 049 055 050
Player.cpp 369: exception occurred, reason:
Network.cpp 971: exception occurred (ErrorCode = 0), reason:
Control.cpp 1492: exception occurred (Type = 109) (MainWindow = 60418144), reason:
...
Communication.cpp 2461: MoveCreature has been recieved for a coordinate where there is no creature anymore [bug0000017], reason:
StartX: 7 StartY: 3 StartZ: 1
RNum: 1
DestX: 7 DestY: 4 DestZ: 1
dx: 0 dy: 1 dz: 0
...
Start Cylinder (1): (417,0)
Start Cylinder (2): (417,0)(-)(-)...
Destination Cylinder (1): (438,0)
I've been hearing a few people as well as myself are having some debugging errors in the temple of the main city. It's given me the same report each time which I will post the important bits from in case it's of any use.
Debug Assertion 9.81 Communication.cpp 2461
...
...
Player Position: [1000,988,7]
Player Action: 049 056 056 046 049 054 053 046 050 050 057 046 057 051 058 055 049 055 050
Player.cpp 369: exception occurred, reason:
Network.cpp 971: exception occurred (ErrorCode = 0), reason:
Control.cpp 1492: exception occurred (Type = 109) (MainWindow = 60418144), reason:
...
Communication.cpp 2461: MoveCreature has been recieved for a coordinate where there is no creature anymore [bug0000017], reason:
StartX: 7 StartY: 3 StartZ: 1
RNum: 1
DestX: 7 DestY: 4 DestZ: 1
dx: 0 dy: 1 dz: 0
...
Start Cylinder (1): (417,0)
Start Cylinder (2): (417,0)(-)(-)...
Destination Cylinder (1): (438,0)

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