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fuck this bug it makes players leave the ot

 
Snowballs
Banned User
Posts: 300
Member of Xerazx-OTS Forum.
2014-07-31 #12769
Quote:
Originally Posted by Riesen

The last time I was in a PK-fight I was "groggy" and I used my Druid. After a quick look at my deathlist I noticed that Riesen has died 11 July. (would like to talk with Admin about that since it wasn't me).
.


charlover plx
 
Riesen
Seniour Tutor
Posts: 2176
2014-07-31 #12771
What do you mean with "charlover"?

Edit*

Point was that I haven't pked lately and during 11 July I were in an alliance with the players on my deathlist. Quite strange that they would've attacked me then?
And since I didn't play during that time, it's a chance I got hacked.
And I've spoked to others bla bla bla >>

If that's considered as "charlover", then I'm a charlover.
 
GM Xerazx
Administrator
Posts: 541
2014-08-01 #12777
First thing you need to learn how to choose a proper title for your next threads, also avoid using offensive words into them, nobody will give attention for toxic player. Have a problem? open a thread or contact us but in proper context for better communication.

Quote:
pally 1200+ cant kill druid 900 reb without immune solo omg !!
It's not a rule that 1200 reb must be able to kill a 900 reb, the game play is wider than the higher rebirth always wins, this is what we have been trying to explain through the recent patches and pushed spells. You mostly used that the equation always equals to 1 whenever you are higher than the opposite player, well this could be working in the past (a year ago) but not any longer, i believe that a 1000 rebirth mage is able to doom another 1300 paladin if he has the skill to do, or at least he will survive for an endless time.

Quote:
i hope you fix these bugs cuz it is the main reason which make players leave the ot :P
This is just your own conclusion for the situation, also finalizing every statement with "players leaving ot" is just showing how dumb person behind this computer, alternatively you could have expanded your opinion a bit wider than "fix these bugs", oh and these are not bugs it's called sort of PvP changes.

I'm not trying to totally deny the idea of buffing paladins, but the thing is that the game play is changing and you still sticking to the old fashion play, this server won't fit you if you are a keyboard spammer guy with turned off brain, look at every spell / rune your vocation has and you will find that you have lot of tools to use, you only need to make the right decision at the right time to split your damage over the time spent fighting, instead of rushing everything and get killed by the other player.

Take in consideration the 900 reb guy who you weren't able to kill! Minimum thing you could have done to burst his mana was to pick up the crafted bow with Envenomed arrows, freeze rune (try to double), merger rune, extreme rune, . Bam, this guy is truly facing mana drops now, but it does not guarantee that he gona die, he still can survive if he freezed you back and used some mana per souls, my point is to show that as a paladin you still have a high potential for dealing damage.

Last but not least, we are currently working on another patch to apply changes to fit with the recent applied patch.
 
Riesen
Seniour Tutor
Posts: 2176
2014-08-01 #12779
@Admin

I do like the idea that a rebirth 1000 Druid, with the right skill, can kill a rebirth 1300 Paladin.
But if you change the Vocations or switch them, how would that turn out?

For example, a knight rebirth 1000 are not able to kill a rebirth 1300 Druid.
The knight spell depends on the knights HP. So their Hellborn Exori will deal more than their Challange Quest Spell in rebirth 1000. Surely the knights got more protection than the other Vocations and they got the Donate UH, But after a small chat with several players on the server, different Vocations, they all agree that a Druid over 1000 can drop a Knight / Paladin rebirth 1000 within 1 freeze.

Surely a Sorcerer with the right skill would be able to do the same thing but Druids got the advantage of using a Paralyze Rune and then use a Freeze Rune which is a huge ingame advantage.

Point is that skills do not always matter, This may seem like I live in the past but with or without the past, knights still deal low damage. Of course they could use the Crafted Cleaver Blade but the Druid would still win in the end.
Since everyone use the same set, it gives all the Vocations the same amount of protection.
I even heard that added the mage item 15% protection (same as rich) while Paladins run around with a bow = no shield.

I do agree with most of the text you wrote but that's mainly true towards Druids.
I'm not trying to provoke you, just saying that not all the Vocations have the same advantages.
For example, Druids can still do spells after they used the Paralyze Rune while Paladins can't after they used the Merger Rune thanks to the exhaust. Ofc they have different purpose and should be used with caution but hopefully you see the point.

I got the luck to be a high rebirth Knight which gives me some advantages. Unfortunately I've been unlucky to use my char in pk fights but how do the other Knights feel in pk situations?

I did see the last sentence that you're working on another patch and I do appreciate it.
>But you should know that most ppl are afraid to share their oppinons and I rather not share the reason here.
 
Riesen
Seniour Tutor
Posts: 2176
2014-08-01 #12780
Oh, and you should change so only knights can use the melee weapons.
Quite annoying when you see a Mage / Paladin use Crafted Cleaver Blade / Rich Sword / Axe when we Knights can only use VIP spear as a Distant Weapon
 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2014-08-01 #12782
It's quite annyoing when mage can wear deathcap + wand and being tanky as normal if they would wear rich helmet while Pallies have to unequip their shield to use crafted bow.



Yours Pieroo
 
Omarion
Member
Posts: 316
Member of Xerazx-OTS Forum.
2014-08-02 #12812
Quote:
Originally Posted by Pieroozek I

It's quite annyoing when mage can wear deathcap + wand and being tanky as normal if they would wear rich helmet while Pallies have to unequip their shield to use crafted bow.



Yours Pieroo




death cap dont have protection too its fair u dont have shield and we dont have helmet lol.
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2014-08-02 #12820
Maybe you just didn't know, but with the recent updates they buffed the death wands damage and also added protection to the death cap.
13:31 You see Crafted DeathCap (Arm:20000, protection all +15%, speed +300)
 
Asian Potatos
Member
Posts: 421
Member of Xerazx-OTS Forum.
2014-08-02 #12843
I don't think it's the pallies that need a buff, it's the druids that need a nerf i mean the immunity and stuff is cool but extra damage? Thats just seems unfair. Sorcs, i don't know what they're like atm since i don't play that much.
Well the protection thing, it doesn't seem to be working in game:
17:29 You see Crafted DeathCap (Arm:20000) that will expire in 5 minutes and 24 seconds.
It can only be wielded properly by master sorcerers, elder druids, mixed master sorcerers, spin master sorcerers, epic master sorcerers, epic elder druids, nova master sorcerers, nova elder druids, hellborn master sorcerers and hellborn elder druids.
It weighs 8.05 oz.
It increases your overall magic damage by 15%.


Edit: I tested ingame and it gives protection but just doesnt say when you look at it.
 
Nerf
Member
Posts: 250
Member of Xerazx-OTS Forum.
2014-08-02 #12845
You have to be wearing it in order for it to show up (the % protection) , if that's what you mean.

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