X

Login

Forgot password ?

fuck this bug it makes players leave the ot

 
Flimnap
Member
Posts: 30
Member of Xerazx-OTS Forum.
2014-07-31 #12748
Hey admin and community manager... listen !!

it is not fair that druid got
1- nova sio
2- slow runes
3- exura immune
4- more dmg with immune

and on top of all this druid got bug in immune -.-
immune bug >> when any druid use immune it gives him alot of advantages

1- un freeze
2- makes him move freely during freeze
3- allow him to heal 40 % of his mana with upgrade admin mr ( cuz it heals faster than ult mana )

That is why pally is sucks now the new spell of pally doesnt help him absolutely it kills him faster .. we know that pally mana is not that big to can use flurry ( 60% ) mana and hellborn stars ( 30% ) mana... pally dmg is sucks >>.
 
Legend Of Pally
Member
Posts: 46
Member of Xerazx-OTS Forum.
2014-07-31 #12749
ye huskar you are right .. pally is suck and need some amendments

Admin huskar explained pally problem please fix it ... he also told you about bugs of druid

i hope you fix all these bugs to make your ot better
 
Flimnap
Member
Posts: 30
Member of Xerazx-OTS Forum.
2014-07-31 #12750
ty legend .. all pallys want admin to fix this problem as soon as possible
 
Omarion
Member
Posts: 316
Member of Xerazx-OTS Forum.
2014-07-31 #12752
Quote:
Originally Posted by Huskar



pally cant kill druid 900 reb solo omg !!



Does druid 900 rebirth got immune?

You have to know that when I use immune and exori mort strike my mana becomes 55 without your atking!

I think all vocations are balanced now.


Thanks
 
Flimnap
Member
Posts: 30
Member of Xerazx-OTS Forum.
2014-07-31 #12753
Omarion

1- i dont object to immune ... i object to immune bugs which i reported

2- you can heal with 40% or 45 % of ur mana during immune

3- pally 1200 cant kill druid 900 reb without immune... if you dont believe me i can prove that

 
Omarion
Member
Posts: 316
Member of Xerazx-OTS Forum.
2014-07-31 #12754
Quote:
Originally Posted by Huskar


2- you can heal with 40% or 45 % of ur mana during immune



40%?45%? LOL try to do immune with druid account and u wont even heal more than 25%
 
Pieroo The Legend
Member
Posts: 1122
Member of Xerazx-OTS Forum.
2014-07-31 #12757
Huskar first, flurry uses 60% mana and hellborn 30%
Anyway, you're right. Pallies are shit now. In fair fight I've killed 1k druid once, maybe twice. It taken about 10 minutes. Though, using flurry as a pally every 8-10 seconds gets your mana on very low level, and what goes with it? You will get killed easily. Before you will say anything Omarion, I've played on 1k+ druid with immune and that what Huskar told is true. You can easily heal for like 30-40% of your mana with admin mr on immune. Pally should be buffed :/



Yours Pieroo
 
Riesen
Seniour Tutor
Posts: 2176
2014-07-31 #12759
The last time I was in a PK-fight I was "groggy" and I used my Druid. After a quick look at my deathlist I noticed that Riesen has died 11 July. (would like to talk with Admin about that since it wasn't me).
Anyway, please correct me if I'm wrong since I haven't entered the latest wars after all the fixes.

This is mainly my own reflection.

After reading the old patch notes and the new ones, I got a bit confused.
Surely Admin /CM are the ones who changes the spells and take all the actions.
But I was the one who gave a bug report about the Druid spell. And after reading the old patch notes, I think I made a mistake by saying it didnt work properly.

The main purpose with the Druid spell was to render all incoming damages. Just like all the other new spells Admin was kind enough to give a counter-tip against all the spells. In this case, Immune spell, the counter tip was that a player affected with the Immune spell could still be crowd controlled.
Which means that you could still trap / freeze / slow them until the Immune duration wears off.
You just couldn't deal any damage towards the affected player.
(Tbh I'm not entirely sure how to counter a druid except for saving all the cooldowns since it's a 10seconds gap between the spell).


Anyway, I gave a small report that the spell didn't work like it should (though I noticed that the spell did work like they planned).
Anyway, I guess Admin did agree with me regarding the spell since he changed it. They changed it more than ones to please the players.

So, to correct Huskars post, the "bugs" are not any bugs. It's just the spell effect.
Surely the advantages may seem overpowered but Paladins still have some cool features too.
And this might sound tantalazing against the Druids but with the right amount of "things", Druids are the easiest Vocation to play.(if you know how to play).

- Decent damage
- Snare effect
- Heal others spell
- Immune Spell
* Immune against everything for 3 seconds
* Increased damage for 3 seconds
* Can use it on others
- And other things.

If it was any information about the all the Vocations when you create a character.
8 out of 10 people would choose the Druid. If they all have any experienced of fantasy games it would be 10 out 10 players choosing a Druid.

---------------------------------------------------------------------

I'm not saying that Paladins are extremly underpowered. What I like about Paladins is that you need a rotation when you kill someone. My rotation involves a merger rune which is quite hard to use solo since it doesn't work like a slow rune.

I bet if you could see their mana as you see the HP bar, Paladins would have a better advantages killing mages, same with knights.
Knights are easiest to kill since you can see their HP %. Basically you know when to throw the "best spell".
With Mages, and sometimes paladins, it's just a guess.
That's why it's sometimes hard to kill a Druid rebirth 900 (like they mentioned) since they do not know when to do their "rotation". Perhaps I'm the only one doing a rotation and they just spamm spells but hopefully you see the point.

To make it short: Druid spell are not bugged. It's just how the spell works atm.

--------------------------------------------------------------

And about the Manarunes.
I did some tests and I came to the conclusion that both admin mr and ultimate mr are equal.
I never managed to heal 45% when the HULK was up but I almost healed 40%.
But when I healed 40% I couldn't spamm my other spells.

If I'm not mistaken, they decreased all the manarunes. It used to be 1% difference between the Upg Admin Mr and the Ultimate Mr but now it's just 0.5%.
I think Admin / Cm did several tests before they took an action but personally after trying the runes 3-4 times it feels like they have the same healing.
Since you can spamm the Admin manarune, It's hard to see any difference.
Anyway Huskar, 45% healing within the 3 seconds are quite hard to accomplish.
And it would've been the same healing if they used Ultimate Manarune.

My tip is to do all your power attacks after the druid used their spell. Mainly since it's a 10 seconds gap.

-----------------------------------------

I hope the text is readable. I started around 7pm CET with the text and took 1 hour to write since some rl stuff came up. So the text is long and can be a bit confusing.
 
Sariel
Member
Posts: 921
Member of Xerazx-OTS Forum.
2014-07-31 #12760
i can't heal 40% when im hulk

20-25% max
 
Riesen
Seniour Tutor
Posts: 2176
2014-07-31 #12761
My text may seem confusing. I used Hulk and Exori Mort Strike, then I tried to spamm the healings.

Copyright © 2010 - 2018 HighExp.eu | All Rights Reserved.
Forum layout by Riot Games.