i feel like the Soul orbs patch was a decent way of trying to make mana per soul users less OP but the truth is. they can still spam mana per soul 10 times in 2 seconds if they need to. they can fully recover all thier hp in less than a second. between freezes they can spam mana per soul 2-3 times. which is 75% of thier hp. now lets say that a mage has 10bil mana. they healed 7.5bil in less than a second. thats kinda op
Example: bery's net went down and me and terror didnt even bring him down to hp by the time he got back on. and when he got on he spamed mana per soul alteast 10 times in 2 seconds
Example: bery's net went down and me and terror didnt even bring him down to hp by the time he got back on. and when he got on he spamed mana per soul alteast 10 times in 2 seconds

